Doom Desire latest update!
April 02, 2020 - 01:13
Today mevitar has posted an update about his mod Doom Desire for Red Alert 2: Yuri's Revenge. I'm wondering if what he is showing us will be either a part of your future nightmares with either the Paladin or Essence factions or it is just a joke. I hope you guys can figure out that one for me:


Quote:
In last year I came to the realization that some of you keep underappreciating the wonderful technological wonders of Essential Tech and keep mistaking them for kitchen appliances. Or diners. Or something else related to food. Personally, I thought you were just hungry.

But, apparently, it only means there is a demand for such products, and someone noticed that willing to satisfy it. And thus, I have no other choice but present to you what you've been all waiting for (but you didn't know you were waiting for). The satisfaction of your deepest wishes and desires. The truth is untold.

Behold.


The Essence Pancake








It also appears that Paladins didn't want to let this day go without giving anything of their own either, so they bring a fitting gift of their own. And after a nice, filling, warm pancake, what's better for dessert than some...


The Paladin Ice Cream






Unfortunately, Vintarids didn't give anything. Sad

But that's for the better I guess. Wouldn't want them to serve bat soup, would we?



Take your conclusions and post them in a reply here.

Hey everyone! I hope you are doing fine, despite the awful worldwide situation. COVID pandemic and this kind of stuff. Today is that day of the year that we love to pull a prank, but, considering the amount of fake news that is being posted daily and the damage that they are doing, we won't post a prank this time. I guess that the fact that a news post is being posted here may look like a joke for some of you since our news has been quiet for a while. Anyway, let's get into the business.

The OpenRA developpers have posted a new PlayTest edition of OpenRA a couple of days ago. The main changes include:


- The return of the ability to use right-click orders and scrolling at the same time

- A fix for aircraft not taking off when no rally point is set

- Further pathfinding improvements for infantry

- Adaptations to the weather overlay for smooth scrolling

- Reworked airstrip exits in Tiberian Dawn to prevent traffic jams

- Fixed spice bloom behavior in Dune 2000

- Two additional campaign missions for Tiberian Dawn and one more mission for Dune 2000

- Community balance changes for Red Alert



The release comes with a new OpenRA Mod SDK that comes with the following changes:


- Replaced macOS packaging with a new system that creates a disk image (dmg) and supports code signing and notarization
- Replaced platform-specific mod icon artwork with multi-resolution source pngs
- Fixed packaging failures caused by missing NSIS and GeoLite downloads
- Fixed "View Logs" button in the macOS crash dialog
- Updated engine version to playtest-20200329
- Updated launch-dedicated server scripts to add new options supported by playtest-20200329
- Updated placeholder example mod yaml definitions for playtest-20200329




And finally, if you wanna try this version and provide your feedback, you should start by downloading it at the Official Download section from OpenRA webpage. Have fun!

Have you seen the trailer from the Command & Conquer Remastered?





There is a lot of interesting information on it. So, let's spotlight some of the features that deserve some comments. First of all, it's not the same old game, for both Tiberian Dawn and Red Alert 1. If you want to play the original games, you don't need to wait until June 5th. You can download Command & Conquer: 95 and Red Alert 1 right now. These are from The First Decade, and they were released for free by EA itself. For the Remastered, they've added some quality of life features as shown on the picture captured below:




One of the most interesting things is the addition of skirmish for Tiberian Dawn. You can choose all player types (AI difficulty level for each player or observer), the color, and the team on the left side. On the map, you are able to choose each player's position. There are also custom rules, that allows players to choose the Mode, Game Speed, Starting Units (probably up to 10), Tech Level, Starting Credits, Unit Queueing, Tiberium Regrowth, Crates, Redeployable MCVs, Super Weapons and Visceroids. It is not clear what would be the other game Modes at the moment. The list of options is poor when compared to mods hosted here and OpenRA. There could be Multi-engineer support, Build of Allies, Fog of War or Explored Map options, but so far, this is something we couldn't see there.




The match selection screen has a limitation of 8 slots when you create a Red Alert 1 game and 4 slots for Tiberian Dawn. It is not clear if observers may affect this limit. So, if our internet connection gets better through the years, it might not be possible to have 8 players games with observers. For those wondering, OpenRA supports 12 players plus spectators (observers).






Another addition is a Mission Selection Browser that lets you to replay missions, check their introduction and ending videos and, select the difficulty mode. And that's an interesting feature: I don't remember Tiberian Dawn missions allowing you to choose the difficulty level. So, the difference between Casual, Normal, and Hard difficulty levels is something mysterious at the moment. Also, it is worth mentioning that you can select missions by faction and even by other means. You can play secret dinosaur missions or even missions that were exclusive to videogame versions.




Replays is also a big addition for the game. You can play and pause the game and probably select a part of the replay to skip. Apparently, it shows how many units and buildings each player destroyed and their money in real time. Compared to the original game, it is a breakthrough. However, compared to OpenRA, it is very poor. OpenRA allows you to view economy data, faction production in real-time, kill/loss data for units and structures, superweapons and much more.






Camera and zoom controls is also something that should be more useful when observing the game, however, it can also be used when playing it, of course. It should be a simple keyboard shortcut. Here's a video showing it in action:





And a picture with a zoomed-in Red Alert battle. Note that OpenRA also has a similar feature in the latest PlayTest.



The evolution of the game also reaches the controls. You will be able to choose between the legacy and right mouse attack/move click options. And it is not just that. You can control when it displays the unit's health bar, if it is either only on selection, for damage or every unit. I have the feeling that if you have the health bar being displayed for all units, it would be a solution for the problem of highly detailed terrain deteriorating the visibility of enemy units (especially soldiers). You can also choose if you want to always display Harvester resource capacity/use and probably APCs too. And, yea, you can finally queue units. The limitations of queueing units were not informed publicly yet. But the lesser, the better. Planning your upcoming units and buildings in advance is important to allow you to better schedule your actions and your attention to what is going on at the battlefield. Unfortunately,  you can only queue units, not buildings in this game.



I'm wondering if I uncheck the Constrain Mouse Cursor to Game Window, it would allow me to play the game in one screen and do other things on other screens. That's something that would be interesting. In OpenRA, I need to do ctrl + alt + tab to do that, and it is quite annoying.



Another important addition is the quick save. With Shift + P, you can quick save the game, and it can help you to not loose countless hours after a failure. Thumbs up for this addition. The picture above shows some other shortcuts, where you can toggle classic graphics with Space, access different tabs, with W E R T, etc.

Bonus Gallery with the possibility to watch all videos, including ones from Red Alert 1 Retaliation, as well as all musics, including from Tiberian Sons band, is something very exciting for die-hard fans. However, we need to call the developper's attention to the average joe user because, it greatly increases the storage requirements of the game. The best thing to do is to make such content optional at Origin and Steam. So far, it is not clear if this is what is gonna happen, but the 32 gb of minimum storage requirements and the same value for recommended storage requirements gives a hint that it might be an obligatory content.





There is no public information of the Map Editor yet, except for its compatibility with Steam Workshop (on Steam's version at least). So, there isn't much I can comment about it so far.




Finally, but not the least, the new sidebar is fantastic. I love the new cameos and the organization is perfect! For those wondering if there is a room for improvements, some transparency would be a room for improvement, since it would allow players to have a bigger view of the battlefield itself.





And that's it for now. What do you think of what has been revealed so far about this game? Share your comments here!

The previous news post wasn't simple enough for all the content about Command & Conquer: Remastered that Jim Vessella has shared recently. He has also provided details of the two boxed collector's edition of the game, for the big fans of the franchise who have some space on their pockets:



Quote:
Fellow Command & Conquer fans,

The past several days have been incredibly exciting, and this morning we’re revealing some even bigger news for the C&C Remaster. Now formally called the Command & Conquer™ Remastered Collection, the game will be launching worldwide on June 5, 2020!

To deliver on one of the community’s most requested items, in addition to the Origin™ platform, the game will also be launching on Steam with a native integration, meaning support for Achievements, Friends Lists, Trading Cards, and the Steam Workshop (With an included Map Editor on both Steam and Origin). All the content we’ve described since the start of the project, including Tiberian Dawn, Red Alert, and their three expansions, will be available for one flat price of $19.99. Nothing priced behind DLC, and no microtransactions. Pre-orders are now live on both Origin and Steam, but you might want to first read the opportunity below...

For this next part of the story, I must confess a passion of mine. I love big box PC games. Like many of you I’ve kept all my PC big boxes from childhood, and proudly display them around various rooms and my workspace (With C&C boxes getting premium shelf space of course). Nowadays in 2020, it’s nearly impossible to find boxed versions of new PC games, let alone big box versions that would match the 90s style. The 25th anniversary of C&C deserved a big box edition, and thus I was determined to find a way to create a big box physical version of the Remastered Collection.

So over a year ago, I reached out to the team at Limited Run Games, who specialize in creating physical boxed versions of titles, including several awesome big box PC offerings. After early discussions and then meeting the Limited Run team at GDC 2019, we were ecstatic about working together on creating a physical Big Box Collector’s Edition for the Remaster. That was in March 2019, and we spent the next six months working out all the details of getting this proposal greenlit and signed. The incredible news is that it happened, and we are now thrilled to announce two physical Collector’s Editions for the game - the Special Edition and 25th Anniversary Edition.

The Special Edition is inspired by what many of you have asked for over the past year. A Tiberium Crystal USB stick contains the entire remastered soundtrack, clocking in at 119 tracks and over 7 hours of music, including the entire Tiberian Sons album revealed yesterday. The highly requested faction pins are in the box, along with tech tree printouts for each faction (Featuring all the remastered sidebar portraits), a reversible poster, jewel cases, and faction stickers. And of course, a 2-piece big box to display alongside your classic C&C boxes.

The 25th Anniversary Edition is then the dream of every C&C fan. All the items of the Special Edition above, plus a metal Mammoth Tank replica and painted PVC Tesla Coil and Obelisk of Light replicas with light and sound. More fun items include a reversible faction beanie (which I expect many of you to wear while streaming), a 100+ page art book, and faction patches. But the true highlight is a physical 6-disc remastered soundtrack individually signed by Frank Klepacki himself! The 25th Anniversary Edition will come in a beautiful foil and embossed rigid box, and is destined to become a centerpiece of any C&C collector.

Both the Special Edition and 25th Anniversary Edition will come with a Steam download code for the game, which will be emailed before launch so you can play upon release.

And for those of you who are not familiar with Limited Run’s campaigns, here are the details. These two Collector’s Editions will be up for sale for the next 30 days until April 10th at 11:59PM EST. After that, the Collector’s Editions will most likely never be available for purchase again, making them a truly limited item. We made these Collector’s Editions for you, the most dedicated fans of Command & Conquer, and we hope you’re all encouraged to grab one so we can continue advocating for these types of projects. To learn more about all the editions and lock in your order, please visit our website here:

https://www.ea.com/games/command-and-conquer/command-and-conquer-remastered

Now, some of you may recognize the box art adorning these physical versions, and also being used today in many of our storefront and website materials. As some of you know, this design was created following our announcement in 2018 by longtime C&C community member Pierre “Tchutch” Maindron from CnC Saga. When I first saw the design back then, I fell in love, and believed the design represented everything special about the community support for the project. So a few months ago I reached out to Pierre, who I had known from our Community Summits over ten years ago, and asked if we could commission the design from him to be officially used for the project. Pierre was graciously supportive, and we are so humbled to have a community design be the key art and box cover for the Remastered Collection.

There are then so many other details being revealed today about the Remastered Collection. Be sure to visit our updated C&C website for a full overview, including a “deep dive” trailer with long-awaited Red Alert gameplay footage. We couldn’t make this game without the community’s ongoing support, so please continue to share your comments and feedback in the thread below.

Cheers,

Jim Vessella

Jimtern


Hello everyone! On June 5th, 2020, Command & Conquer: Remastered will be released and today, Jim Vessella has released the first official trailer of the game:





And that is not all. If you've paid attention to the details of the trailer (too many details to pay attention), they are including some bonus musics, including 20 remixes from The Tiberian Sons band, which includes Frank Klepacki (the legend who created the musics for the original Tiberian Dawn and RA1) himself. Here's the words from Jim Vessella about it:


Quote:
Fellow Command & Conquer fans,

Over the past year, we’ve dedicated several posts to provide details on the soundtrack for the Command & Conquer Remaster. But we’ve kept one special surprise up our sleeve, which we’re now ready to reveal today.

Last year at MAGfest 2019, there was an amazing Command & Conquer setlist performed live by Frank Klepacki and the Tiberian Sons. The Tiberian Sons are a band who specialize in remixes of video game music, with members Tony Dickinson, Travis Moberg, Connor Engstrom, and Max Noel. For MAGFest 2019, they collaborated with Frank to put together a 90 minute concert of iconic C&C music from across the entire franchise. Like many of you I watched this concert streamed live and was blown away by the performance. And I knew at that moment we needed their talent represented in the Remasters.

So the next week I pinged Frank and asked if he and the band would be interested in recording the performance for the Remasters. Frank and the band loved the idea - so we made it happen. Frank and the band re-recorded their entire MAGFest performance in a studio environment, and Frank personally mixed the tracks throughout 2019. What we now have are over 20 high-fidelity tracks performed by Frank and The Tiberian Sons (spanning the entire franchise), which will be included in the Remaster at no extra charge. All tracks from The Tiberian Sons can be listened to via the “Bonus” category in the new Jukebox, and if you so choose, may be seamlessly integrated into campaign missions via the toggleable audio settings.

Now, you may remember that around this time last year, I posted a survey here on Reddit asking for the community to vote on their favorite tracks. I can now tell you the goal was to ensure we had the community’s top 10 favorite tracks represented in the studio recording. When the votes were tallied up, it turns out 9 of the top 10 voted tracks were already included in The Tiberian Sons setlist. However, there was one fan-favorite track that slipped through the cracks of the original setlist - Just Do It Up. So to deliver on the community’s top 10 vote, Frank wrote an arrangement of Just Do It Up to have specially recorded by The Tiberian Sons for the Remaster. After keeping this content under wraps for an entire year, we’re ecstatic to finally share a sample of Just Do It Up and other tracks in the video above.

We hope you are as excited about the involvement of The Tiberian Sons as we are. A huge thanks to Frank, the band members, and their visual artist, Nate Horsfall, for extending their incredible talent to the Remaster project. We anticipate these recordings will become an icon of C&C history and be listened to for the next 25 years and beyond.

But in the here and now, this week is just getting started. Tomorrow is going to be an exciting day for the C&C Remaster, and we want the whole C&C community to be there. Tune in at 7:00am PDT tomorrow (March 10th) to join us for all the details.

Cheers,

Jim Vessella

Jimtern


And the musics:






Regarding my comments, I usually post comments.... but I must admit that I need some time to process all the awesomeness found on these news. I'll post it later.


Finally, it is really worth mentioning that you will be able to buy this game online on other stores than Origin, such as Steam, for instance.

It has the following minimum system requirements:


OS: Windows 8.1/10 (64-bit Version)
Processor: Intel Core 2 Duo E4600 @ 2.4ghz or AMD Athlon 64 X2 6400 @ 2.4ghz
RAM: 4 GB
Video card: NVIDIA GeForce GT 420 or ATI Radeon HD 5570
DirectX: 11
Storage: 32 GB