A new playtest version of Shattered Paradise was posted a couple of weeks ago. For those who are not acquainted with it, Shattered Paradise is an RTS game created with OpenRA that is inspired by the Command & Conquer Tiberian Sun universe, featuring 5 factions: GDI, Nod, C.A.B.A.L., Mutants, and Scrin. Here are the updates from Shattered Paradise playtest-20240427:
For further information about Shattered Paradise, visit the Forums at PPM, ModDB Profile, and Discord Channel. Download and test Shattered Paradise playtest-20240427. And that's all for now! Have fun and enjoy Shattered Paradise!
Quote:
Playtest-III-20240427
Bugs Fixed:
Visuals and Tooltips:
Sounds:
Gameplay:
Maps Changes:
Bugs Fixed:
- Generic:
- Low-priority alt selection is bugged and did not work for Engineers and Harvesters
- When capturing the opposing faction's war factories, you could not build their MCVs.
- Low-priority alt selection is bugged and did not work for Engineers and Harvesters
- Nod:
- The Hatred Emitter from Lightbringer could affect air units
- When killing Holograms, your units could gain XP
- The Hatred Emitter from Lightbringer could affect air units
- Scrin:
- Hover Tank could shoot over walls, which they should not
Visuals and Tooltips:
- GDI:
- Added new production icon for Amphibious APC
- Added new production icon for Mammoth Tank
- Added new production icon for Amphibious APC
- Nod:
- Fixed: Flames on impact have a wrong color palette for Purifying Flames
- Mutants:
- Rockets on top of the Lynx Tank are bigger now
Sounds:
- Generic:
- Added a crushing sound to Tree
- Added a sound for entering and exiting transports
- Added a crushing sound to Tree
- Mutants:
- Fixed: Fiend's impact sound is global
- Fixed: Falcon's attack sound is too loud
- Fixed: Fiend's impact sound is global
- C.A.B.A.L.:
- Fixed: Reclaimer's attack sound is global
- Added a new attack sound for Scrin Husk
- Fixed: Reclaimer's attack sound is global
Gameplay:
- Generic:
- Veterancy:
- Heroic selfhealing speed buffed from 75 to 50
- PercentageStep heal from 2% to 3%
- Heroic selfhealing speed buffed from 75 to 50
- Tiberium:
- Lifeforms able to heal on Tiberium now heal up faster
- Selfheal speed buffed from 100 to 50 ticks
- Lifeforms able to heal on Tiberium now heal up faster
- Permanent Selfheal:
- Selfheal speed buffed from 100 to 50 ticks and includes assets like Epics
- Hospital:
- Selfheal speed buffed from 100 to 50 ticks
- PercentageStep heal from 1% to 3%
- Selfheal speed buffed from 100 to 50 ticks
- Machineshop:
- Selfheal speed buffed from 100 to 50 ticks
- Barracks:
- Heal radius from 5c0 to 6c0
- Selfheal speed buffed from 100 to 50 ticks
- PercentageStep heal from 1% to 3%
- Heal radius from 5c0 to 6c0
- Engineer:
- Vision radius from 5 to 6
- HP from 95 to 100
- Movement speed from 45 to 60
- Vision radius from 5 to 6
- Vehicles:
- Upon hitting 25% of HP (red HP bar), they will now lose 25% of their movement speed
- Vision radius of most non-artillery vehicles is from 6 to 8
- Artillery class vehicles vision radius from 5 to 6
- Upon hitting 25% of HP (red HP bar), they will now lose 25% of their movement speed
- Epics:
- Vision radius from 8 to 10
- Aircraft:
- Vision radius of most aircraft assets from 9 to 10
- Fighter class aircraft vision radius from 10 to 12
- Vision radius of most aircraft assets from 9 to 10
- Construction Yard:
- Selling it will only grant 1 engineer now
- Harvester:
- Vision radius from 5 to 8
- MCV:
- Vision radius from 5 to 6
- Speed from 60 to 75
- Vision radius from 5 to 6
- Weapons:
- RifleWarhead:
- Damage vs Defense Armor from 5% to 15%
- Damage vs Concrete Armor from 3% to 5%
- Damage vs Defense Armor from 5% to 15%
- ArtilleryWarhead:
- Damage vs Light Armor from 50% to 75%
- Damage vs Concrete Armor from 35% to 50%
- Affects units like Juggernauts, Specters, etc.
- Damage vs Light Armor from 50% to 75%
- BombWarhead:
- Damage vs Light Armor from 50% to 75%
- Damage vs Concrete Armor from 20% to 35%
- Affects units like Orca Bombers, Demo Bikes, etc.
- Damage vs Light Armor from 50% to 75%
- AcidWarhead:
- Damage vs Concrete Armor from 15% to 35%
- Affects Corruptors and Ichor Waste Turrets
- Damage vs Concrete Armor from 15% to 35%
- Proned Infantry:
- Damage dealt from melee weapons from 100% to 70%
- Sonic Emitter weapons from 50% to 70%
- Bike explosion from 50% to 70%
- Mine explosion from 50% to 70%
- Abductor weapon from 100% to 70%
- Cyborg Commando weapon from 350% to 70%. No typo, by the way. It actually dealt that much damage vs. prone targets
- Wasp weapon from 70% to 50%
- Stormrider weapon from 70% to 50%
- Damage dealt from melee weapons from 100% to 70%
- RifleWarhead:
- Veterancy:
- GDI:
- Firestorm Generator:
- Cost from $1000 to $1500
- Build speed from 20 to 30 seconds
- Cost from $1000 to $1500
- Sonic Emitter:
- Vision radius from 8 to 10
- Medic:
- Vision Radius from 5 to 6
- Disc Thrower:
- Weapon Type changed from ArtilleryWarhead to BombWarhead
- Damage vs:
- Light Armor from 50% to 75%
- Heavy Armor from 35% to 50%
- Concrete Armor from 15% to 35%
- Light Armor from 50% to 75%
- Weapon Type changed from ArtilleryWarhead to BombWarhead
- Jump Jet:
- Weapon Type changed from ArtilleryWarhead to BombWarhead
- Damage vs:
- Building Armor from 80% to 100%
- Light Armor from 50% to 75%
- Building Armor from 80% to 100%
- Weapon Type changed from ArtilleryWarhead to BombWarhead
- Eagle Guard:
- Buildtime from 25 to 20 seconds
- Cost from $900 to $700
- Buildtime from 25 to 20 seconds
- JJ Commando:
- Damage vs:
- Buildings from 10% to 100%. This weapon does not attack buildings, but it was adjusted for consistency reasons
- Defences from 10% to 100%. This weapon does not attack defences, but it was adjusted for consistency reasons
- Light Armor damage unchanged (100%)
- Heavy Armor from 80% to 100%
- Aircraft from 50% to 100%. Can only attack landed aircraft
- Concrete Armor from 5% to 35%
- Buildings from 10% to 100%. This weapon does not attack buildings, but it was adjusted for consistency reasons
- Damage vs:
- Wolverine:
- Buildtime from 10 to 15 seconds
- Titan:
- Build time from 25 to 20 seconds
- Amphibious APC:
- Buildtime from 15 to 20 seconds
- Attackspeed buffed from 40 to 30
- Attack range of ground weapon from 5 to 6
- Buildtime from 15 to 20 seconds
- Mammoth Tank:
- Selfheal, up to 50% speed, buffed from 100 to 50 ticks
- Orca Fighter:
- Cost from $1500 to $1200
- Buildtime from 35 to 30 seconds
- Cost from $1500 to $1200
- Orca Bomber:
- Damage vs Light Armor from 80% to 75%
- Damage vs Heavy Armor from 60% to 50%
- Buildtime from 40 to 45 seconds
- Damage vs Light Armor from 80% to 75%
- Firestorm Generator:
- Nod:
- Obelisk of Light:
- Vision radius from 9 to 10
- Black Hand Trooper:
- Damage from 24 to 25
- Hologram Militant speed from 60 to 75
- Buildtime from 25 to 20 seconds
- Damage from 24 to 25
- Buggy BHT:
- Burst from 4 to 5
- Burst Delay lowered from 5 to 3
- Burst from 4 to 5
- Attack Bike:
- Attack speed buff from 70 to 50
- Demo Bike:
- Damage vs Heavy Armor from 35% to 50%
- Damage vs Concrete Armor from 15% to 35%
- Build time from 25 to 20 seconds
- Damage vs Heavy Armor from 35% to 50%
- Specter:
- Cost from $1400 to $1200
- Buildtime from 35 to 30 seconds
- Cost from $1400 to $1200
- Harpy:
- Damage vs Light Armor from 50% to 100%
- Cost from $1500 to $1200
- Buildtime from 35 to 30 seconds
- Damage vs Light Armor from 50% to 100%
- Banshee:
- Cost from $1750 to $1500
- Buildtime from 40 to 35 seconds
- Cost from $1750 to $1500
- Paladin Cruiser:
- Cost from $2500 to $2000
- HP from 450 to 400
- Cost from $2500 to $2000
- Explosive Mixtures have been removed
- Added new upgrade: Cardinals Emerge
- Takes 45 seconds to research
- Costs $1000
- Ability:
- Calls in 3 Cardinals via Subterranean APCs
- Cooldown of 4:00
- Costs $1500
- Hooked to the Radar
- Ability disabled when Radar is destroyed/depowered
- Calls in 3 Cardinals via Subterranean APCs
- Takes 45 seconds to research
- Cardinals:
- Cardinals consecrate their fellow brethren, which increases their firepower by 30%
- Cardinals are only crushable by Epics
- Value: $400
- Speed: 75
- 250 HP
- They take up one cell on the battlefield
- Cardinals consecrate their fellow brethren, which increases their firepower by 30%
- Obelisk of Light:
- Mutants:
- Skirmisher:
- Vision radius from 5 to 6
- Flak Station:
- HP from 400 to 600
- Battle Bus:
- HP from 250 to 400
- Cost from $700 to $900
- HP from 250 to 400
- Tunnel Network:
- Now works like a superweapon:
- Tunnel Network is revealed on the map. The tunnels themselves are not revealed
- Ability has a global cooldown
- It no longer costs money to cast
- Tunnel Network is revealed on the map. The tunnels themselves are not revealed
- Increased buildup time of tunnels before they can be used. 5-second delay
- Cargo size from 15 to 10
- Now works like a superweapon:
- Tyrant:
- Vision radius from 7 to 6
- Damage vs Infantry buffed from 50% to 100%
- Buildtime from 20 to 15 seconds
- Vision radius from 7 to 6
- Carnotaurus:
- ArmorType changed from Light to Heavy
- Ravager:
- Spread from 0c090 to 0c200
- Ravagers deal splash damage now
- Spread from 0c090 to 0c200
- Weasaurus Lord:
- Melee weapon Spread from 0c090 to 0c256. Ravagers deal splash damage now. Same with Mini Weasaurus
- Gargoyle:
- Cost from $1500 to $1200
- Buildtime from 35 to 30 seconds
- Cost from $1500 to $1200
- Queen:
- Cost from $1200 to $1100
- Falcon:
- Damage vs Light Armor from 50% to 100%
- Cost from $2500 to $2000
- Damage vs Light Armor from 50% to 100%
- Tiberium Infusion:
- Selfheal speed buffed from 100 to 50 ticks
- Skirmisher:
- C.A.B.A.L.:
- Eye of C.A.B.A.L.:
- HP from 750 to 500
- Iron Saviour:
- Vision radius from 8 to 6
- Cyborg:
- Buildtime from 8 to 10 seconds
- Gladiator:
- Buildtime from 25 to 20 seconds
- Abductor:
- Buildtime from 30 to 25 seconds
- Cyborg Commando:
- Vision radius from 8 to 10
- Centurion:
- Buildtime from 25 to 20 seconds
- Drone Hosts:
- Self-repair speed buffed from 150 to 50 ticks
- Buildtime from 40 to 45 seconds
- Self-repair speed buffed from 150 to 50 ticks
- Minotaurs:
- Self-repair speed buffed from 150 to 50 ticks
- Buildtime from 45 to 50 seconds
- Self-repair speed buffed from 150 to 50 ticks
- Wasp:
- Cost from $1600 to $1400
- Buildtime from 40 to 35 seconds
- Cost from $1600 to $1400
- Basilisk:
- Cost from $1750 to $2000
- Buildtime from 40 to 50 seconds
- HP from 450 to 500
- Cost from $1750 to $2000
- Devourers:
- Self-repair speed buffed from 150 to 50 ticks
- Cost from $2000 to $2500
- Buildtime from 45 to 55 seconds
- HP from 1500 to 2000
- Self-repair speed buffed from 150 to 50 ticks
- Eye of C.A.B.A.L.:
- Scrin:
- Scrin Host Station:
- Speed from 60 to 75
- Wormhole Generator
- Can now teleport enemy units onto terrain to kill them. Either sink them into water or teleport them onto cliffs
- Scrin Host Station:
- Wrath of Creator:
- Spread from 300 to 512
- Shield Generator:
- HP from 400 to 600
- Pulsar Tower:
- Vision radius from 8 to 10
- Razorshark:
- Vision radius from 5 to 6
- Damage vs Light Armor from 30% to 40%
- Vision radius from 5 to 6
- Colossus:
- Buildtime from 25 to 20 seconds
- Hover Tank:
- Cost from $800 to $900
- Guardian:
- Buildtime from 35 to 30 seconds
- Stormrider:
- Cost from $750 to $600
- Destroyer:
- Vision radius from 7 to 8
- Assault Carrier:
- Cost from $3000 to $2500
- Battle Cruiser:
- Vision radius from 11 to 12
Maps Changes:
- Updated the following maps:
- Industrial Strength
For further information about Shattered Paradise, visit the Forums at PPM, ModDB Profile, and Discord Channel. Download and test Shattered Paradise playtest-20240427. And that's all for now! Have fun and enjoy Shattered Paradise!