Zee Hypnotist, from CNCNZ.com, has posted a new episode of the Command & Conquer Legos, after a hiatus of 6 months.
In this episode, Kane wants a time machine for the Brotherhood of Nod, but the only man that can help him is Einstein, who doesn't seem to be willing to cooperate. So, it's up to the agents from the Brotherhood of Nod to capture Einstein for this mission, but things go wrong and quite crazy.
This episode also features the voices from Eric Gooch replaying his role as Seth (yes, the Seth from C&C95, from God to Kane to Seth!), Plokite_Wolf and Sybert, who you may have seen at the Community Battlecast Primetime.
Hello again and let's get to the latest news about the mods hosted at PPM. I'm really short on words right now and short on time for university duties, so I'll go straight to the point:
-> The Dawn of Tiberium Age has received an enourmous map called Africatorial. It's an 8 players map, extremely wide based in the desert theme seen in the Nod missions from Tiberian Dawn (featured in the african continent, of course). The screenshot they took is so wide that I cannot post it here, so head to this topic to see the beast that is awaiting you.
-> D-Day is adding the United States Marine Corps as a subfaction of the United States. In order to use it, play as America and once you deploy the MCV, you'll have the option to either play as Army or the Marines. The Marines includes some weapons of the Pacific theater such as the LVT-4 transport, the LVT(A)-4 artillery & the LVTAA-X2 anti-air tank, among others.
So, hurry up make an interesting map with FinalAlert2YR and submit it to Aro, using private message. It's your opportunity to get a custom rank at our forums and a a copy of C&C Ultimate Collection: 17 Command & Conquers at once that you may download it from Origin.
The team behind OpenRA has published a new official release of their game, which includes mods that 'recreates' Tiberian Dawn, Red Alert 1 and Dune 2000 with their own ballance/unit changes.
Here's the highlights of this version:
- Significantly improved AI.
- UI improvements to the menus and lobby.
- New UI for replays, spectators and defeated players.
- New construction radius limits for C&C and D2K.
- Repairable bridges.
- Desert theater for RA.
- Left-click mouse controls (beta).
- 5 new missions for RA.
- 20 new multiplayer maps across all three mods.
- Significant balance improvements across all three mods.
- More bugfixes than you can shake a tesla coil at.
Project Perfect Mod is proud to be one of the official mirrors of this version. Head to their Official Website to download it.
We have a couple of interesting Voxels submitted last week at our forums. Here we go:
-> Allied Sunburst Drone [RA2], by Atomic_Noodles
This is a small drone for the Allies (RA2), probably inspired on the Empire of the Rising Sun from RA3.
-> Striker [RA2], by Zero18
This bot includes a tutorial about its animation. It would certainly look better if Zero18 doubled the amount of frames of the animation making it slightly smoother. Anyway, what he's got so far already has a good potential:
And that's all for now, and a giant sized Nuke Arty from Zero18.
Hello! For those who complain that this place is too much centered at Command & Conquer games (which really is), we have a good news. We've recently expanded our Game Chat section of the forum, based on the topics that were discussed on that section.
Until now, we used to have a small section there for Command & Conquer chat and Warcraft. Despite having a specific C&C chat section, a lot of Command & Conquer posts hit the generic area. Anyway, after some analysis of the topics posted we've created a couple of new forums there:
- Starcraft Chat for games like Starcraft 1, 2 and their expansion packs.
- Diablo Chat: For Diablo 1, 2 and 3.
- Dune Chat: For Dune 2, Dune 2000, Emperor: Battle for Dune and even the D2K mod from OpenRA and other mods.
- Dawn of War Chat: For all Warhammer 40000 Dawn of War games and expansions.
- Halo Chat: For Halo 1, 2, 3, Halo Wars, etc.
- Petroglyph Chat: Talk about every game developped by Petroglyph Games, such as Star Wars: Empire at War and expansions, Universe at War, Guardians of Graxia, Panzer General: Allied Assault, Battle for Graxia and... Victory!
- Minecraft Chat: For Minecraft and all your blocky creations on it.
We want to expand to another games, but we won't do it blindly. We need visitors who are interested on these games and the first start is to express that you are interested by talking about them in our forums.
Hey everyone! Considering that the majority of the visitors of this site are fans of Command & Conquer games (... does anyone knows why? ), I think it would be nice to be up to date with the progress of the newest Comand & Conquer Free to Play.
Some lucky creatures are already able to play an alpha version of the game, but the majority of the mortals are not able yet. And I'm with the majority of the mortals, since I do not have the prerequisites, because my Windows is XP, so, I'm stuck with DirectX 9.0c.
First of all, the engine of the game was probably updated to Frostbite 3, according to this article. And for us, the meaning is that the explosions might look cooler, according to Wikipedia:
Frostbite 3 is the next generation version of Frostbite and is powering the upcoming game Battlefield 4. The game engine has several upgrades including improved tessellation technology. It also features Destruction 4.0, which enhances the in-game destruction over its predecessors. Frostbite 3 will also power Dragon Age III: Inquisition and the upcoming Battlefield 4 (set to release fall of 2013).
Another interesting thing that has been displayed is a developper diary movie. The movie itself doesn't say much about the development of the game. It's just a plain propaganda of the game using arguments such as "This is Command & Conquer! Generals is Command & Conquer! Build bases, build units, harvest resources, destroy the enemy! Command & Conquer". This is debatable, because from this gameplay point of view, Emperor: Battle for Dune, Lord of the Rings: Battle for Middle Earth and even Starcraft are also Command & Conquer games. That certainly sounds absurd, don't you think? I have yet to see any connection of the Generals storyline with any real Command & Conquer game.
And finally, there is an interview from CnCSaga.de with the development director Tim Morton. You can read it in english, german or french. Here's a sneak peak:
Will you support modding and mapping? Will you allow to create custom skins? TIM: Mod support will require us to develop some new tools, but this is something we hope to do in the future – we’re extremely enthusiastic about modding, being developers ourselves.
Do you plan DLC with the new game modes? TIM: This new C&C is a live service, so new content will regularly be available, but it won’t be DLC in the same sense as past games with expansion packs. Game modes are one of many different types of content that we plan to regularly add over time.
Did you think about the price for DLC? TIM: No pricing has been set at this point.
While his words sound interesting, I'm extremely skeptic about his hope to build new tools. The engine belongs to DICE and the effort required to build these tools is incompatible with the plans from the top executives of Electronic Arts and the company stakeholders.
And that's all for now. Hopefully, we'll find out more about the game in the future and, if you are one of these lucky mortals who are able to play the alpha version of the game, please, do not use PPM to violate the non-disclosure agreement that you signed (or was forced to agree) to play the early alpha of the game. EA is watching you and they've already cought someone who decided to do it here.
Hello everyone. About a week ago, I've got an email from HBD, who used to contribute with the development of Voxel Section Editor III a couple of years ago.
He has made a fork of the project using a very old version of the program (after 1.38 and before the new rendering engine) and he has brought to it a lot of features, such as a new autonormals method, 3D flood fill, circle/ellipse tool. He also had a revamped the interface the program and the 2D and 3D rendering engine. The picture below shows how his version looks like (click at it for full size):
I've recently imported his autonormals method to the current beta. The results are good, as long as your model clearly distinguishes the interior from exterior. And it's the fastest autonormals method ever.
My next step is to bring the elipse (and filled ellipse) tool, although I've noticed that I'll have to reorganize the way the tools are distributed in the interface at the moment, which is why this is taking more time to be merged with the rest of the project.
"Oibles!" is a random trademark from Project Perfect Mod and Kane.
"He who loves the game, mods the game. He who mods the game, lives the game" is also a random trademark from Project Perfect Mod.
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