Project Perfect Mod


Site Menu

News & Forums

Forum

Site News

All News

Submit News


Info & Services

About PPM

PPM FAQ

Project Hosting

Community Features

Privacy Policy

Report a Bug

Become Affiliates

Credits


PPM: Final Dawn


C&C Editing Tools


Game Expansion Projects

HyperPatch

Download HyperPatch 0.2

Forum


Extended Tiberian Sun

Site

Download ETS 3.40

Forum


TS Projects


RA2 Projects

D-Day

Site

ModDB Profile

Download Public Beta 3.6

Forums at PPM

Forums at Revora


Reign Of Steel

ModDB Profile

Download Reign Of Steel

Forum


Star Strike

Site

Download 0.6x TB2

Forum


Beowulf's Rules

Site And Download

ModDB Profile (RA2)

ModDB Profile (YR)

Forum


C&C Rewire

ModDB Profile

Download

Forum


CnC: Final War

Download Mod

Forum


EASB Hour

ModDB Profile

Download EASB Hour Alpha

Forum


Zombie Mod

Site

Download 0.2 Public Alpha


VenomRage

Forum


Cold War

Forum


Red Alert 1.5

About

Forum


Red Alert X

Forum


YR: The Generals

Forum


Echilon: The War for Terra Nova

Forum


Eternal Armageddon

Forum


Colony Wars

Download Public Beta 1

Forum


Tiberian Dawn: Renegade

Forum


Generals Projects

Invasion Confirmed

Site

Images

ModDB Profile

Download Mod

Forum


Frontline Chaos

ModDB Profile

Forum


Tiberium Wars Projects

Tiberium Essence

Images

ModDB Profile

Download Mod

Forum


Crossfire

ModDB Profile

Download Demo

Forum


Red Alert 3 Projects

The War Factory

ModDB Profile

Forum


Other Projects

C&C Meets Star Wars

Site


Wintermaul Wars X

Download 0.84X

Download 0.85X Beta

Forum


Tiberian Sun


Red Alert 2


Generals

Forums

Editing

Mapping

Tutorials


Map Archive

View All Maps

Submit A Map


Zero Hour Screenshots

USA Campaign

China Campaign

GLA Campaign: Part 1

GLA Campaign: Part 2

Miscelanous Info


Starting Guides

Newbie Guide in Modding

Working with .BIG Files


Graphics Tutorials

Adding new Cameos

Modelling Tutorial

Working with RenX

Finding Renegade Models


INI Editing Tutorials

Adding a New Unit

Adding Starting Units

Adding Playable Factions

Adding Buttons

Upgrades #1

Upgrades #2

Unlockable Units w/ Gen. Points

Nanocores and MCVs

Teleporting & Jumping Units

Editing the AI


Misc. Tutorials

Playing Custom Maps

Adding Ingame Text


Download

Zero Hour Ini Files


Tiberium Wars


Red Alert 3


Tiberian Twilight

News Tracker
Select a topic:  


Headlines


May 17, 2013 01:19 Banshee
Today's blockbuster: C&C Legos: Seas...
May 14, 2013 23:54 Banshee
PPM Hosted Mod News (covering early may)
May 14, 2013 17:43 Banshee
Reminder: Cartographer's Call Competitio...
May 14, 2013 17:36 Banshee
OpenRA Release 20130514 is ready!
May 14, 2013 16:12 Banshee
Reinforcements have arrived: more public...
May 14, 2013 15:42 Banshee
Chat about your favourite games at Proje...
May 13, 2013 06:26 Banshee
Interview, development diary, etc at the...
May 12, 2013 16:56 Banshee
Progress with Voxel Section Editor III

Featured Mod

Featured Content


Today's blockbuster: C&C Legos: Season 5 - Episode 3
May 17, 2013 - 01:19


Zee Hypnotist, from CNCNZ.com, has posted a new episode of the Command & Conquer Legos, after a hiatus of 6 months.

In this episode, Kane wants a time machine for the Brotherhood of Nod, but the only man that can help him is Einstein, who doesn't seem to be willing to cooperate. So, it's up to the agents from the Brotherhood of Nod to capture Einstein for this mission, but things go wrong and quite crazy.

This episode also features the voices from Eric Gooch replaying his role as Seth (yes, the Seth from C&C95, from God to Kane to Seth!), Plokite_Wolf and Sybert, who you may have seen at the Community Battlecast Primetime.






If you like it, post your comments at CNCNZ.com forums and watch the past episodes at the CnC Legos section there.

Posted by Banshee
Comment (1)



PPM Hosted Mod News (covering early may)
May 14, 2013 - 23:54


Hello again and let's get to the latest news about the mods hosted at PPM. I'm really short on words right now and short on time for university duties, so I'll go straight to the point:


-> The Dawn of Tiberium Age has received an enourmous map called Africatorial. It's an 8 players map, extremely wide based in the desert theme seen in the Nod missions from Tiberian Dawn (featured in the african continent, of course). The screenshot they took is so wide that I cannot post it here, so head to this topic to see the beast that is awaiting you.


-> D-Day is adding the United States Marine Corps as a subfaction of the United States. In order to use it, play as America and once you deploy the MCV, you'll have the option to either play as Army or the Marines. The Marines includes some weapons of the Pacific theater  such as the LVT-4 transport, the LVT(A)-4 artillery & the LVTAA-X2 anti-air tank, among others.

Head to this topic for more details.




-> Tiberian Sun Reform has got a complete overview of the units of the Forgotten faction of this mod. Click at the picture below for more details:




-> Frontline Chaos has improved the state of the Behemoth unit, from the Legion faction. The unit will still be skinned eventually.




-> Colony Wars has received additional units recently. One of them is the Pulse Tank for the Allies and the Soldier Ant for the Colony faction, as shown respectively on both pictures below.






-> World Domination mod has displayed a huge arsenal for the Allies faction. Wolverine, Paladin Tank, Avenger IFV, Mirage Tank, Harmonizer, Hurricane and Dragonfly Drone are some of the reinforcements displayed recently. The picture below shows the Harmonizer.




And that's all for now. Visit the forums of these mods and contribute there with constructive comments. And remember that if you have a project that needs hosting, PPM is your friend.

Posted by Banshee
Comments (0)



Reminder: Cartographer's Call Competition III (again)
May 14, 2013 - 17:43




Hey everyone! We'd like to remind you once again that the deadline for the Cartographer's Call: Yuri's Revenge Mapping Competition is getting really close and you only have less than 5 days to finish your map: The deadline is on may 19th, 2013.

So, hurry up make an interesting map with FinalAlert2YR and submit it to Aro, using private message. It's your opportunity to get a custom rank at our forums and a a copy of C&C Ultimate Collection: 17 Command & Conquers at once that you may download it from Origin.

Don't forget to read the rules of the contest to be sure that you'll create a competitive map and good luck!

Posted by Banshee
Comment (1)



OpenRA Release 20130514 is ready!
May 14, 2013 - 17:36




The team behind OpenRA has published a new official release of their game, which includes mods that 'recreates' Tiberian Dawn, Red Alert 1 and Dune 2000 with their own ballance/unit changes.

Here's the highlights of this version:

- Significantly improved AI.
- UI improvements to the menus and lobby.
- New UI for replays, spectators and defeated players.
- New construction radius limits for C&C and D2K.
- Repairable bridges.
- Desert theater for RA.
- Left-click mouse controls (beta).
- 5 new missions for RA.
- 20 new multiplayer maps across all three mods.
- Significant balance improvements across all three mods.
- More bugfixes than you can shake a tesla coil at.





Project Perfect Mod is proud to be one of the official mirrors of this version. Head to their Official Website to download it.

Posted by Banshee
Comments (8)



Reinforcements have arrived: more public voxels.
May 14, 2013 - 16:12


We have a couple of interesting Voxels submitted last week at our forums. Here we go:


-> Allied Sunburst Drone [RA2], by Atomic_Noodles

This is a small drone for the Allies (RA2), probably inspired on the Empire of the Rising Sun from RA3.




-> Striker  [RA2], by Zero18

This bot includes a tutorial about its animation. It would certainly look better if Zero18 doubled the amount of frames of the animation making it slightly smoother. Anyway, what he's got so far already has a good potential:





And that's all for now, and a giant sized Nuke Arty from Zero18.

Posted by Banshee
Comments (0)



Chat about your favourite games at Project Perfect Mod
May 14, 2013 - 15:42


Hello! For those who complain that this place is too much centered at Command & Conquer games (which really is), we have a good news. We've recently expanded our Game Chat section of the forum, based on the topics that were discussed on that section.

Until now, we used to have a small section there for Command & Conquer chat and Warcraft. Despite having a specific C&C chat section, a lot of Command & Conquer posts hit the generic area. Anyway, after some analysis of the topics posted we've created a couple of new forums there:

- Starcraft Chat for games like Starcraft 1, 2 and their expansion packs.
- Diablo Chat: For Diablo 1, 2 and 3.
- Dune Chat: For Dune 2, Dune 2000, Emperor: Battle for Dune and even the D2K mod from OpenRA and other mods.
- Dawn of War Chat: For all Warhammer 40000 Dawn of War games and expansions.
- Halo Chat: For Halo 1, 2, 3, Halo Wars, etc.
- Petroglyph Chat: Talk about every game developped by Petroglyph Games, such as Star Wars: Empire at War and expansions, Universe at War, Guardians of Graxia, Panzer General: Allied Assault, Battle for Graxia and... Victory!
- Minecraft Chat: For Minecraft and all your blocky creations on it.



We want to expand to another games, but we won't do it blindly. We need visitors who are interested on these games and the first start is to express that you are interested by talking about them in our forums.

Posted by Banshee
Comments (4)



Interview, development diary, etc at the new C&C Free2Play.
May 13, 2013 - 06:26


Hey everyone! Considering that the majority of the visitors of this site are fans of Command & Conquer games (Sarcasm... does anyone knows why? Sarcasm), I think it would be nice to be up to date with the progress of the newest Comand & Conquer Free to Play.

Some lucky creatures are already able to play an alpha version of the game, but the majority of the mortals are not able yet. And I'm with the majority of the mortals, since I do not have the prerequisites, because my Windows is XP, so, I'm stuck with DirectX 9.0c.

First of all, the engine of the game was probably updated to Frostbite 3, according to this article. And for us, the meaning is that the explosions might look cooler, according to Wikipedia:

Quote:
Frostbite 3 is the next generation version of Frostbite and is powering the upcoming game Battlefield 4. The game engine has several upgrades including improved tessellation technology. It also features Destruction 4.0, which enhances the in-game destruction over its predecessors. Frostbite 3 will also power Dragon Age III: Inquisition and the upcoming Battlefield 4 (set to release fall of 2013).


Another interesting thing that has been displayed is a developper diary movie. The movie itself doesn't say much about the development of the game. It's just a plain propaganda of the game using arguments such as "This is Command & Conquer! Generals is Command & Conquer! Build bases, build units, harvest resources, destroy the enemy! Command & Conquer". This is debatable, because from this gameplay point of view, Emperor: Battle for Dune, Lord of the Rings: Battle for Middle Earth and even Starcraft are also Command & Conquer games. That certainly sounds absurd, don't you think? I have yet to see any connection of the Generals storyline with any real Command & Conquer game.





However, this movie has leaked some information for the smart observers at CNCNZ.com. The first detail is a developper working on a campaign map for APA (Asian Pacific Alliance) faction. You can even see a sneak peak of their map editor, which looks different than our well known World Builder. The second detail is the artwork of some of the generals of the game. It's a bit early to see who is which generals there.


And finally, there is an interview from CnCSaga.de with the development director Tim Morton. You can read it in english, german or french. Here's a sneak peak:

Quote:
Will you support modding and mapping? Will you allow to create custom skins?
TIM: Mod support will require us to develop some new tools, but this is something we hope to do in the future – we’re extremely enthusiastic about modding, being developers ourselves.

Do you plan DLC with the new game modes?
TIM: This new C&C is a live service, so new content will regularly be available, but it won’t be DLC in the same sense as past games with expansion packs. Game modes are one of many different types of content that we plan to regularly add over time.

Did you think about the price for DLC?
TIM: No pricing has been set at this point.



While his words sound interesting, I'm extremely skeptic about his hope to build new tools. The engine belongs to DICE and the effort required to build these tools is incompatible with the plans from the top executives of Electronic Arts and the company stakeholders.


And that's all for now. Hopefully, we'll find out more about the game in the future and, if you are one of these lucky mortals who are able to play the alpha version of the game, please, do not use PPM to violate the non-disclosure agreement that you signed (or was forced to agree) to play the early alpha of the game. EA is watching you and they've already cought someone who decided to do it here.

Posted by Banshee
Comments (53)



Progress with Voxel Section Editor III
May 12, 2013 - 16:56


Hello everyone. About a week ago, I've got an email from HBD, who used to contribute with the development of Voxel Section Editor III a couple of years ago.

He has made a fork of the project using a very old version of the program (after 1.38 and before the new rendering engine) and he has brought to it a lot of features, such as a new autonormals method, 3D flood fill, circle/ellipse tool. He also had a revamped the interface the program and the 2D and 3D rendering engine. The picture below shows how his version looks like (click at it for full size):



I've recently imported his autonormals method to the current beta. The results are good, as long as your model clearly distinguishes the interior from exterior. And it's the fastest autonormals method ever.

My next step is to bring the elipse (and filled ellipse) tool, although I've noticed that I'll have to reorganize the way the tools are distributed in the interface at the moment, which is why this is taking more time to be merged with the rest of the project.

So, stay tuned at the Voxel Section Editor III Forums for further progress of this operation.

Posted by Banshee
Comments (5)



Project Perfect Mod Webmasters: Banshee & Sk8erkid

© Since 2000 AD Project Perfect Mod Group. All rights reserved.

Powered by phpBB © phpBB Group

"Oibles!" is a random trademark from Project Perfect Mod and Kane.
"He who loves the game, mods the game. He who mods the game, lives the game" is also a random trademark from Project Perfect Mod.
Website design by Muldrake

Login

Welcome guest.

Username:

Password:

auto login

I forgot my password

Register


Current Events

Cartographer's Call III

Contest Rules


Support Us
Donate to keep PPM online!

eXTReMe Tracker


Search

 

Advanced Search


PPM Network

Main Sites

Project Perfect Mod

PPM Mobile Site

PPM Forums

PPM Web SVN

PPM BugTracker


Resource Sites

EVA-251 Modding

CnC Relived

Zomba Production

MadHQ GFX Dump

MadHQ's Map Shack

Dead Dragon Mods (Archive)


Hosted Mod Sites

EVA-251 Modding

Twisted Insurrection

C&C Meets Star Wars

Novus Ordo

Invasion Confirmed

The Dawn Of The Tiberium Age


Affiliates


Community Links


Official C&C Links


Community

CNC Top 101


   

Community Rotator


Hosted by

Revora Creative Network