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Rewire Update #14
July 29, 2014 - 02:44
Update #14

You may have noticed that the Rewire team members have talked about OpenRA lately and not really even mentioning the Yuri’s Revenge version of the mod.
Despite the fact we are porting Rewire to OpenRA, Rewire for Yuri’s Revenge has NOT been canceled. :]
Almost all work done for the OpenRA version of the mod are compatible with Yuri’s Revenge so both mods will use the same assets with the exception of the transparent and alpha based lighting effects, which due to lags caused by alpha images, can’t be added to the YR version of the mod. :’(
As of yesterday we have worked on various assets, Gangster worked on making the active animations and I worked on a few buildups, together we also worked on various special effects.

At the same time we have been playing around with the OpenRA version of the mod, checking out the features, as well as the undoubtedly beautiful voxel rendering

Earlier today I brought upon a discussion on the Mental Omega IRC channel about the cameos.
Apparently there are people that prefer a TS like background, some that prefer the new digital BG I made, and some that prefer a actual background, so would be nice to hear what you prefer and maybe get on a common ground on this subject.

Think that about wraps it up for now.

OpenRA July 2014 Release!
July 23, 2014 - 06:53
The latest stable release of OpenRA is now available. OpenRA is a RTS game engine that comes with 3 mods that recreates (and improves) Red Alert 1, Tiberian Dawn and Dune 2k. The July release is a small improvement of the latest playtests that were released. When compared with the previous June release, here's a small changelog:

- The RA and TD game music can now be downloaded and installed from the in-game music player.
- Capturing enemy structures in RA and TD will now let you build units from their faction.
- The maximum tech level can be configured in the lobby options.
- Fixed a number of crashes that were introduced in the last release.
- Fixed issues that occurred when installing from CD.
- Improved performance and memory usage.
- Improved scroll-panel behaviour.
- Added an option to lock the mouse cursor inside the game window.
- Multiple players can now repair a building at an accelerated rate.
- Added engine support for diamond-shaped (“isometric”) terrain (an important milestone for the upcoming TS mod).

The complete changelog is available at their wiki.

Now you can build enemy buildings and units when you capture an enemy building.

Head to the official OpenRA website in order to download it and play it. Have fun!

Doom Desire 2014 Update
July 22, 2014 - 13:46
And again, over half of a year has passed since the last news update of Doom Desire. This time i worked solely on Vintarids, although everything took me much more time than i thought it would...

Some people always held the belief that an advanced civilisation can't be malevolant or stay in a permanent state of war, as otherwise it would destroy itself. "Our space brothers" were supposed to have left all wars behind them long time ago.
When they finally came, the truth ended up worse than nightmares created by Hollywood. Not only they seemed to deliberately torture and torment humans, but they were also proven to be impervious to gunfire, as if bullets went through them. Some even started to believe that the invasion is just a grand-scale illusion and everyone is just hallucinating.
Still, for all but the most delusional ones, it was very clear that humanity just became an endangered specie.

Vintarid Rethan Assimilator Hovering slightly above the terrain, Rethans sweep over the ground with their tentacles, absorbing energy from any living being that comes nearby. They are also capable of absorbing Crystalline.

Vintarid Kerzer Frayer Kerzer is the main ground infantry support unit for the Vintarids. Very durable for their appearance, they are still expendable and should be expected to see in large numbers.

Vintarid Dedara Retriever Ever since the Vintarids appeared, people in remote settlements started to disappear, never to be seen again. Few of those that remained told stories about trees that grew up during a night, only to disappear few days later, with whole families gone missing.

Vintarid Cleaver With the Vintarid assault came strange meteorites that either exploded inair, razing everything below, or fell to the ground where they grew a strange, tentacle-like appendage.

Vintarid Base Defences Retaking locations conquered by the aliens proved to be a task that only Essence is capable of, but even for them, it's not an easy one. Not only the aliens always seem to be aware of any incoming attack, they are also impossible to take by surprise. Any attempt to assault their position ends up with the attack force stopping to respond to orders, and either vanishing forever, or turning against their former allies.

There's also a video of them in action.

For the end, I decided to post some WIP civilian units, but untextured for now (just so you know how many of them are planned).

Until next time.

After two years of hard work, Public Beta 5 is finally released! After lots of hard work, there has been an incredible amount of work done to Twisted Insurrection since the release of Public Beta 4 back in late 2012, the mod is almost unrecognizable from all of it's previous releases and feels much more complete and polished than ever before. For all downloads, installation instructions and information etc. Please head on over to the official Download Thread here on Project Perfect Mod!

- What is Twisted Insurrection? -
Twisted Insurrection is a stand alone modification of Tiberian Sun, meaning you don't need to own Tiberian Sun to play. The mod features a completely new in-depth story-line which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI; After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. This is where our story begins.

Along with the complete overhaul and replacing of the original games graphics and having it's own all new soundtrack, Twisted Insurrection brings you all new units, infantry and naval forces to command as either The Brotherhood of Nod or the Global Defense Initiative in both singleplayer and multiplayer missions along with all new structures and base defenses to build as well! The mod also introduces the GloboTech corporation and contains all new campaigns for both GDI and Nod, plus some additional bonus challenge missions and several hidden maps so there is always plenty more to play. TI also features all new game-modes such as Survival, Twisted Dawn and Checkpoint Mode and has over 100 multiplayer maps to play either online or in skirmish mode.

Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.


- Public Beta 5 Features -

Public Beta 5 features a huge handful of new things to offer to the players, both singleplayer and multiplayer! The new client created by Rampastring and shared with Dawn of the Tiberium Age allows preset starting locations and teams, similar to how the game is set up in Yuri's Revenge, missions have been reworked and many, many more have been added to the mixture, new game modes and much more! Small handful of some noteable features are:

  • Windows 8 Support
  • All new Skirmish/Online set-up Options
  • Completely Standalone (No CD/TS Required)
  • A new in-depth story-line
  • Completely revamped graphics
  • Additional Skirmish Modes such as Twisted Dawn, Survival and Checkpoint
  • Over 40 new single-player campaign missions
  • Over 100 new multi-player maps
  • Smoothest ever game-play
  • Excellent online game-play
  • Official CNCNet Support
  • All New Units
  • All New Structures
  • Enhanced Skirmish and AI
  • Custom cinematics
  • An all new Original Soundtrack
  • Over 1300 changes since Beta 4!

Please note that this is a Public Beta and not a final release, meaning that bugs and errors are a possibility. We are always looking for feedback and thoughts from the fans and the players so if you have any thoughts, ideas or want to report any errors you have come across, please feel free to share them with us! Thank you, and we really hope you enjoy the mod!

As many players from Generals, Zero Hour, Tiberium Wars, Kane's Wrath and Red Alert 3 reported today, the official online gaming service for these games is no longer functional.

But don't worry: you can still play these games online. It's time to move to C&C: Online. The online replacement for GameSpy that is officially supported by PPM.

And it's not hard to do that. All you need to do is to follow the video guide below from Sybert:

You can find out more information about it at C&C: Online Official site, as well as download the launcher there.

Fo those who use GenTool, just be a bit more patient, since its compatibility with C&C: Online is being worked on and it should be sorted soon.

OpenRA Playtest-20140709 has been released. This is their first july release candidate and they are expected to release an official OpenRA version in this month. This version includes some interesting changes, such as:

- The RA and TD game music can now be downloaded and installed from the in-game music player.
- Capturing enemy structures in RA and TD will now let you build units from their faction.
- The maximum tech level can be configured in the lobby options (TD only in this playtest).
- Added an option to lock the mouse cursor inside the game window.
- Fixed a number of crashes that were introduced in the last release.
- Improved performance and memory usage.
- Added beacon images for the RA spy plane, paratroopers, and parabombs.
- Multiple players can now repair a building at an accelerated rate.
- Added engine support for diamond-shaped (“isometric”) terrain (an important milestone for our TS mod).

Beacon images for RA spy planes, paratroopers and parabombs.

Head to OpenRA's official website to download the latest playtest. The full list of changes compared with the June release is available at their wiki.

By the way, if you paid attention to the list of features above, you might have noticed the diamond shape 'isometric' support, that should be used for their upcoming Tiberian Sun Mod. Here's a picture of their progress so far:

The main problem with the full game download pack of the C&C95 v1.06 patch has always been the lack of videos. Well, two years after the last patch release, this issue is finally addressed.

The downloads section of the ModDB page of Project 1.06 now contains video packs for English, French and German. On top of that, the addons section has video addon packs which can be added to the game on top of the main videos pack, which allows the game to switch videos as you switch to a different language.

One of these video addon packs, notably, is the Spanish one, made to accompany the Spanish language pack. It contains subtitled versions of the English videos, created by wolfstain:

More information can be found in the news article on ModDB.

Ares 0.7 is available
July 03, 2014 - 20:09
Hello guys,
today is Ares 0.7 release day! Ares 0.7 fixes a few memory issues that were affecting all operating systems, but that had a habit of crashing on Windows 8. They all have been fixed, so this Ares version is more stable than ever. Of course, there are also some new features, like the customizable score screen graphics and themes, and several old ones like the Drop Pod and Hunter Seeker super weapons. Another bunch of features is related to the Cyborg Reaper's Splits missile logic, which has been implemented in Ares, and which needed Ranged and ProjectileRange to be implemented as well. It's all there, and now it is possible to recreate the Cyborg Reaper's missiles in YR (not the net-thrower weapon, though).

There are lots of more small features, like better support to create landmines, prevent units from scattering when repaired by a warhead, treat civilian units as enemies, and custom airstrike voices. You'll find them in the documentation, which has a new What's New page where you can easily see what features were added recently. Even if it does not show bugfixes for the original game, there were some of them, too. The inefficient aircraft smoke lookup has been replaced by a new system with customizable smoke animations and probabilities. And of course, lots of internal Ares code was updated. The Migration Guide in the manual lists only one item, and this time you need to take no steps to upgrade.

Regarding the documentation: It is in a transitional state. The table of contents got longer and longer and items on the same topic were spread over the entire length. This will hopefully be sorted out soon. As of now, the search feature will no longer display formatting texts, but almost only the pure text you see on a page. This should make it easier to find the right page.

That's it for today. Happy Modding!