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It's been a while since I haven't mentioned any news about new mods joining this place. However, earlier in this year, Global Crisis has joined us. It was shy in its early days, but now we finally have an interesting material to share with you about this mod other than pictures of apocalyptic terrain (like the one below).




For those who are not aware of Global Crisis, it is a modification for Yuri's Revenge with Ares that features USA and the allied countries fighting the soviet empire in a tiberium infested environment. Yea, you heard it: tiberium exists in that mod, but there is no GDI and Nod.

The video below shows the mod in action, with a battle between two E.E.U.U armies. One of them is the author of the mod against a bizarre extreme AI. Check it out!






Fun, isn't it? If you wanna learn more about this mod, visit Global Crisis forums at PPM and contribute to improve it.

The ModDB's Mod of the Year event's results are slowly being revealed, once all player voting has ended last saturday. Today, they've revealed the Editor's Choice. Player choice's for unreleased mods should be revealed on december 27th and the released mods goes live on 29th.

I'm usually not a fan of the editor's choice, as they usually tend to pay more attention to shooter games rather than other genres, hardly taking into account the games we cover here, I must admit that at least one of their choices has positively surprised me.

Our hosted mod Twisted Insurrection has been acknowledged with the community award. Here's a snippet:




Quote:
Twisted Insurrection
Community Award

"We love the community drive behind TI, from the unique posters and fan art to the teams longstanding dedication, we stand up to acknowledge this epic standalone Command & Conquer project."

Twisted Insurrection is a stand alone modification of Tiberian Sun, meaning you don't need to own Tiberian Sun to play. The mod features a completely new in-depth story-line which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI; After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. This is where our story begins. Read More.



And, in the name of Project Perfect Mod, I also congratulate Twisted Insurrection. I've been a fan of this mod since its beggining and I've witnessed the absurd amount of work this team has placed... not just in its community, but specially in the mod itself, which is a "must play" mod for any Tiberian Sun mod.

This is the first time that a modification hosted in PPM gets any kind of award at the ModDB.com Mod of the Year awards. I just hope it is the first of many others to come.



Note: I'm still thinking about any kind of prize or something to show some recognition for TI here for this award. Any suggestions are welcomed.

Mental Omega News Bulletin #6
December 15, 2014 - 19:34
As the end of the year approaches, the download count for Mental Omega 3.0 closes in on the round number of 100,000. Seeing this much interest in our little project and having entered the TOP100 of ModDB's 2014 Mod of the Year for the 5th time in a row in this annual contest rekindles my interest in continuing it. Big thanks to everyone who voted for us this year, there is a big thing coming along with long overdue fixes and I think you'll like it.

We are revealing the next batch of new features for Mental Omega. Yuri restarts the Psychic Amplifier project and is keen on defeating the Allies hidden within the London Fortress without having his forces ever set foot on the British Islands.


We also have previews for the latest batch of new skirmish maps from Toveena.



Visit our website for additional screenshots & videos from this News Bulletin including a sneak peek of a new unit.

Stay tuned for MOre and thanks again for supporting us!

Top 100 Mod of the Year from ModDB
December 14, 2014 - 05:27
Hey everyone! It's that time of the year where the annual mod/indie popularity contest from ModDB/IndieDB invites everyone to vote on their favorite mods.

You have about 6 days to vote at the Top 100 Mods and Top 100 Indies of 2014.

While I'm usually not a fan of this kind of popularity contest, specially at ModDB (where the editors usually ignore real time strategy projects possibly because FPS usually offers more polygons per model), I'm positively surprised with the outcome of this contest so far. PPM has several mods at the Top 100 and Generals: Zero Hour is the second game with the highest amount of votes.

So, we would be honored if you could take 25 seconds of your day to support our hosted mods by clicking in the image below and voting on each of them:





Released Mods


- The Dawn of the Tiberium Age (C&C: Tiberian Sun)
- Twisted Insurrection (C&C: Tiberian Sun)
- Tiberium Essence (C&C: Tiberium Wars)


Upcoming Mods


- Tiberian Odyssey (C&C: Tiberian Sun)



Thumbs up also for the mods hosted on Revora, such as Mental Omega APYR (C&C: Yuri's Revenge), Contra (C&C: Generals: Zero Hour) and Rise of the Mandalorians (Star Wars: Empire at War).


Regarding the Top 100 Indie, it's a pitty that OpenRA did not qualify to the top 100. Anyway, as a RTS fan, I'm cheering for 0.a.d which is an Age of Empires competitor with a great potential.

The time is here; version 1.13 of The Dawn of the Tiberium Age has been released.


A few highlights from the change log are:
  • Improved and added client features

  • Game lobby themes

  • New terrain

  • New maps

  • Co-Op missions

  • Many new options for the game lobby:
    • Destroyable Low Bridges: You can destroy low bridges by force-firing on them.
    • Starting Reinforcements: You will receive a small group of controllable units about a minute after the game starts.
    • Infinite Tiberium/Ore: Tiberium trees and ore mines will spawn tiberium so fast that even 10 harvesters won't be able to harvest it all.
    • Replace Tiberium With Ore: Tiberium and tiberium trees will appear appear as ore and ore mines instead.
    • Harvesters Unload Instantly: Harvesters instantly unload all tiberium/ore when they dock with the refinery, just like in Red Alert.
    • Turtling AI: The AI will focus on just building its base and will rarely attack at all.
    • Build Off Ally: Build next to structures of allied players.
    • Stormy Weather: Storms will start at random intervals, during which you'll be bombarded by lightning and meteors.
    • Start Without Shroud: The map will be entirely revealed when the game starts.
    • Shroud Regrows: Shroud slowly grows back.
    • No Infantry Crushing: Infantry can't be crushed.
    • Disable Visceroids: Maps won't have any visceroids on them and infantry also won't turn into them when they die on tiberium.
    • Disable Super Weapons: Players can't use super weapons such as the nuke and ion cannon.
    • Disable Unit Queuing: Just like in Tiberian Dawn and Red Alert, you won't see a queue counter when you click a unit's icon on the sidebar more than once and you'll have to wait until it's finished before you can click a unit's icon again.


You can either use the client to automatically update to the latest version or download the full package from Mod DB.

If you haven't seen it already, give the trailer a watch while you wait for the download to finish.


Don't forget to vote for DTA at Mod DB if you haven't already Wink

Mental Omega News Bulletin #4 & #5
December 02, 2014 - 13:13
"Welcome back Proselytes, stand by for battlefield update. The enemy is sending secret messages we have yet to understand.."

The weekly Mental Omega News Bulletins continue and with each one of them, it becomes more obvious the Allies are in a grim situation. How long will the London Fortress hold? How long can the Scorpion Cell continue to expand with noone to stop them?




The London Fortress might soon become the Epsilon's primary target as Yuri senses presence of new weapons being developed at the massive SteinsTech Hangar.


For more screenshots of Mental Omega development, visit the mod's website. We are continuously adding new skirmish maps for you to fight on and information on how the newest Ares DLL features will be used in the mod.

Mental Omega News Bulletin #2 & #3
November 22, 2014 - 16:35
Weekly updates continue, with Act Two missions "The Mermaid" and "Paranoia" revealed, new skirmish maps plus additional info on new features planned for Mental Omega.



Among the new features are additional tech buildings which make use of Ares DLL new Academy logic.



As the amount of new missions grows, so does the number of loading screens for them.



Read more about latest Mental Omega updates on our website.


Mental Omega News Bulletin #1 (3/11/2014)
November 08, 2014 - 13:33
Let's get this started: regular media updates! With these I will attempt to regularly bring you news from the development of Mental Omega including new missions, new maps, new units and even new music.

In the first edition we cover a new mission by Sandman who has recently joined the team, new skirmish maps by me and Toveena plus new ingame objects created by Nooze. There's also a bit about how we use the latest additions to Ares DLL and why there hasn't been a mod patch this year. Read the first Mental Omega News Bulletin #1 at http://mentalomega.com