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Hello everyone. If you've been browsing PPM recently, you might have faced a few evil error 503s, service unavailable messages. They happen because PPM uses more processes than it is allowed to use. The main site, forums, several internal scripts, sites from hostees and our mobile site may stimulate Apache to generate new processes and since they are all in the same huge account (unlike Revora and other places), PPM usually gets more affected by this problem.

This time, our attempt to tone down these problems will be to transfer the OS SHP Builder and Voxel Section Editor III update services into different accounts.

For this reason we highly recommend you to not install these programs until the transfer is over.

This news post will be updated once each transfer begins and ends. Sorry for any inconvenience.

Update 1: VXLSE III is being transferred right now. The installation program will not work at this moment.

Update 2: VXLSE III has been fully transferred and it is working again. OS SHP Builder  is being transferred right now. The installation program will not work at this moment.

Update 3: Both VXLSE III and OS SHP Builder installation files were moved to new accounts. This operation is now finalized and everyone can install both programs again.

Hello everyone. A couple of days ago, the OpenRA Playtest 20150118 was released. For those who are not aware of OpenRA, it is a RTS game engine that is being used to create a better experience for old Command & Conquer games such as C&C95 and Red Alert 1, as well as Dune 2000. There will be a Tiberian Sun mod for it sometime in the future, hopefully.

This release implements some of the missing features that make Dune 2000 unique, such as Carryalls and Sandworms. Red Alert 1's mod has received countries. There are also improvements on stability and performance. Here are the feature highlights:

- Added carryalls and sandworms to the Dune 2000 mod
- Added countries (with their own unique abilities) to the Red Alert mod.
- Added an often requested lobby option for disabling the “Short Game” mode.
- Improved performance and memory usage across the board.
- Added hardware cursors support for smoother mouse movements.
- Added new missions: GDI 03, Soviet 01 as well as Survival 01 and 02.
- Fixed Fort Lonestar and the Dropzone minigames not starting.

Here are some screenies that shows some of these features such as countries (RA1) and carryall with sandworms (Dune2k):

Regarding the upcoming Tiberian Sun mod for OpenRA, they've shown some progress from their development with the pictures below showing heightmaps implemented with TMP files and their map editor that was revamped to use the game's rendering engine.

And that's all for now. Head to to download the latest version. Have fun and submit your feedback to them.

Destruction descends upon the Earth
January 19, 2015 - 18:06
An unindentified object of utmost importance to Yuri's cause has entered the Earth's atmosphere in Mental Omega: Almost Perfect Yuri's Revenge.

The estimated destination of this object has been determined by the Chinese navy who patrols the Pacific Ocean. Whatever it is, it's heading straight towards a location which turns out to be a PsiCorps fortress on the Exillian Island. The object is of utmost importance to Yuri's cause so the PsiCorps prepares for defense. The further direction of the Mental Omega War will be decided in Operation: Dance of Blood.

We have not forgotten about the additional game modes like "Fortress" and "Islands", so we're continuously expanding their map pools with additional entries. To see full previews of the maps and more Mental Omega related news, head to our website.

Stay tuned for more news in which we'll show you this game is changing even further.

Ladies and gentelmen! Have you visited the Official Command & Conquer website recently? Since the end of october 2013, when the upcoming Free To Play game was canceled, the site was no longer updated and still an 'Apply to Beta' button, an active forums where a bunch of fans who were not aware of the events asked when they would receive their beta key, etc... And it was like that until.... few days ago.

In order to provide a better support and not mislead their customers, they've replaced everything with a place holder site that points their customers to their web browser game Tiberium Alliances and its forums. Depending on the country that you live, you may also see a button to buy The Ultimate Collection in Origin (Brazilians see a translated 'product is not available' text). Also, they have also removed the official forums and its content.

After all, who cares about how to play the recent games in windows 8, how to mod them, frequently asked questions, community for these games, etc? Specially when these games are still sold on Origin, Steam and other stores? I guess it only clutter the web with useless and confusing information, isn't it? At least, here in PPM it does.... which makes me wonder what would be the reason to have some of this kind of content here....

Anyway, the community response couldn't be better. With the excellent work from EA to make the franchise as popular and as discussed as possible in the web, we only had four miserable complaints in the Tiberium Alliances forum, at the moment of this post, and perhaps a few more at I guess we might have a great approval from our community, since the complaints are so few.

There might be no better way to support a product than wiping every official information about it, important customer support information and removing the means for customers contact each other and find other potential fans of the product. As an act of appreciation, I must say that EA is doing a great job in that direction, with a franchise that could easily provide them millions of dollars by either doing a decent game for it like in the old times or selling in into a company that would do a better use of it.

Don't be surprised if our future generations never hear about this franchise and also don't be surprised if you have detected a lot of sarcasm and irony in this news post.

Despite the lack of official support, you can find modding support for all decent Command and Conquer games (by decent, we exclude Tiberian Twilight, Sole Survivor and Tiberium Alliances) in our community. Check our links in the left and right menu of this site to find out more tips, such as tutorials, resources, maps, tips to play multiplayer, etc.  For further Command & Conquer discussion, use our forums.

Frontline Chaos - January 2015 Update
January 13, 2015 - 20:11
A new year is upon us, and it is time to show some of the work that has been done behind the scenes for Frontline Chaos.

First of all, let us introduce this lovely couple: the Duke and Duchess. These vehicles are two different offsprings from Revenant research into weaponizing nuclear power into a movable platform. Where one is completely focussed on taking the fight head-on and crush any resistance in the field, the other takes a more distant approach and brings destruction from a range. In-game, they are available at the highest tech tier, and are mutual exclusive: if you choose for one, the other cannot be built for the rest of the match. Due to the research and materials required, there can only be one active on the battlefield at a time.

The choice is yours: do you choose to reinforce your frontline army with the immense firepower and armour of the Duke, or will you choose to bombard your enemies from a distance with the Duchess?

There are few units more effective in direct combat then a Revenant Duke. Its primary armament is a short howitzer gun, which fires nuclear-tipped shells. These shells rip through vehicles and structures alike, and will instantly vaporise any enemy soldier in the impact zone. To compensate for the low rate of fire, two rocket pods are installed on the roof to provide fire while the howitzer is reloading. Lastly, the Duke has room for four passengers to ride and fire from the vehicle, increasing its firepower and versatility even more.

The Duke is equipped with enough armour to take on the heaviest vehicles. The whole vehicle is powered by an experimental nuclear engine. A downside of this, is that it will explode when the Duke sustains critical damage. As a last resort, the engine can be forcibly overloaded. After a few seconds, the reactor inside the engine will detonate with the force of a small nuclear warhead, destroying the Duke and anything nearby.

The Duchess is the Revenant's final answer to siege warfare. The large tracked vehicle is a self-sustaining platform that can carry, fuel and launch tactical nuclear missiles. It has one of the longest ranges of any mobile military vehicles on the battlefield. To fire a missile, it first needs to deploy stabilizers and raise the launch tube. The missile itself is equipped with advanced technologies to confuse and counter any anti-missile systems, to ensure it will hit its intended target. Whatever the target of a launched missile, as soon as the missile's nuclear warhead detonates the target and its surrounding area will be vaporised in nuclear fire.

While a Duchess is heavily armoured for a siege unit, it is still a sitting duck when enemies get within its large minimum range.

Stormbringer: MO News Bulletin #8
January 12, 2015 - 20:42
The gods are kind and have allowed the Allies to tame the powers of nature in Mental Omega: Almost Perfect Yuri's Revenge. The necessary mission remake is revealed. In the making for a long time, long before even some of Act One missions were finished, 'Operation: Stormbringer' will finally take place during the Act Two. Perhaps now it is time for you to be in the shoes of the Allied commander whose hopes can be easily dashed with a single nuke.

As usual, we also have new skirmish maps to show you. Right now we are focusing on adding more 6-player and 8-player maps to the game like '(6) Power Shift'.
To see full previews of the maps and more Mental Omega related news, head to our website.

Once again, we're looking for voice actors who'd like to provide voiceovers for the new units we're working on. If you are interested, send a voice demo to

Doom Desire January 2015 Update
January 07, 2015 - 20:57
The first update of Doom Desire for 2015 comes earlier than expected, since this one was reserved for December 2014. However, i couldn't make it in time.
The previous update showcased Vintarid units and buildings, this one will show new Paladin units.

Paladin Sudis Regeneration thoughtform. Creates swarms of crystal shards, used both to defense and attack. It is able to regrow itself.

Paladin Fulgur Thunderstorm thoughtform. It can generate large amounts of electricity and discharge it into the ground.

Paladin Ensis Orbital Frame thoughtform. It can attack both aerial and ground targets with its blade, through short-distance teleportation. It has also a secondary attack on deploy.

Paladin Itineris Impact thoughtform. Creates a powerful shockwave that shatters anything in range.

Paladin Lupus This hovering unit is protected by a barrier that greatly reduces any physical damage. Its endurance is boosted in a pack of 2 or more.

There's also a short background story available on ModDB.

Unfortunately, screenshots and text don't really tell much about how units work in practice. So, here's an ingame footage of few Paladins being discovered nearby a city, and what happens after (using, at least for the time being, OmegaBolt's temperate terrain, which is available here).

That's all for this year's first news update. Have a happy New Year!

Blight on the Red Square
January 05, 2015 - 18:14
2 years after the Russian victory over the Chinese rebellion and fall of the Euro Alliance forces in the mainland continent, Yuri returns and reveals Russia's lies that kept everyone in check for so long. When the dust settles down, the enemies of Russia realize the king is no more and once again the world plunges into chaos. Act Two of the Mental Omega campaign begins with Operation: No Dilemma.

The new 'No Dilemma' mission is loosely based on the original from Mental Omega 2.0, in which Yuri's forces reveal themselves to the world and conquer the city of Moscow. While the original did not include the part in which Shadow Tanks sabotage Moscow's power sources, this one will. We've remade the map of Moscow from scratch with the use of expanded snow terrain to resemble the capital city closer than the map from Red Alert 2.

In other news Toveena once again proves his skills in Red Alert 2 skirmish map design and expands the Mental Omega map pool with these three additions. To see full previews of the maps and more news, head to our website.

Stay tuned for more Mental Omega news coming in the next weeks!