CnCNet version 2 just reached open beta. CnCNet v2 is now open for everyone to test!
Main features of CnCNet v2 are:
- Faster speeds
- Command & Conquer support
- Red Alert support
- Tiberian Sun support
- Better routing support
- Linux compatibility
Users of the old CnCNet will have to disable their clients as the old CnCNet client are no longer in use and will not update to the latest version!
To play on CnCNet please read the setup guide, as CnCNet v2 is still in beta some problems may occur, you will have to update your files regularly.
What is CnCNet
CnCNet is an open source unofficial (as in not supported by EA) service created by Command & Conquer fans. This service allows you to play Command & Conquer, Red Alert and Tiberian Sun online through the network functions of the games.
CnCNet allows you to play "network" games over the Internet. CnCNet uses peer to peer (p2p) technology to connect games on CnCNet together. For games to be smooth we recommend that you play with players on your own continent, but if you don't mind some lag a European player can play with a US player. But try to avoid extremes as a Canadian player playing with someone from New Zealand, because that will have extreme lag! So basically the closer the players are the better.
OpenRA, an open-source project recreating the original CnC: Red Alert game, has been made available for download today. A complete rebuild from the ground up, this project preserves the feel of RA while modernizing the game's UI and features.
Downloads for the project can be found at the OpenRA homepage, as well as a link to other videos demonstrating support powers.
The Generals: European Conflict UAN beta has been released today! Posted below is the original news post, which can be found here!
Welcome back, Commander. It's been far too long. Thus echo the immortal words. It's been years in the planning, and today, finally, you will get a taste of what is to come, but not quite in the manner in which you would have envisaged - your enemies today are your own countrymen. Our base is under attack, not from any visible enemy, but instead, from hostile forces within our own faction. This could get nasty. We have established satellite feeds of the amassing hostile forces within our borders - they are moving, and they are moving in force. Early attempts to quell the rebellions were utterly annihilated - it would appear the enemy has complete access to our technology, and is not just some rag-tag band of rebels, but an army forming against us from within. The feeds below show early survelillance of a few key points of military importance - but the enemy is thick upon the ground and in the air.
If we are to survive this uprising, and continue our fight against the Americans and the Europeans, then we must quell this rebellion with the minimum of casualties. However, I fear this objective may not be achieved, as the enemy forces are numerous and their walls well-fortified. It's going to take more than a few tanks to sort this one out. There is no rest for the wicked Commander, so how about some action?
Twisted Insurrection: Public Beta 1 Has Been Released!
Twisted Insurrection: Tiberian Dawn - Nod Victory
The year is now 2019. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown. Welcome to the Twisted Insurrection commander.
"Sir... I fear an Insurrection is imminent..." - Anonymous
Players should read the instructions on how to install to avoid any issues, as well as the known bugs and issues thread to prevent any confusions and false bug reporting. The Twisted Insurrection team would like all bug reports to be filed in this thread in order to keep the forum organization.
The mod Project Phantom has brought a massive update to the modding scene. The mod creator, Starkku, has finished his homepage, received hosting on ModDB, updated many of his forum threads with new information, and displayed the three sides in their full on the new terrain the mod features.
His new site can be seen here, his ModDB can be followed here, and his forum full of updated information can be viewed here. Starkku also is looking for community input on a new cameo style, which can be found here. Input on the cameos should be taken to his forums.
No newspost would be complete without juicy artwork! Below are montages of each side and a new theater, all of which showcasing excellent work.
CnCWorld have conducted an interview with Derek328, the mod manager of C&C 2142, which is a modification for Command & Conquer 3: Tiberium Wars set in the Battlefield universe which throws the player forward to the year 2142 where a new Ice Age has humanity once again fighting for survival. The interview covers topics such as an introduction to the mod team, how the Battlefield units integrate with a C&C engine, and most importantly, a possible release date!
Quote:
CD : Please explain to us virgins of the Battlefield series how this mod will play, are any C&C RTS mechanics involved?
derek328 : BF2142 tells the story of Earth in the year 2142, when the dawn of a new Ice Age has thrown the world into a panic. The soil not covered by ice can only feed a fraction of the global population. The math of this war is simple and brutal: some will live, most will die. Thus, two global superpowers – the European Union and the newly-formed Pan Asian Coalition – set out in an epic battle against each other for survival....
Ju-Jin, from ThunderMods, has release a very early version of his set of tools known as Kane's Wrath Mod SDK. So, what does it do? As the name says, it lets you modify the Kane's Wrath expansion for Command & Conquer 3: Tiberium Wars. Since it is a very early release of his tools, it is also very limited. At the moment, you can mod the following things:
- MpGameRules
- ArmorTemplate
- LogicCommand
That's really not much for those who plan to create total conversions for the game, but it is a start. Hopefully, with your feedback, he'll be able to improve these tools and allow more features from the game to be modded.
These tools require .Net Framework 4.0. Click in the links below to download it:
"Oibles!" is a random trademark from Project Perfect Mod and Kane.
"He who loves the game, mods the game. He who mods the game, lives the game" is also a random trademark from Project Perfect Mod.
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