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PPM News Tracker
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Final War Streaming Schedule
October 25, 2014 - 11:24

Today and tomorrow, during the hours of GMT 4pm to 9pm (sorry if I'm slightly off, I am GMT-5 so I think these are right)I will be holding a stream of me working on CnC: Final War. I will have access to a microphone so I can answer questions and discuss the mod in general.

People interested in watching the streams can find them at I will answer questions from the Twitch channel, and the MO IRC channel. The few who saw the test run yesterday said it wasn't terrible, so come out today and catch some modding!

Red Dawn 2014 has been released!
October 24, 2014 - 06:51
Red Dawn 2014 is released!

Red Dawn 2014 is standalone like 2013 and still uses Iran Patch/Portable RA that added Hires and better compatibility for Vista and forward systems. Red Dawn 2014 dosen't differ to much from Red Dawn 2013 when it comes to single player missions. The most noteable change is Nod now uses secondary colors for all missions. Five new mission added and one fan made are now included in the game. Jungle theater by Tschokky added and used for five of the new missions.

Red Dawn Online has been merged with Red Dawn 2014. This mean online play on CnCNet 5 (old CnCNet 4 has been removed). Aftermath Game option is now Classic C&C option and when turned on the game will only use C&C95 units and buildings. The exceptions are the Missile Silo, Ship Yard, Gunboats and Tranport. The Missile Silo is needed as it is the only way for a Nuke to be made. The Ship Yard, Gunboats and Tranport are need for some RA1 maps most notable "Docklands (Medium)".

RAED (Map/Scenario Editor) has been updated to the version edited by Iran to use all 6 theaters. At this time the CnCNet 5 ra95-spawn.exe dosen't support the Jungle theater but I have updated the CnCNet 5 lobby's map preview generator so when/if CnCNet 5 updates the ra95-spawn.exe to use the Jungle theater things are ready to go.

System Requirements
Windows 2000, XP, Vista or 7. Launcher and configuration tool require the .Net 2.0 framework. I think you could run on Win95 to ME with out the Launcher and configuration tool by starting the game from the RA95.exe. You may be able to get it to work on Linux and Mac with tweaks. PortableRA's Linux and Mac tabs should be able to help

GDI Hires

Nod Hires

C&C Classic GDI9

C&C Classic Nod 11B

CnCNet 5 Lobby

“Red Dawn 2014 Installer” Required For Play (49.06 MB)

Full game with Terrain Editor (EDWIN) and C&C-RAED v1.26.

“Red Dawn 2014 Music Installer” Optional. (61.63 MB)

35 music soundtracks from C&C95 and Covert Ops add-ons.

“Red Dawn 2013 Videos Installer” Optional. (179.83 MB)

Win and Lose movies for all missions plus some briefing.

Renegade X Beta 3
October 11, 2014 - 04:21
Good welcome, citizens!

Just a few days ago marked the latest of Renegade X, Beta 3!

Renegade X is a free, fan-made recreation of the original Command & Conquer: Renegade, on the Unreal Engine. It stays true to the original gameplay, with spectacular graphics, and advanced features. Personally I never played the old Renegade, but I can tell you there's a warm fuzzy feeling when you get behind the wheel of a classic X-66 Mammoth tank and crush your enemies beneath your feet. Head to for the latest download, and information.
I'll see you on the battlefield!

Ares 0.8 is here
October 03, 2014 - 19:13
Hi guys,
the official Ares 0.8 is out in the wild. It may not be as feature-laden as the previous releases, but it contains several logics that have been requested for a long time.

The Toggle Power feature is now available through a keyboard command, making the fake super weapon hack superfluous. The power off overlay has been restored, the cursors are customizable, and even the AI can make use of it. That means it can optionally shut down power draining structures to keep the base defenses online in low power situations. Another feature that has sparked some interest are forest fires, which are back also.

Academy buildings allow players to train units with initial experience, so they start as veteran or elite, or get promoted faster. This can be used for new kinds of civilian tech structures or for buildable upgrade centers. While reimplementing and expanding the EM Pulse Cannon, all super weapons requiring a target have been made to support minimum and maximum ranges limited around the firing building. A new feature are Designators, restricting the allowed firing area around certain units or structures.

Advanced Rubble has been expanded by [Gluk-v48], and now rubble buildings can optionally transfer to the houses Neutral or Special, or be given only half the health.

Aside from this, several minor features and bug fixes for Ares and the original game have been added, like repair wrenches giving away the position of cloaked buildings or the super weapon option on the skirmish menu affecting campaign missions. See the documentation for more, and also the Migration guide, because some behavior regarding the Unit Delivery and Force Shield super weapons have changed.

Happy Modding!


C&C Legos has returned!
October 02, 2014 - 05:43
After some break, Zee Hypnotist, from has probably regreted his decision to end the production of the awesome C&C Lego movies. He is back and inspired to create something really new there: the Tiberium Chronicles season, where Kane goes back in time... to the medieval ages and he starts a revolution there.

It's worth to check out the pilot:

... and the episode 1:

And there will be more episodes later. If you like it, head to the Command & Conquer: Legos section from for all other previous episodes from the other seasons.

Happy birthday, PPM!
September 30, 2014 - 18:17
Hello everyone! Today we are celebrating the 14th anniversary of this place. Yes! It has been 14 years of modding, production of tools, resources, maps, tutorials... and so many events at Project Perfect Mod. All for a place that started as a merely mod project for Tiberian Sun that was supposed to be made with 'everyone's idea'.

Unlike last year, we do not have a birthday present for PPM, this time. I've spent the whole month trying to clean up PPM from error 503s messages. I've reached a stage where I don't know what else can be done to fix this issue. But I'm a creative person, I know I'll eventually come up with a solution at some point.

This does not mean, however, that PPM has not changed positively in this last year. We have officially expanded our site content into non-C&C games since last birthday. The Community News Tracker has been improved and it is being quite successful and, despite the current low number of news posts at the main site, we are still showing a lot of activity in our both News Trackers at the top of the site, spotting the latest progress in our hosted projects, as well as in the upcoming Ares 0.8 (which has released its second Release Candidate). We also are showing the latest resource submissions that are worth to be downloaded or used in your private or projects. We've also brought in smaller features, such as the News Cloning Vats, new CAPTCHA, our new download system and much more.

But what makes this community work well is your participation at the forums, submitting resources, mods, tools, games and helping our other fellow members to improve their skills. And during all these 14 years, we thank you kindly for your contribution to the success of this place. If we are 14 years alive and there are many other years to come, it is mostly thanks to all of you.

Happy birthday to PPM and I hope we all enjoy this place for many other years.

Oh... the cake:

Credits: Birthday cake picture randomly taken from this site.

OpenRA Playtest 20140927 is now available!
September 28, 2014 - 22:37
The crew from OpenRA, an open source game engine that recreates (and improves) the oldest Command & Conquer games and Dune2k, have released an updated playtest version of their engine with an improved interface. Here's the change log:

- The RA mod has received a brand new sidebar.
- A new end-game score screen appears once a game is complete.
- The in-game menu now shows an objectives panel in all mods (previously only available in the TD mod).
- New keyboard shortcuts have been added, and the default keys have changed to match Tiberium Wars and Red Alert 3.
- The lobby now prevents players from choosing colors that are too similar to each other or the terrain.
- Veteran units gain improved reload time and accuracy, and elite units will now heal over time.
- Planes will maintain their distance from each other in a similar fashion to helicopters.
- Several of the Tiberian Dawn campaign missions have been updated with mission objectives.
- A number of small balance changes to the Red Alert and Tiberian Dawn mods.
- A lot of work has gone into the new Lua API for scripted maps that was introduced with the June release. This new API offers improved performance, stability, and integrates with the new mission objectives system.

And the screenshots, of course:

The Red Alert sidebar interface has received a facelift and a more compact design. This UI is a work in progress and may be changed in the next official release.

Several Tiberian Dawn campaign missions have been overhauled with objectives and other improvements.

Planes no longer bunch together, which makes them much less vulnerable to enemy AA.

Head to OpenRA's Website to download it and have fun!

CnCNet 5 now supports Dune 2000!
September 23, 2014 - 10:51

CnCNet 5 now supports Dune 2000!

This is the initial release supporting Online/LAN/Skirmish games, more features will be added in the coming months (e.g. Map Previews..)

Have the game already? Download CnCNet 5 here! (Dune 2000 version 1.06 is required)

Don't have the game yet? Our friends over at have updated their game packages to support CnCNet 5 out of the box! Visit their site for more info