My life is being hectic with university tests, women, real life issues and even future stuff for PPM is in progress, etc... so for this news, I'll get straight to the point. But I'll post a community roundup later.
There will be a big trailer of RA3 in this saturday on GameTrailersTV and, we might see the actress in the video below (Gina Carano) being featured as the soviet commando in the game.
This is not modding related, but this is cool anyway...
Thanks Planet CnC for the tip and a late happy birthday to Dario!
It has been a while since raminator has been organizing the TFOtbBPVCpbBaTMtnC, which stands for "The First Occasional the brewery Banana People Pie VXL Competition powered by Beer and Tesla-Monkey-throwing nuclear Cows".
This voxel competition is themed on Red Alert 3. You should send only one entry based on units seen on screenshots and renders of the game. Submit your creation to Chielscape by May 24th and good luck. Your voxel will be rated anonymously by raminator, Rawlo and Jeeves. In short, do not display screenshots of your voxel (or upload your voxel) in public areas or to one of the judges, in order to not be disqualified. Check out the rules HERE.
And finally, let's end this news with a nice voxel that MadHQ has made somewhat inspired in the name of this contest... or whatever...
Olaf van der Spek has recently (about a week ago) updated XCC Mixer, after not touching it for some long years. XCC Mixer is a sacred tool for any old school C&C modder (anything prior to Generals), allowing modders to browse .mix files and view most of the file types that it holds. Here's his changelog:
- A number of bugs that caused crashes have been fixed.
- WSA files from Dune 2 can be played.
As you can see, the bugs he fixed were not revealed. I trully hope he fixed any problems with PNG preview I used to have in the 1.45 version (the 1.44 worked fine).
You can download the latest version of the program at XCC Homepage.
It has been so long since the last time that I've visited Olaf's site that I didn't noticed that he updated XCC Game Spy twice, back in march. It fixes some issues with MCV, allows you to take screenshots and you can launch the game with XGS as well.
Ickus has recently brought up some additional progress on Delirium. For those who haven't heard of it, Delirium is a TC that will convert your Yuri's Revenge into your worse nightmares, bringing unique concepts and a completely twisted battlefield. The latest type of monster to join this nightmare are the dolls you'll see in the picture below:
Freddy Krueger is nothing near the units that will be featured in this mod. If you wanna know more about it, check out Delirium forums.
Hey everyone! The site has been a bit empty recently, but the forums are full of things going on, as usual. I've recently been a bit lazy to post news and it is also being hard to catch some interesting news.
I've recently browsed Planet CnC and there was an interesting news, which I'm actually finding everywhere, including on our own forums, about the new digital restrictions management (DRM... and I know the R is for rights, but I don't see any rights for users on DRMs) system that should be used on Spore, Mass Effect and other future games published by Electronic Arts.
According to many sources, the game will have to contact EA servers every 10 days to validate it. If the game isn't validated, you can't play the whole game, including single player modes. If your serial number matches the ones used by warez downloads or a key generated by keygens and is used online, your copy is banned. Also, as Hexetic mentioned, the horrible factor on it is that EA may actually deactivate the servers that validate it after some years and your well paid cash will turn into waste, since you won't be able to play the game anymore.
I wouldn't be surprised if those who buy it legitimately appeals to 'illegal' solutions in order to keep playing the games they paid for.
If Red Alert 3 and Tiberium uses this DRM system or anything derived from it, we'll cut any kind of support or mention for them here. We won't tolerate games that completely disrespects our pockets like Sole Survivor, Nox and Earth & Beyond did once to their fans.
Taktics is 3 years old on May 3rd!
To commemorate this occasion, we're finally releasing content for you the fans (even if you're not) to sink your teeth into!
A round of applause for the:
You can visit this thread for more information and the download!
...and remember the more maps made the bigger the demo~
TheGunrun has emailed me few days ago to inform about the first release candidate of C&C Retarded 3. For those who doesn't know what is this mod about, don't judge the book by its cover. The mod wasn't simply made to be stupid. The purpose of the mod is to provide the most entertaining gameplay experience ever for casual players.
It actually uses wicked ideas to make things more fun, including the recently added Smackdown Units, which are a higher level of Epic units. The chono tesla monkey with nuclear bananas are nothing near any of these units. The cash flow of this mod is high, allowing players to build hordes of units even when all tiberium is gone, so buiding smackdown units after paying $10k for a tech center is not a problem.
The mod is downloadable at C&C: FileFront, where you can also watch a trailer, where GunRun used Divine Intervention music from UAW on it. While I love Frank Klepacki's musics, I'm not sure if the UAW ones really match Kane's Wrath. I guess it is a personal thing. Anyway, this mod is here to redefine the word 'Retarded' into something positive and it already has a lot of fans. Check it out, if you are seeking a completely new and fun experience and remember, this is for Tiberium Wars only (doesn't work on KW). Have fun!
Joshy has recently released Tiberian Sun: World Of Insanity Beta 3.17. It is the progress of the mod he had until early april when he decided to recode the whole thing because the code became a big mess.
For those who doesn't know the mod, TS:WOI comes with 3 factions, new units and several gameplay improvements, as well as some innovations. AI of this mod brings up new levels of difficulty. The easiest AI already pushes you to the limits. The hardest AI is nearly umbreakable, bringing hordes of units that will suffocate almost any player in one or two rushes.
This beta version is incomplete, the Cabal there is not really functional or not reliable and the cameos are incomplete, but you can already feel the taste of the mod. I hope you enjoy it and click in the picture below to get into the download topic. Find out more information and the progress of this mod at Tiberian Sun: World Of Insanity forums.
"Oibles!" is a random trademark from Project Perfect Mod and Kane.
"He who loves the game, mods the game. He who mods the game, lives the game" is also a random trademark from Project Perfect Mod.
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