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[TS] Banshee
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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Sat Mar 20, 2010 9:41 am    Post subject:  [TS] Banshee Reply with quote  Mark this post and the followings unread

This is pretty simple edit from the original, but looks good IMO, so I thought someone might want to use it...

Opinions are welcome Smile



banshee_001.gif
 Description:
360 degree view.
 Filesize:  401.26 KB
 Viewed:  5284 Time(s)

banshee_001.gif



banshee.png
 Description:
In-game pic.
 Filesize:  85.19 KB
 Viewed:  5284 Time(s)

banshee.png



Banshee.rar
 Description:
The VXL

Download
 Filename:  Banshee.rar
 Filesize:  6.04 KB
 Downloaded:  208 Time(s)


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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Mar 20, 2010 10:55 am    Post subject: Reply with quote  Mark this post and the followings unread

I like it a lot.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Mar 20, 2010 11:02 am    Post subject: Reply with quote  Mark this post and the followings unread

A bit too much contrast with the remap and otherwise dark texture. Otherwise it's good.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sat Mar 20, 2010 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree with Crim, maybe just lighten the grey a little bit and see how it turns out.

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Sat Mar 20, 2010 12:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

OK I made lighter version so it fits with the original Nod color scheme, enjoy!



banshee_light.png
 Description:
In-game.
 Filesize:  105.95 KB
 Viewed:  5248 Time(s)

banshee_light.png



Banshee_light.rar
 Description:
The light colored VXL

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 Filename:  Banshee_light.rar
 Filesize:  6.03 KB
 Downloaded:  149 Time(s)


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Mar 20, 2010 12:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it's better, though I still think there's something that could be improved...though I'm not sure what.

Btw, that screenshot shows the weird bug where aircraft lay shadow over other, flying aircraft.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Mar 20, 2010 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

The remap part is imo too bright, too big and also too plain colored. Some more details would be nice like dark vents, a Nod logo and a darker outline around the remap area to blend in better with the grey metal texture.
Also the cannons could stand out more so they are actually visible ingame. (e.g. some green could look nice on them)

However the bulkier shape is definitely an improvement and makes it look tougher, though maybe it would have been nicer a bit bigger than that (e.g. 25%-50% bigger in all dimensions).

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sat Mar 20, 2010 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think the design is great

If u make the colours like this (with a grey/silvery cockpit) it could look really cool
oh and not have the remap end so abruptly (just look at the pic u will see wt i mean #Tongue)


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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sat Mar 20, 2010 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great job on this one. But personally I would make the remap darker and darken the rest of the body by a bit as well.

The shadows look like pac-men. Wink

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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Sat Mar 20, 2010 4:11 pm    Post subject: You got my respect for this!!! Reply with quote  Mark this post and the followings unread

It´s just awesome work!!! Surprised Exclamation Smile

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Sat Mar 20, 2010 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the feedback Very Happy

I have made the following changes according to your comments:
-grey area is slightly darker
-remap is also a bit darker and more stylished
-cockpit is now silver colored like in the cameo
-added Nod logo and some vents

How ya like it now?

/Edit: Noticed some black spots in the screeny and removed them from the VXL Wink



banshee_002.gif
 Description:
360 view.
 Filesize:  333.37 KB
 Viewed:  5180 Time(s)

banshee_002.gif



banshee_new.png
 Description:
New banshee in-game.
 Filesize:  82.83 KB
 Viewed:  5180 Time(s)

banshee_new.png



Banshee_new.rar
 Description:
The new VXL.

Download
 Filename:  Banshee_new.rar
 Filesize:  6.23 KB
 Downloaded:  195 Time(s)


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Vs. bikeRushOwnz in tournament.
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carnage_xploade
Disk Thrower


Joined: 04 Jul 2009
Location: Romania

PostPosted: Sat Mar 20, 2010 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it looks very good.
I like all the versions, especially the first version of the banshee. The black and red looks awesome, if you made the cockpit silver i think it look much better.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Mar 21, 2010 6:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, brilliant!

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sun Mar 21, 2010 8:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Much better than the original.

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