Community News Tracker
Select a topic:  

PPM News Tracker
Select a topic:  

Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.
Enabling Cloaking
April 22, 2003 - 06:01
Author: tibmaker
Requirements:
Rules.ini or rulesmd.ini
Open up your rules.ini file. Go to wherever your unit that you want cloaked is. There is just 2 commandments you have to insert they are:
Cloakable=yes
CloackingSpeed=number (how fast it takes a unit to cloak)
You can also have some other options like:
CloakStop=yes (unit cloaks when it stops)
For structures you could give them a cloak generator:
CloakGenerator=yes