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TS Cameo Pack (TS/RA2)
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Dec 06, 2004 5:14 pm    Post subject:  TS Cameo Pack (TS/RA2) Reply with quote  Mark this post and the followings unread

I dont have enough time to finish them all..

24-bit bmps.. i hope everyone know how to convert them to SHP.

Credits:

Thanks TumSun for renders
Thanks TS:Reborn for disruptor image



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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Mon Dec 06, 2004 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

ownage where the big version of the Nod rocket soldier?

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Dec 06, 2004 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

There isnt one..

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Dec 06, 2004 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kick ass cameos!

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Dec 06, 2004 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

they rock, why didn't i think of doing it that way(cutting out the units and placing them the same background)

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Mon Dec 06, 2004 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shocked !!!0\/\/nag3!!! Shocked

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Tue Dec 07, 2004 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

wow dude!!!!!!!! man iam just a newbie next too you!!!!!!!!!!

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Dec 07, 2004 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

you should have removed the rotors from the apache but otherwise good work

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Dec 07, 2004 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

apache have a rotors.. check TS last nod movie and FS first nod movie

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Tue Dec 07, 2004 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

It has but westwood were to lazy to make rotors work ingame as theres only one chopper

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue Dec 07, 2004 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just noticed the Nod Artillery is missing..

btw where did you get some of these soldier pics, like rocket soldier and engineer?

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Tue Dec 07, 2004 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

and a nod harvester needs makeing and dgi medic

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Tue Dec 07, 2004 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

The DvD wrote:
btw where did you get some of these soldier pics, like rocket soldier and engineer?


He made em himself read above

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Dec 07, 2004 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeap. I have made them by myself.
As ive said i havent time to finish them...it all what i have(exept one) for now.
Maybe later. Rolling Eyes

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Tue Dec 07, 2004 9:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

(awed silence)...... man those are like the best I've have ever seen(sorry, Smiffy but his are cooler)

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Dec 08, 2004 10:31 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah i know apaches have rotors (i saw nod ending movie ts lol) but if they gonna be used ingame, they should reflect ingame, you know what i mean Wink

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Thu Dec 30, 2004 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Err... No. It would look (very) stupid of the Apache wouldn't have rotors on the cameo and it doesn't have rotors ingame because it's impossible.

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Thu Dec 30, 2004 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

;  <<< applies only to aircraft >>>
;    Rotors = Does this aicraft have an attached rotor animation (def=no)?
;    CustomRotor = Does it have custom rotor shapes according to facing (def=no)?

Is there any need to exist?

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Dec 30, 2004 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Although there was no art.ini in RA1, these tags are residual from there. As you remember, in RA1 aircraft was .shp and choppers had rotors, chinook had a custom (double) rotor shape. Actually rotor is a special  animation -- rrotor.shp, and  I doubt that it will work on a voxel but you should try....



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DedmanWalkin
Grenadier


Joined: 20 Dec 2004

PostPosted: Thu Dec 30, 2004 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why not just make the rotors a turret and put Turretspin=yes on the it? Would this not work?

\\//,DedmanWalkin

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Dec 30, 2004 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do. Not. Start. This. Discussion. Again.

Just do as I said. And ask no questions.

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Thu Dec 30, 2004 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I love these Cameos! I'm gonna put them in my Mod!!! ... well, if I had one.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Dec 30, 2004 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Made some...



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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Dec 30, 2004 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oops... web colors are a bit wrong with nod mcv...

redone


Edit: its not as dark as it is showed in your browser. In photoshop it's shadow areas are brighter... (are not black)



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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Dec 30, 2004 8:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

A little bit of offtopic - a cameo for my Paltus voxel



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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Dec 30, 2004 9:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Devil's Tounge



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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Dec 30, 2004 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Idea - use this one as a discobol cameo and the existing one as an engineer.



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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Dec 31, 2004 12:51 am    Post subject: Reply with quote  Mark this post and the followings unread

whats the one in the middle of your first post??

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Fri Dec 31, 2004 1:26 am    Post subject: Reply with quote  Mark this post and the followings unread

did you make the models to get those renders?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Dec 31, 2004 1:55 am    Post subject: Reply with quote  Mark this post and the followings unread

I dont think so... he visited www.tiberiumsun.com. They have a media section with a lot of renders where they used to make these cameos.

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Fri Dec 31, 2004 4:40 am    Post subject: Reply with quote  Mark this post and the followings unread

hey, man
how about make a nemesis cameo..

hehehe

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Fri Dec 31, 2004 6:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Tyler - its a GDI MCV

Area52 - I'll try

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Dec 31, 2004 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh, it lookes like A) a humvee, slight side view, or B) onr of your bikes, in GDI scheme, slight side view...

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Wed Jan 05, 2005 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

i made XXicon's based on these.



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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Jan 05, 2005 9:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey that's a really cool idea..

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DJFreestyler
Cyborg Engineer


Joined: 15 May 2003
Location: The Void

PostPosted: Wed Jan 05, 2005 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whoa man, these are all really nice...

The only thing is that the mcv looks a bit weird, it isn't immediately clear that it is an mcv, but i don't know if there are better renders of the mcv than the one you used...

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Jan 11, 2005 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Jah Cool I like most of them.. Cool Realy cool addition..


but:

check nod harv borders.. make them smooth
..and medic does not fit it general styl... ah... who cares.....Cool)))

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Remus
Rocket Cyborg


Joined: 14 Apr 2003
Location: North America

PostPosted: Tue Jan 11, 2005 4:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm loving these cameos. I can't wait to see if you do any of the buildings in this style although I realize those would probably be harder to make.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Tue Jan 11, 2005 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

There aren't all of building renders, thats why we'll need some modelers to make building cams...

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Mighty BOB!
AA Infantry


Joined: 05 Oct 2005
Location: USA

PostPosted: Sun Nov 20, 2005 1:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow those are great, how did you make (some of) them from scratch?

Or are all of them from renders?  

I recognise all of the vehicles from renders* but only a few of the infantry.

*except the Harvester, Nod Buggy, {maybe that partucualr Disruptor render} and maybe the MCV (I can't really tell if that is one of the MCV renders I know or not.. it's really hard to tell it is a MCV at all) where did you get that stuff? I know not all of it is at TumSum or Cybergooch (or David Potter) as I've been there many times before]

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Nov 11, 2007 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Spotlight these? (and delete my useless post, telling people how ownage these cameos are).

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Mon Nov 12, 2007 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread

For it to be spotlighted, they would have to be shps, ready and waiting to be put ingame.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Nov 12, 2007 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can do that... but with one exeption. They will use a modified cameo pallete which i will attach here too. Agree?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Nov 12, 2007 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont see a problem in that... Not that hard to add a PAL to a mix file is it?

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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Fri Dec 21, 2012 3:50 am    Post subject: Reply with quote  Mark this post and the followings unread

The Light Infantries of GDI and Nod were well made. I googled their renders but find nothing. Sad

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Dec 21, 2012 7:46 am    Post subject: Reply with quote  Mark this post and the followings unread

If you did not bumped this topic after 5 years, I would not know that it exists at first place Very Happy
Well I do not know which renders he did used, but it turned out nice.

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Fri Dec 21, 2012 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Regardless of the existing ones looking good. It is incomplete and therefore barely useful unless one can make additional ones.

Artillery
Limpet Drone
Sub APC
Sensor
Mobile Warfactory
Nod EMP
GDI medic
Ghoststalker

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