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Mental Omega News Bulletin #6
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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Mon Dec 15, 2014 6:34 pm    Post subject:  Mental Omega News Bulletin #6 Reply with quote  Mark this post and the followings unread

As the end of the year approaches, the download count for Mental Omega 3.0 closes in on the round number of 100,000. Seeing this much interest in our little project and having entered the TOP100 of ModDB's 2014 Mod of the Year for the 5th time in a row in this annual contest rekindles my interest in continuing it. Big thanks to everyone who voted for us this year, there is a big thing coming along with long overdue fixes and I think you'll like it.

We are revealing the next batch of new features for Mental Omega. Yuri restarts the Psychic Amplifier project and is keen on defeating the Allies hidden within the London Fortress without having his forces ever set foot on the British Islands.


We also have previews for the latest batch of new skirmish maps from Toveena.



Visit our website for additional screenshots & videos from this News Bulletin including a sneak peek of a new unit.

Stay tuned for MOre and thanks again for supporting us!

_________________
mentalomega.com

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Dec 15, 2014 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

That mission sure looks interesting and (hopefully) just as entertaining.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Dec 15, 2014 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

What's going on with the gattling turrets and the building shadows in that first screenshot?

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Mon Dec 15, 2014 10:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, the turret on gat seems off.
The building shadows of some buildings face north east, while others face east.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Dec 16, 2014 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Pretty sure that for some reason when Gattling Cannon's are preplaced their turrets start like that until they fire at something.

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Tue Dec 16, 2014 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt is right, though I've seen situations where this is actually the position of a turret facing that exact direction.

Also lol @ building shadows. In MO 3.0, the world has 3.0 suns!

_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Dec 16, 2014 9:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Looking at it again, I think the archways' shadows might just be misaligned in the shp.

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Tue Dec 16, 2014 9:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, the shadows of those are not exactly right. Gatling Cannon thing is a standard thing in missions.

Bumping for moving to the main news hub.

_________________
mentalomega.com

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Dec 21, 2014 2:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for taking so long. It has been moved to the correct place.

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