A few highlights from the change log are:
- Improved and added client features
- Game lobby themes
- New terrain
- New maps
- Co-Op missions
- Many new options for the game lobby:
- Destroyable Low Bridges: You can destroy low bridges by force-firing on them.
- Starting Reinforcements: You will receive a small group of controllable units about a minute after the game starts.
- Infinite Tiberium/Ore: Tiberium trees and ore mines will spawn tiberium so fast that even 10 harvesters won't be able to harvest it all.
- Replace Tiberium With Ore: Tiberium and tiberium trees will appear appear as ore and ore mines instead.
- Harvesters Unload Instantly: Harvesters instantly unload all tiberium/ore when they dock with the refinery, just like in Red Alert.
- Turtling AI: The AI will focus on just building its base and will rarely attack at all.
- Build Off Ally: Build next to structures of allied players.
- Stormy Weather: Storms will start at random intervals, during which you'll be bombarded by lightning and meteors.
- Start Without Shroud: The map will be entirely revealed when the game starts.
- Shroud Regrows: Shroud slowly grows back.
- No Infantry Crushing: Infantry can't be crushed.
- Disable Visceroids: Maps won't have any visceroids on them and infantry also won't turn into them when they die on tiberium.
- Disable Super Weapons: Players can't use super weapons such as the nuke and ion cannon.
- Disable Unit Queuing: Just like in Tiberian Dawn and Red Alert, you won't see a queue counter when you click a unit's icon on the sidebar more than once and you'll have to wait until it's finished before you can click a unit's icon again.
- Destroyable Low Bridges: You can destroy low bridges by force-firing on them.
You can either use the client to automatically update to the latest version or download the full package from Mod DB.
If you haven't seen it already, give the trailer a watch while you wait for the download to finish.
Don't forget to vote for DTA at Mod DB if you haven't already