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Quick Community News Roundup (covering this week)
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Oct 31, 2014 6:23 pm    Post subject:  Quick Community News Roundup (covering this week)
Subject description: YR Argentina, OpenRA Haloween, Madin 3D Models and much more.
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Hello everyone!

Despite being unbrowsable for some people, the activity from this place and its surrounding community still flows with lots of interesting things going on. As I'm lazy today, I've decided to place everything in one news post, so here we go:


-> OpenRA Haloween's Release: Today it is Haloween, although I do not celebrate this thing here. Some people around the world get excited with tricks or treats, such as the guys from OpenRA's game engine, an open source RTS engine that is being used to recreate and improve older C&C games such as C&C95, Red Alert and even a non-C&C game such as Dune2k. Two days ago, they've exposed their excitement with the release 20141029. Here are the main changes since the last official release:


Quote:

- The Red Alert mod has received a brand new sidebar.
- Improved keyboard shortcut configuration, with new defaults based on Tiberium Wars and Red Alert 3.
- The in-game menu has been completely overhauled, and now includes information on mission objectives.
- A new end-game score screen appears once a game is complete.


And there are smaller changes as well, such as:

Quote:

- The lobby now prevents players from choosing “cheating” colors that are too similar to the terrain.
- Veteran units gain improved reload time and accuracy, and elite units will now heal over time.
- Planes will maintain their distance from each other in a similar fashion to helicopters.
- Servers will now drop players with unresponsive connections to unfreeze stalled games.
- Units will now properly move inside transports, instead of teleporting.
- Tank turrets will now turn to face forward after the unit has finished attacking.
- A number of small balance changes to the Red Alert and Tiberian Dawn mods.
- Many more small bug-fixes and behaviour improvements.



You may download it at their official website and check the whole list of changes at their wiki.

Finally, as a bonus, here's a picture with their progress on the Tiberian Sun mod for OpenRA, with the EMP Cannon:



According to them, Stealth Generator has also been implemented.



-> YR Argentina has an old backup running recently. The site was hacked on september and it has been suspended since then. However, you can temporarily access a backup HERE. The old YR Argentina will also return some day. I just need to catch up with some real life things first that are bugging me to hell. Oh, and yea, I admit: Hyrule Warriors is also delaying me. Damn it, that game is too much awesome!



-> Madin, from Tiberian History modification for Command & Conquer 3: Tiberium Wars, has been posting many interesting and high quality 3D models for C&C3 in our site as well as their 3ds max source files. Check it out:



Soviet Psychic Sensor: W3X version and  3ds max source



USA Sniper Drone: W3X version and 3ds Max and 3ds source files



Phase Transport/Madin's Missile Tank: W3X version and 3ds Max e 3ds source files



China's POW Truck: W3X version and 3ds max and 3ds source files



GLA Quad Cannon: W3X version and 3ds max and 3ds source files.



-> Voxel Format research, yea there is still research on that, regarding some 'unknown' variables on that format. Mostly related to the usage of multiples palettes. The file format accept multiples palettes, although Tiberian Sun and Yuri's Revenge may ignore them. Any support on that and few other unknowns is appreciated.


And that's all for now. I know I'm missing a bunch of news, but I'll try to catch up with more later.

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