Posted: Fri Oct 03, 2014 5:13 pm Post subject:
Ares 0.8 is here
Hi guys,
the official Ares 0.8 is out in the wild. It may not be as feature-laden as the previous releases, but it contains several logics that have been requested for a long time.
The Toggle Power feature is now available through a keyboard command, making the fake super weapon hack superfluous. The power off overlay has been restored, the cursors are customizable, and even the AI can make use of it. That means it can optionally shut down power draining structures to keep the base defenses online in low power situations. Another feature that has sparked some interest are forest fires, which are back also.
Academy buildings allow players to train units with initial experience, so they start as veteran or elite, or get promoted faster. This can be used for new kinds of civilian tech structures or for buildable upgrade centers. While reimplementing and expanding the EM Pulse Cannon, all super weapons requiring a target have been made to support minimum and maximum ranges limited around the firing building. A new feature are Designators, restricting the allowed firing area around certain units or structures.
Advanced Rubble has been expanded by [Gluk-v48], and now rubble buildings can optionally transfer to the houses Neutral or Special, or be given only half the health.
Aside from this, several minor features and bug fixes for Ares and the original game have been added, like repair wrenches giving away the position of cloaked buildings or the super weapon option on the skirmish menu affecting campaign missions. See the documentation for more, and also the Migration guide, because some behavior regarding the Unit Delivery and Force Shield super weapons have changed.
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