Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Mar 29, 2024 12:36 pm
All times are UTC + 0
OpenRA Playtest 20140709 is now available!
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jul 10, 2014 6:59 pm    Post subject:  OpenRA Playtest 20140709 is now available!
Subject description: Set your favourite tech level for your battles with the awesome Frank Klepacki's musics.
Reply with quote  Mark this post and the followings unread

OpenRA Playtest-20140709 has been released. This is their first july release candidate and they are expected to release an official OpenRA version in this month. This version includes some interesting changes, such as:


- The RA and TD game music can now be downloaded and installed from the in-game music player.
- Capturing enemy structures in RA and TD will now let you build units from their faction.
- The maximum tech level can be configured in the lobby options (TD only in this playtest).
- Added an option to lock the mouse cursor inside the game window.
- Fixed a number of crashes that were introduced in the last release.
- Improved performance and memory usage.
- Added beacon images for the RA spy plane, paratroopers, and parabombs.
- Multiple players can now repair a building at an accelerated rate.
- Added engine support for diamond-shaped (“isometric”) terrain (an important milestone for our TS mod).


Beacon images for RA spy planes, paratroopers and parabombs.


Head to OpenRA's official website to download the latest playtest. The full list of changes compared with the June release is available at their wiki.



By the way, if you paid attention to the list of features above, you might have noticed the diamond shape 'isometric' support, that should be used for their upcoming Tiberian Sun Mod. Here's a picture of their progress so far:


Back to top
View user's profile Send private message Visit poster's website Skype Account
Iran
Pyro Sniper


Joined: 23 Mar 2011

PostPosted: Fri Jul 11, 2014 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Some pretty exciting features.

Back to top
View user's profile Send private message
Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Fri Jul 11, 2014 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

The future of the community. OpenRA is the engine and Rewire as the artistic standard and we'll all mod it. #Tongue

_________________
You come for the modding but you stay for the Crap Forum.

Back to top
View user's profile Send private message Skype Account
SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri Jul 11, 2014 2:04 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Yea, they really make some good and consistent progress with this game!

I wonder how much the OpenRA community will change/increase when the TS 'mod' is properly up and running.... ?

_________________

Back to top
View user's profile Send private message Send e-mail Skype Account
Matthias M.
Stealth Laser Trooper


Joined: 15 Jun 2012
Location: Germany

PostPosted: Fri Jul 11, 2014 2:08 pm    Post subject: Reply with quote  Mark this post and the followings unread


Back to top
View user's profile Send private message
Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Fri Jul 11, 2014 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

TS stuff looking good

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Jul 18, 2014 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

o_O......this is the future!!!!!!!!

_________________
https://www.moddb.com/mods/global-crisis
https://www.patreon.com/scipcion

Back to top
View user's profile Send private message Facebook Profile URL
Matthias M.
Stealth Laser Trooper


Joined: 15 Jun 2012
Location: Germany

PostPosted: Sun Jul 20, 2014 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Although the screenshot is staged and the map editor is not yet ready, harvesting including the voxel unload animation already works.

Back to top
View user's profile Send private message
Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Wed Jul 23, 2014 3:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Matthias, so excited to hear. Are y'all going to enable the animations Westwood left in and never enabled? Also, are there going to be any new units like TD and OpenRA had?

_________________
Victory!

Back to top
View user's profile Send private message
SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Jul 23, 2014 1:35 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________

Back to top
View user's profile Send private message Send e-mail Skype Account
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jul 23, 2014 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:
1. Will multi-section voxels be possible (like in the screenshot below?

One screenshot already showed the MMKII which is a multisection voxel. So this seems to be already working.
However, a multi-section voxel as shown in your screenshot, which uses a different animation for driving curves is surely not yet implemented.

But having the hva not only a single looped walkanim, but multiple anims, that would be indeed a very nice new feature of OpenRA. So VXL can finally have/use all the possible animations that SHPs have in TS/RA2.
WalkFrames
DeathFrames
FiringFrames
etc

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1508s ][ Queries: 11 (0.0078s) ][ Debug on ]