Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Apr 03, 2014 8:11 pm Post subject:
Ares 0.6 has been released!
Subject description: Spawns of Aircraft Carriers porting weapons with a high Cell Spread value are spreading the news.
Today, a new version of Ares has been released. For those who doesn't know, Ares tweaks the game executable from Yuri's Revenge adding features for modders and fixing bugs. Here's the official words from AlexB on this 0.6 release:
Quote:
Hey guys,
Ares 0.6 is out! If you have followed the development, it will hardly surprise you that 0.6 is a service release and does not contain as many new goodies as the previous ones. Many features were updated internally, but several glitches in the game were fixed also, like GIs in Battle Fortresses jamming Tesla Coils.
The new features can't be easily grouped under labels like "cloak", but some are related to each other. For example, CellSpread has been enhanced quite a bit, and it is now possible to make buildings only be hit by the same weapon once. So if you use warheads with obscenely large CellSpread values way beyond reason, that will work nicely and buildings will no longer be affected once for every cell of their foundation. No surprise there, is it?
That's almost all for today, and I think it isn't relly news to you. Maybe next time. If you had hoped for more: I also got the limits out of Sight.
Ares 0.6 is a service release focusing more on internal changes and improved stability than features.
Changelog:
- CellSpread enhancements
- Factory built by certain country Prerequiste
- Aircraft Carriers and Destroyers can cloak now and gain experience from their Spawns
- Tech Buildings can be returned to the Neutral country if owner defeated
- Exploit of Battle Fortress jamming charging defense structures fixed
- Helicopters can be made to animate their rotors if hovering in air
- Many minor fixes
And that's, it. Download Ares and get modding. You may also use Ares's forum at PPM to provide your feedback and discuss the next direction of the project. QUICK_EDIT
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