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The Dawn of the Tiberium Age 1.1228 is available.
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Mar 08, 2014 6:46 am    Post subject:  The Dawn of the Tiberium Age 1.1228 is available.
Subject description: Kane will be pleased to conquer the past and the future in this mod.
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Hello everyone! The staff from The Dawn of the Tiberium Age have been constantly updating this total conversion that brings Tiberian Dawn and red Alert 1 to the same battlefield in the lastest months. Today, Bittah Commander, the mod leader, has shared the changes that were done in the latest 1.12 versions in the quote below:

Quote:
The Dawn of the Tiberium Age version 1.12 has been released over just 2 months ago already and quite a few updates have been released since then, including the update to version 1.1228 that was released today.

 

I'll quickly summarize the most important changes after version 1.12:

- Many performance issues have been fixed, which caused the game to slow down, crash or even not start at all.
- Small issues on a number of maps have been fixed.
- More changes to make DTA's classic mode match Tiberian Dawn even more closely have been mode.
- Many balance improvements have been made, which make battles between different the factions more fair and enjoyable.
- Players used to be unable to join hosted games on CnCNet, unless it was the first game in the list. This meant that if someone hosted a game after you hosted one, nobody would be able to join your game anymore (this is one reason why some players ended up waiting for hours for someone to join, with no one ever entering it).
- Alliances wouldn't be set up properly when you'd attempt to play with more than 4 players in a single team.

 

Today's update to version 1.1228 includes the following changes:

- More balance improvements have been made.
- All Red Alert units now use voices and weapon sounds from Red Alert (the light infantry and rocket infantry still used American voices before), while the Tiberian Dawn units still use their original sounds. All tanks currently still use the firing sounds from Tiberian Dawn, although you can replace these tank firing sounds with the Red Alert variants via a checkbox in the options menu (this option will also change the sound you hear when a building is destroyed to the Red Alert variant).
- All factions are now able to repair their aircraft on the Repair Facility (Allies and Soviet weren't able to before). The game engine actually only allows aircraft to be repaired on a single Repair Facility, so to get around this, all factions now build the same Repair Facility and its graphics will either look like the Tiberian Dawn or the Red Alert version depending on the faction you're playing as. As a side-effect you can now see a Red Alert Repair Facility in a GDI base for example and it was also necessary to make Nod able to build the Repair Facility as well.
- It turns out that the King of the Hill mode wasn't properly playable because the timer only functioned when playing as Allies. This has now been fixed, so if you've tried this game mode before and it didn't work, please give it another shot.
- Because of a small error in the launcher's code, Soviet would never be picked whenever you selected Random as your faction; this has now been fixed.
- Capturing construction yards or refineries of other factions should no longer make unclickable grey icons appear on the sidebar.
- You can no longer play as Allies or Soviet in Classic mode; you can still select them, but this will now make you start as either GDI or Nod with a Red Alert sidebar; the Red Alert factions have a huge unfair advantage in classic mode after all. This is a temporary solution until the option to select the Red Alert factions is completely removed whenever classic mode has been selected.
- The multiplayer map "Perilous Islands" has been added, which can be seen  in the image below. This map is unique in the sense that you purely  need to rely on ships and aircraft in order to win the match and also  capturing islands in order to boost your economy. The AI will be a tough  opponent on this map as well.

 
The Change Log contains a more specific list of all changes.

As you can see, quite a few changes have been made in these past 2 months already, so if you've had issues before and you haven't updated recently, try the latest version and chances are that your issues have been solved. If not, please don't hesitate to report them (whether they're performance issues or gameplay issues) and we'll fix any issues that are within our power to fix, as soon as possible.


So, what are you waiting for? Grab the latest version and share your comments about it at the mod forums.

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