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RA2-YR: to make a bullet effect from generals
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Supersonic
Grenadier


Joined: 08 Jul 2003
Location: Australia

PostPosted: Thu Jan 01, 2004 11:58 pm    Post subject:  RA2-YR: to make a bullet effect from generals Reply with quote  Mark this post and the followings unread

things u need:artmd.ini rulesmd.ini for YR, a bullet vxl(u can download the 1 i made below at the end of this TUT)

1st make weapon, in this case i made 1 for a quad cannon vehicle. copy this down:

Damage=10
ROF=2.66
Range=6
Projectile=QuadShell2
Speed=100
Warhead=SA
Report= ;wat ever sound
Anim=GUNFIRE
Burst=2

2nd make projectile called quadshell2 wit this typed on:

Image=BULLET
AG=yes
SubjectToElevation=no
SubjectToCliffs=no
SubjectToWalls=no
Shadow=no
Arm=2
ROT=1
Acceleration=24

3rd go the projectile objects in the artmd.ini and make an object called 'bullet'. and then just put voxel=yes tag on.

and thats it.

the only bad thing is it wont work on hills and cliffs as they tend to fire vertically down. so choose a map that has no hills or cliffs.

oh and if u think this idea is yours then i give credit to u. ba i'm sure i found out myself  

and if any1 wants this in their site permission is granted as long as u put ma name

-Supersonic



bullet.zip
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Key Words: #Tutorials #Modding #RedAlert2 #YurisRevenge #Rules.INI #Art.INI 

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Jan 02, 2004 12:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Isn't that tracer fire? And wouldn't it be better to use an shp instead, a voxel would have normals that may make it look weird. Otherwise, it's a good thing that someone did it and made a tutorial.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri Jan 02, 2004 1:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, except that you can't fire up or down hills as the projectile just gets stuck on them and blows up, like the railgun or plasma cannon in TS.

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Supersonic
Grenadier


Joined: 08 Jul 2003
Location: Australia

PostPosted: Fri Jan 02, 2004 2:19 am    Post subject: Reply with quote  Mark this post and the followings unread

very true tratos.

and yeah the the normals does look weird but i prefer vxl than shp.

i will try shp for once

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Sun Apr 25, 2004 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, in those few months did you try shp? and how did it work?

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Mon Apr 26, 2004 3:17 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah, I have a shp one, but I can't seem to get it to work... I haven't read the tutorial yet, but what I think I have to do for SHP is make an shp for each direction firing <_< But right now I have a 8 frame shp which I've got to apear ingame, I just can't get it to be specific on which frame to use when shooting at in a sertain direction (also myne is in TS)

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