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Aircraft Carrier
Moderators: freedom fighter
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freedom fighter
General


Joined: 14 May 2009

PostPosted: Mon Apr 08, 2013 10:53 am    Post subject:  Aircraft Carrier
Subject description: "Naval air fleet engaging!"
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Type: Aircraft staging vessel
Armament: Swallowtail wing (4 per run), Bodyguard CIWS
Armour Class: Heavy
Speed: Very Slow
Cost: $2500
Purpose: Siege
Requires: Seaport, Technology Center, Ore Purifier
Strong against: Structures, Ground units, Ballistic missiles
Weak against: Ships, Submersibles, Aircrafts

---

Additional Info
- sends out fighters when threatened
- replaces lost fighters after a small delay
- max build limit of 3

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(Swallowtail info)
Type: Multirole fighter
Armament: "Seeker" missiles
Armour Class: Light
Speed: Fast
Cost: N/A
Purpose: Siege, Anti-air
Requires: N/A (launched from an Aircraft Carrier)
Strong against: Structures, Ground units, Aircrafts
Weak against: Anti-air

---

Additional Info
- gains Armour bonus on veteran
- gains Speed bonus on veteran
- gains Firepower bonus on elite
- gains ROF bonus on elite
- gains laser-guidance systems on elite, increasing range and firepower
- invisible to radar

---

The Aircraft Carrier is a symbol of Allied air superiority, dominating the skies over the seven seas. This massive vessel carries inside it squadrons of Swallowtail naval fighters. These are launched in squadrons of four during engagements. Armed with the multi-use "Seeker" missiles, the Swallowtails can easily destroy structures, enemy ground formations and even intercept enemy aircrafts. They are however extremely vulnerable to anti-air fire. Lost fighters may be replaced as quickly as possible, but it is a good idea to keep them alive. While having a very tough hull, the Aircraft Carrier itself is highly vulnerable to other ships and aircrafts, making the Swallowtails it's only means of protection other than naval escorts. Even then, it is open to attacks by submersibles. It does however sport an array of Bodyguard CIWS emplacements to defend itself and the fleet against ballistic missiles that stray into it's range. The system also helps to soften up any other aerial threats, if not outright shoot them out of the sky.

credit: Tony (battleship hull base), Bu7Loos (artstyle), MigEater (Swallowtail Fighters), Harry-the-Fox (original concept)

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Last edited by freedom fighter on Tue Apr 09, 2013 12:13 pm; edited 4 times in total

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Apr 08, 2013 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

All nice... but green cockpit..?

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Mon Apr 08, 2013 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

All Allied pad aircraft are grey with green cockpit, including this one, more or less inspired by the ECA aircrafts in ROTR.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Apr 08, 2013 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not sure if Ares provides that and if you actually use Ares, but you should make every replaced aircraft cost 250Cr or something around that, so they aren't completely for free.

Those fine 1 pixel big detail lines on the flight deck also look a tad pixelated when not facing perfectly vertical or horizontal. I'd suggest a bit anti-aliasing on this texture.

The ground of the flight deck inside the carrier should be a tad darker to simulate shadow. It could enhance contrast when viewing this part ingame.

For 4 aircraft the ship looks a tad small imo. I'd suggest only 3 or 2 aircraft or make the whole ship bigger.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Apr 08, 2013 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
but you should make every replaced aircraft cost 250Cr or something around that, so they aren't completely for free.


What about the Dreadnought, SCUD Launcher & other Missile-Based Units.

And they're not that durable anyway iirc.

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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Mon Apr 08, 2013 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Not sure if Ares provides that and if you actually use Ares, but you should make every replaced aircraft cost 250Cr or something around that, so they aren't completely for free.

Not that Ares allows it, but then why would a plane cost money, and Dreadnought rockets not? They're both equivalent units, so either Dreds will be simply better (cheaper) to use, or ACCs will have to become much more powerful than they are now. But if you think about it, why should airplanes do more damage than something that's supposed to be a 20+ meter long rocket?

Then, of course, all other sides need to have something that drains money per shot, or ACC and Dreds have to be made much stronger in order to balance their cost drain.

And since Dred rockets cost money, why V3s shouldn't?

Then, perhaps everything should drain money when it shoots? #Tongue

Ok, i might went to far with it. #Tongue But point is, Aircraft Carriers aren't that OP compared to Dreadnoughts. Making one side have something that drains extra money or becomes useless, while others don't have it, will make that side underpowered, unless the firepower of that thing will compensate for it.

Lin Kuei Ominae wrote:

For 4 aircraft the ship looks a tad small imo. I'd suggest only 3 or 2 aircraft or make the whole ship bigger.

If we would try to make everything up to scale in this game, this carrier would have to go bye-bye in the first place. #Tongue

I actually like this carrier as it is. Just wondering if the plane on the preview can be visible on the deck when the planes are docked, or is it just an edit?

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Mon Apr 08, 2013 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

The spawned planes are too paper thin armoured to be worth losing cash on. You'd be constantly losing money as you send these guys to their deaths, which is a strain if you don't control every single ore patch and oil derricks in the map while you're constantly building stuff.

@mevitar; Nope, just for show.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Apr 08, 2013 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

the point is, the planes are no suicide weapon unlike the rockets.
Giving them a small cost would discourage players from sending them into simple/stupid suicide missions (like distracting enemy air defense to make the way free for other real aircraft which follow them).

A small cost would simply give them an additional tactical detail and not the usual fire and forget weaponsystem.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Mon Apr 08, 2013 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I'm using NpatchExt so its a no go anyways. It is an interesting logic though Smile

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Mon Apr 08, 2013 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

That plane is ztyping adorable. Don't make them cost $$, then any naval bombardment at T3 becomes a war of attrition, with Soviet players being at a clear advantage. Keep naval power balances.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Apr 08, 2013 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice design but its Bodyguard CIWS means it has advantage in T3 naval fights?

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Mon Apr 08, 2013 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice! I like the design of aircraft carrier you made. Good work FF.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Apr 08, 2013 11:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
Nice design but its Bodyguard CIWS means it has advantage in T3 naval fights?


So who would win a Carrier vs Carrier Fight.  Laughing

Indeed thats a nice little touch though. Giving the Unit an Anti-Air Weapon.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Apr 09, 2013 6:18 am    Post subject: Reply with quote  Mark this post and the followings unread

The CIWS are only used against spawned missiles e.i trolling Dreadnoughts. I know thats not how a CIWS is supposed to work but meh. The Swallowtail Fighters are the ones doing the dogfighting though. It should be noted that the Aegis also has the CIWS, only it does it's job better (and it upgrades to a powerful laser on elite). I'll see if making it anti-aircraft would work out though.

EDIT: The CIWS is now a dedicated AA weapon which is also used against aircrafts and flying infantry. The Swallowtails can still retaliate against other aircrafts if shot at (needs testing).

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