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Soviet Base Expansion Node
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jul 18, 2011 4:06 am    Post subject:  Soviet Base Expansion Node
Subject description: I just made Soviet Expansion Node based on Cannis's idea, but from different materials
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Version changes:
-No more has Tesla legs
-Added better elements
-No so big as it was
-More looks at Cannis's version

Hello mortals! I made new building! After I made Yuri Expansion Node, I decided to create for Soviets too.
But this time, I did not try to make building to look same as Cannis's, building itself is based on his idea, but I made it in my own way, with another materials, which looks different from Cannis's one. They have similarities, but mostly they are different.
I made temperate, snow, buildups and cameo. 5 shps in total.
And I provided a proof that I made it and how i made it, since idea is based n Cannis's one.

Building can be good as Expansion building, some of stealth and disguise sensors, stealth generator, whatever. Thats why I provided icon too.
Now, enjoy!!!
HERE ARE RULES AND ART PROVIDED
RULES ARE JUST FOR EXPANSION BUILDING WHICH MEANS THAT YOU CANNOT BUILD IT, VEHICLE MUST BE DEPLOYED INTO THAT BUILDING.

RULESMD.INI

;Soviet Base Expansion Node
[NANODE]
UIName=NOSTR:YANODE
Name=Soviet Base Expansion Node
Strength=500
TechLevel=10
Sight=8
Armor=wood
Cost=1500
Points=50
Power=0
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Capturable=true
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=5
MinDebris=3
ThreatPosed=10
SpecialThreatValue=1
AIBuildThis=no
BaseNormal=yes
EligibileForAllyBuilding=yes


ARTMD.INI

[NANODE]
Cameo=NANODEICON
Remapable=yes
Foundation=1x1
Height=7
Buildup=NANODEMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
DamageFireOffset0=-8,-5
OccupyHeight=4
CanHideThings=true
CanBeHidden=false



0.PNG
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0.PNG



1.PNG
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1.PNG



2.PNG
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2.PNG



Soviet Base Expansion Node2.rar
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Download
 Filename:  Soviet Base Expansion Node2.rar
 Filesize:  754.17 KB
 Downloaded:  533 Time(s)


Soviet Base Expansion Node.rar
 Description:

Download
 Filename:  Soviet Base Expansion Node.rar
 Filesize:  673.76 KB
 Downloaded:  448 Time(s)


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Last edited by MasterHaosis on Mon Jul 18, 2011 11:07 pm; edited 1 time in total

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Mon Jul 18, 2011 5:19 am    Post subject: Reply with quote  Mark this post and the followings unread

It looks good but it just seems "off" to me. It doesn't seem Soviet enough for me.

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Mon Jul 18, 2011 5:27 am    Post subject: Reply with quote  Mark this post and the followings unread

The Damage and UnDamaged HAVE to have different shadows!! That's what I've been trying to say. The building is shaped differently therefore shadows must be different.

Take off the Tesla legs and try to make the brick more soviet colored.

EDIT: Was Cannis' work CP also?

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Last edited by Palkia323 on Mon Jul 18, 2011 6:21 am; edited 1 time in total

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Mon Jul 18, 2011 6:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Those legs from the Tesla Tower - they suck, really, you don't need 'em.

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Mon Jul 18, 2011 6:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Already noted, Deformat.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Mon Jul 18, 2011 11:16 am    Post subject: Reply with quote  Mark this post and the followings unread

thats pretty damn quality

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jul 18, 2011 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah, thanks everybody. I think that I will learn from those comments.
Palkia323, ah no, not this time. Damaged and normal version are not differently shaped, there is only one difference, but I do not mean that it would so affect shadow. Tats is why I made it like that because I was lazy to play around with shadows.
dodgevipergts, why do you think exactly that it is pretty damn quality?
I cannot learn from your comment anything. If you noticed people here say what they think that it is bad, and suggest how to fix that. So, I know that they are not pleasant with that Tesla coil legs.
Most likely I should do this same as Cannis did, but for that I would need much more time. This one is little more complicated.

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Krow
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Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Mon Jul 18, 2011 2:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

The shadow is too short.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jul 18, 2011 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks! I am making second version to look more closely to Cannis's one. So, those shadows will fit it.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jul 18, 2011 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Guys, my awesome resource got updated, thanks to your unpleasure with previous version. You always find some drawbacks.

Version changes:
-No more has Tesla legs
-Added better elements
-No so big as it was
-More looks at Cannis's version

See new screenshots in first post.
Here are now two versions to download. Old one, and this new one. Just download Soviet Base Expansion Node 2
Now feel free to enjoy.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jul 18, 2011 11:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damnit, I forgot in .rar ReadMe to put version changes... nah, who cares, there are new screenshots still.
And here is new picture

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Tue Jul 19, 2011 3:00 am    Post subject: Reply with quote  Mark this post and the followings unread

New damage doesn't look realistic. Just black lines. And the additional parts are CLEARLY C&P.

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Oh noes Nod32 must have found some GDI32 in the art.ini file!

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Jul 19, 2011 3:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Because they should be C&P, as almost every asset is C&P. I do not see damaged frame as bad. Look at all Soviet buildings when they are damaged, they all have black lines, and empty points, hollows and such. That is normally when building is damaged. Usually cracked materials are black colored, I have not seen white or such. White is on plastic only.

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Palkia323
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Joined: 10 May 2008

PostPosted: Tue Jul 19, 2011 4:38 am    Post subject: Reply with quote  Mark this post and the followings unread

I was saying it looks more like someone painted black on them instead of them being damaged. there's no shading or depth. And I know they're cp...but try for a little realism.

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FurryQueen
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Joined: 24 Jul 2010
Location: Liyue

PostPosted: Tue Jul 19, 2011 5:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Aside from the damaged shadows being identical to undamaged, I like it. It's quaint.

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Kcirevam
Rocket Infantry


Joined: 15 Jun 2011
Location: "Where do you want setup?".

PostPosted: Tue Jul 19, 2011 6:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey, you know, haosis seems to be the only active c&p shp maker.

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Tue Jul 19, 2011 6:39 am    Post subject: Reply with quote  Mark this post and the followings unread

SuperJoe also does C&P

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Oh noes Nod32 must have found some GDI32 in the art.ini file!

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Tue Jul 19, 2011 7:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I still think the shadow is too short. Confused

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interesting seeing your voxel work. They're still better than Aro's!

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Tue Jul 19, 2011 7:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Would look better with one base imo.

Last edited by Hogo on Tue Jul 19, 2011 10:01 am; edited 1 time in total

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Tue Jul 19, 2011 8:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Hogo, you mean "imo"?
And I agree with krow.

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Tue Jul 19, 2011 10:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Palkia323 wrote:
Hogo, you mean "imo"?
And I agree with krow.

Thanks, 4 Hours sleep made that happen lol.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Jul 19, 2011 11:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks quite nice. I would fix the lighting on the middle remap section though, the one of the left should be brighter on the left edges.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Jul 19, 2011 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen wrote:
Aside from the damaged shadows being identical to undamaged, I like it. It's quaint.

OMG FurryQueen posted here! Last time in my resource, he posted in Siege Soldier thread.
Man, you can now legally have base expansion nodes for Red Alert X hahahaha!
But seriosly! Just wait until I finish Allied one

Kcirevam wrote:
Hey, you know, haosis seems to be the only active c&p shp maker.


Haha, I did not notice that, I am working here hardly, so barely check out other threads.

Palkia323 wrote:
SuperJoe also does C&P

Because he is Super! and Joe in same time.
And you could try make some shp rather just to find drawbacks in my shps, so I can find in yours Very Happy

Krow wrote:
I still think the shadow is too short. Confused

Thats what she said ,,I think that it was too short!" Very Happy Very Happy Very Happy

Anyway, thats what you and Palkia think, I do not.

Hogo wrote:
Would look better with one base imo.

Maybe, but Cannis's one has also two bases, so I took idea from him Smile

Hogo wrote:
Palkia323 wrote:
Hogo, you mean "imo"?
And I agree with krow.

Thanks, 4 Hours sleep made that happen lol.

And so? I sleep always in 5-6AM, and woke up in few hours. Those shp making and parties will kill me one day.
Also what the hell does mean that IMO? I could never figure that out.

OmegaBolt wrote:
Looks quite nice. I would fix the lighting on the middle remap section though, the one of the left should be brighter on the left edges.

OMEGA BOLT!!!! Thank you for posting here Xou could post in my resources more often, do not be afraid, I wont bite Very Happy
Thanks, well, I just copy pasted those materials, I did not put attention on that. You can always fix that if you want to use in your mod.

Guys, I'm done with this resource.
You have three possible options:
1.Make it yourself
2.Rip Cannis one
3.Use my one as is

1. I doubt that anyone will make it. maybe 5% of artist would
2.50% would rip Cannis one, but nobody will dare to release public
3. Most will use my one. 10 downloads in one day already proves that
Now if you excuse me, I would work on Allied version too.

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Tue Jul 19, 2011 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not just trying to breakdown your shps dude. I love your work. And you will see some stuff from me Wink

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Oh noes Nod32 must have found some GDI32 in the art.ini file!

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Jul 19, 2011 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I did not say that you are breakdowning it, I put smiley to the end remember! This one Very Happy

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Kcirevam
Rocket Infantry


Joined: 15 Jun 2011
Location: "Where do you want setup?".

PostPosted: Wed Jul 20, 2011 9:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
what the hell does mean that IMO? I could never figure that out.


In My Opinion.
Also IMHO is "In my honest opinion".

Why are you reading this haosis?, go finish the allied one first.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Jul 21, 2011 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Hehe, I just finished it man. Just need to upload here.
Anyway, sorry for late reply guys, I did not have much time last two days, and that Allied base Expansion Node took me more time to do.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Jul 21, 2011 2:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Kcirevam wrote:
Quote:
what the hell does mean that IMO? I could never figure that out.


In My Opinion.
Also IMHO is "In my honest opinion".

Why are you reading this haosis?, go finish the allied one first.

I thought the H was for humble?
nvm.

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