Testing the Latest Map 22 Large .PNG images, you have been warned.
I was really bored about 3 hours ago so I fired up Twisted Insurrection and tried a seven man free for all against the hardest AI level on the latest Twisted Insurrection map, Canal of Desolation. The match went on for ages and eventually I ended up winning, was a really fun match and I gathered up a good 25 screenshots, though I had to delete three cause I made a stupid Cut and Paste error. >_>
The match started off by me building up a quick base, it wasn't long before I was getting attacked in all directions by the AI.
Scouts proving useful later on in-game, but there was no point after I picked up a map reveal crate.
Meanwhile the AI players were bombarding each other really heavily.
Purple seemed to be dug in really well, every attack towards them failed rather badly...
Nobody was getting into my base, that's for sure.
Purple were dug in even more later on in-game... There was hardly any point even trying to attack them.
Then more map-wide brawling started happening, this was fun to watch.
The gold team were being a big nuisance so I decided it was time to get rid of him.
Not long after I removed the gold team was it that the blue team decided to come after me.
This was taking to long. Time to send in the Banshee bombers and finish the rest of the AI teams off.
This was a really fun game albeit very long.
Posted: Wed Apr 22, 2009 2:56 am
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Starkiller Cyborg Specialist
Joined: 26 Nov 2008
Great screenies. I'm really looking forward to this mod.
Posted: Wed Apr 22, 2009 8:05 am
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Boogiewoo0 Jumpjet Infantry
Joined: 24 Dec 2008
at the blue guy's base.
Posted: Wed Apr 22, 2009 11:10 am
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MT wrote:
You are so worthless, not even Tiberium can grow on you.
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0warfighter0 Commander
Joined: 07 Dec 2007 Location: Belgium, Haasdonk
That looks like a great match. How did you destroy the purple team?
Posted: Wed Apr 22, 2009 11:22 am
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Aro President
Joined: 10 Sep 2006 Location: Birmingham, UK
I sent in the Infector and the Cyborg Commando into the corner of their base where there was a huge pool of infantry and no base defenses, turned them all into visceroids with the Infector and ran off. The visceroids done plenty of damage, but not enough so I sent in three Banshee bombers and about thirty laser apache's.
Joined: 06 Apr 2009 Location: eating cheese sticks at my new laptop, getting constipated
It's a beautiful map, good units. BUT IT IS EXTREMELY DARk
Posted: Wed Apr 22, 2009 5:50 pm
_________________ Don't throw me into the briar patch.
You and your silly little words.
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Dudeinabox Tiberian Beast
Joined: 03 Dec 2008
I've been testing it too, although this is pretty much a show of force
Newmap.PNG
Description:
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420.07 KB
Viewed:
1797 Time(s)
Posted: Wed Apr 22, 2009 7:21 pm
_________________ DIAB: Dragons are lame.
Crimmy: FUUUUUUUUUUUUUUUUUUUUUUUUU
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Dutchygamer President
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Hehe, now that is some serious AI
Posted: Fri Apr 24, 2009 4:31 pm
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Paranoia Stealth Laser Trooper
Joined: 04 Aug 2007
1. Are those amphibious stealth tanks I can see?
2. Did you have paranoid=yes tag on for this game?
3. Is that Tiberium pink?
4. I like those unit selection borders. Stupid Qustion: Where is that graphic located?
5. Awesome. Completely worth the all bandwidth.
Posted: Sat Apr 25, 2009 5:41 am
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Aro President
Joined: 10 Sep 2006 Location: Birmingham, UK
1 - Nod used Anti-Grav technology and GDI uses Hovering technology. Anti-Grav doesn't go down in Ion-storms but hovering technology does. Some of GDI's hover units have an alternate image on maps with Ion storms. The stealth tank, flame tank and cleaver drone all have the anti-grav technology.
2 - Yeah, paranoid=yes was a stupid default to be honest.
3 - It's red tiberium, LKO as testing with colors and this is the color that stuck.
4 - select.shp in conquer.mix.
5 -
Posted: Sat Apr 25, 2009 7:40 am Last edited by Aro on Sat Apr 25, 2009 8:11 am; edited 1 time in total
Nod stealth tanks have anti-grav, we just haven't replaced them yet so they still have wheels.
Posted: Sat Apr 25, 2009 7:43 pm
_________________ DIAB: Dragons are lame.
Crimmy: FUUUUUUUUUUUUUUUUUUUUUUUUU
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Morpher General
Joined: 28 Jan 2005 Location: Adelaide BuildConst: Broken
I have to say all the TI maps I have seen I love, they have a great style to them, keep it up! I'm sure it will reflect well in the games as we can already see .
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