WIPs Don't bother to comment about texture, they're just placeholders!
Still WIP and don't bother to comment about the textures, they're just placeholders.
gdi_radar_render5.png
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Posted: Sat Dec 13, 2008 2:24 pm Last edited by DonutArnold on Mon Jan 25, 2010 8:15 am; edited 1 time in total
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IceDragon200 Pyro Sniper
Joined: 18 Apr 2008 Location: At home relaxing..
Very nice.
Post a larger render of it.
Oh there is a blue box below the radar dish thingy (don;t know what it is called)
Posted: Sat Dec 13, 2008 3:02 pm
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I'm very inactive here at PPM...
Got other things doing....
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Orac General
Joined: 11 Jul 2008 Location: New Zealand
Not as detailed as the TS radar, I think it needs more aerials and dishes.
Nice model anyway.
And yeah, what is that box?
Posted: Sun Dec 14, 2008 2:58 am
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OmegaBolt General
Joined: 21 Mar 2005 Location: York, England
Maybe theyre windows?
Wasnt there a giant antenna to the left of the dish? Without that, it looks empty.
Posted: Sun Dec 14, 2008 12:36 pm
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DonutArnold General
Joined: 18 Jan 2005 Location: Finland
Orac wrote:
Not as detailed as the TS radar, I think it needs more aerials and dishes.
Of course I know it needs more "antennas and dishes and other electric crap", I'm not that retarded...
Posted: Sun Dec 14, 2008 1:01 pm
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Vefbl4 General
Joined: 07 Feb 2007 Location: Latvia, Russia
Yep,I think you should ask Gangster to give you hes textures.
Posted: Sun Dec 14, 2008 1:46 pm
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DonutArnold General
Joined: 18 Jan 2005 Location: Finland
vefbl4 wrote:
Yep,I think you should ask Gangster to give you hes textures.
Already done about an year ago and this one uses his textures. I'm not the one finalizes the buildings, Gangster is. You'd already know that if you'd follow what've said in the other sandbox topics...
Posted: Sun Dec 14, 2008 9:25 pm
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Team Black Defense Minister
Joined: 25 Sep 2006 Location: New York, USA Posts: Over 9000
ah, good to see you're working on this with Gangster.
I think I'm going to throw a couple more voxels in the sandbox, sometime soon..
Posted: Mon Dec 15, 2008 12:56 am
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Tartan Bunny AA Infantry
Joined: 11 Feb 2007 Location: Australia
Quote:
Orac wrote:
Not as detailed as the TS radar, I think it needs more aerials and dishes.
Of course I know it needs more "antennas and dishes and other electric crap", I'm not that retarded...
Goddamn you all! One thing I can't stand is how Westwood spammed antanneas and bloody flashig lights. For Godsake, Donut, LEAVE IT!!! It looks perfectly fine without another five antannae and radar dishes...
BTW. A comm. centre with plug-ins would be cool.
Quote:
ah, good to see you're working on this with Gangster.
I think I'm going to throw a couple more voxels in the sandbox, sometime soon..
You're doing voxels for sandbox too? Have you done any already?
Posted: Mon Dec 15, 2008 2:09 am
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DaFool wrote:
When I was younger, I [tried] to turn the bible into an epic poem. When I got to the point where two chicks sleep with their father, I kinda stopped.
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Team Black Defense Minister
Joined: 25 Sep 2006 Location: New York, USA Posts: Over 9000
I did one for Donut, when he was working on a mod called ReWired.. when it merged with this one, I gave it to Ganster.
Posted: Mon Dec 15, 2008 2:38 am
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Tartan Bunny AA Infantry
Joined: 11 Feb 2007 Location: Australia
Cool
I knew about this one, just wondered if you had done anymore. It certianly looks better than my version.
Posted: Mon Dec 15, 2008 2:44 am
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DaFool wrote:
When I was younger, I [tried] to turn the bible into an epic poem. When I got to the point where two chicks sleep with their father, I kinda stopped.
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Team Black Defense Minister
Joined: 25 Sep 2006 Location: New York, USA Posts: Over 9000
thanks for the compliment. I have a few more in very early WIP, but they're not yet presentable enough for a preview
Posted: Mon Dec 15, 2008 2:46 am
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DonutArnold General
Joined: 18 Jan 2005 Location: Finland
Here's something new:
nod_weap_factory_render1.png
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Posted: Wed Dec 30, 2009 4:38 pm
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Vefbl4 General
Joined: 07 Feb 2007 Location: Latvia, Russia
Yeah, looks good.
I also tried to make that building.
jhgjh.png
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Posted: Wed Dec 30, 2009 4:44 pm
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Crimsonum President
Joined: 14 Jul 2005 Location: Land of Finns Dragons: Awesome
Good start, but some of the proportions are a bit off. For example, I think the bip is a bit too long when compared to the body.
This concept should be of use (the final outcome is quite close to the original drawing).
Posted: Wed Dec 30, 2009 4:48 pm
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Vefbl4 General
Joined: 07 Feb 2007 Location: Latvia, Russia
It is impossible to make something from that concept correct, since all 3 images there are different.
Donut made the bottom-right one, but I made the left-middle one.
Posted: Wed Dec 30, 2009 4:50 pm
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DonutArnold General
Joined: 18 Jan 2005 Location: Finland
And new WIP:
Posted: Fri Jan 15, 2010 10:10 pm
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Vefbl4 General
Joined: 07 Feb 2007 Location: Latvia, Russia
Good.
Posted: Fri Jan 15, 2010 10:36 pm
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Sleepwalker AA Infantry
Joined: 13 Apr 2006 Location: No(r)Way
Promising.
Posted: Fri Jan 15, 2010 10:57 pm
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DonutArnold General
Joined: 18 Jan 2005 Location: Finland
And yet another WIP:
Posted: Sat Jan 16, 2010 5:51 am
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Destiny President
Joined: 02 May 2006 Location: Singapore
The ball looks funny but still it's awesome work overall.
Posted: Sat Jan 16, 2010 7:16 am
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Crimsonum President
Joined: 14 Jul 2005 Location: Land of Finns Dragons: Awesome
Urgh, I hope you're seriously not remaking the ugly tech and uplink centers
I'd recommend remaking the ol' beta tech center whose cameo we've seen in some beta sidebars. Uplink Center was just the side cut off from the Dropship Bay. The Comm. Center could replace the uplink center and be an additional Radar structure for GDI (if you want to keep the original, that is).
Though I must admit that the beta tech center might not fit the rest of GDI buildings...
Posted: Sat Jan 16, 2010 8:24 am
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FekLeyrTarg Vehicle Drone
Joined: 24 Aug 2008
I like your renderings and I look forward to their final versions.
Posted: Sat Jan 16, 2010 10:11 am
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DonutArnold General
Joined: 18 Jan 2005 Location: Finland
Here's something fast made:
nod_pyramid_render2.png
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Posted: Sun Jan 24, 2010 10:35 pm
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Darkstorm Tiberian Beast
Joined: 20 Jan 2008 Location: Unknown
Great, but needs to be a little darker.Also, more detail later of course.
Posted: Mon Jan 25, 2010 12:11 am
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Orac General
Joined: 11 Jul 2008 Location: New Zealand
It has always been my opinion that the Nod Pyramid in TS is awful. Add something! Nod-style stained glass windows would be a favourite.
Something to make it blend with the MP Nod buildings.
Posted: Mon Jan 25, 2010 12:25 am
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SMIFFGIG Commander
Joined: 03 Mar 2003 Location: Great Britain
I must agree with Orac
Why not base it off of the Nod Pyramid from the FMV's
Much more interesting building and doesnt look to taxing to model
If you watch the FMV's you will also see closer shots of the entrance etc in good detail
Re: WIPs Don't bother to comment about texture, they're just placeholders!
DonutArnold wrote:
Don't bother to comment about the textures, they're just placeholders.
And I'm not the one who's giving the last finishing touch for these. This one will stay, but I'll take a look at the better version of nod pyramid.
Posted: Mon Jan 25, 2010 8:22 am
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Crimsonum President
Joined: 14 Jul 2005 Location: Land of Finns Dragons: Awesome
Like I said on the staff forum, this one was propably supposed to be Hassan's pyramid. The one we see on the cutscenes on the other hand was Kane's pyramid (which looks ten times better btw).
Posted: Mon Jan 25, 2010 3:38 pm
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DonutArnold General
Joined: 18 Jan 2005 Location: Finland
Progress:
Posted: Wed Feb 17, 2010 6:34 pm
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Vefbl4 General
Joined: 07 Feb 2007 Location: Latvia, Russia
Great!
Posted: Wed Feb 17, 2010 6:47 pm
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Crimsonum President
Joined: 14 Jul 2005 Location: Land of Finns Dragons: Awesome
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