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Grand Winter 2008 Voxel Competition!
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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue Dec 09, 2008 1:56 pm    Post subject:  Grand Winter 2008 Voxel Competition!
Subject description: It starts now!
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Hey all, its been freezing cold these days, classes are almost over, winter break is comming so I got a community activity for all of us: the Grand Winter 2008 Voxel Competition for TS and RA2!

***Here are the Rules***

1 - Strictly One unit per entrant. (If voxel was made in seperate parts i.e turret and barrel, etc. must be included)
2 - Must include HVA files, If applicable, turret and barrel voxels and HVA's, and offset must also be included.
3 - All Entries must be submitted by December 23 use the PM (Private message) system to submit voxel to all judges and results will be given on the 25th, the day of Christmas.
4 - There will be Public voting, all entries will be anonymously displayed. However, the Competitors are not allowed to Selfvote!

***Judging will be done by***

1 - Roaches (me) AKA Gamingroach
2 - Team Black
3 - AntiHero

Notes: These rules are agreed upon and final, as such will NOT be subjected to change. In extreme cases rules disputes will be settled by majority vote from the Organizers and Judges.

***Grading system***
maximum score is 100/100 and is divided by 5 scoring subjects below, each worth 20 points
********************
A=80+ ; Voxel is great, I see little or no need for improvements.
B=65+ ; Voxel is very good, more improvements here and there will get you top of the hill.
C=50+ ; Voxel is Average, things can be improved by advices given by the judges to help young voxellers to reach their enlightment stage
D=35+ ; Voxel is below average, Needs lots of improvements, advices will be given.
The Entrant with the Highest score will be declared winner!
********************
20 - Originality - Original or not, all entries will be scored on how original the design is.
20 - Normals/coloration - good useage of Normals and coloring
20 - Competence - Technical stuff, bounds, shape.
20 - Theme - Accuracy/Style being based on whatever inspired like concepts, drawings, etc.
20 - The pie factor - When all is said and done, if it actually looks good or not. Creativity, usability, etc.
********************

So, what are you waiting for? Start your engines and Rock and Roll!

Have any Questions? Feel free to ask. Smile

**Entrants**

1 - raminator
2 - ScorchedEarth
3 - Partyzanpaulzy
4 - Blueguard
5 - MT
6 - Aro
7 - Azkhare
8 - IceDragon200
9 - SDKH
10 - Tartan Bunny
11 - Orac
12 - Azri Apoc
13 - Deformat (Dropped)
14 - Reaperrr
15 - Skinner5000
16 - AreaSZ
17 - Agnic
18 - Icyson55



EDITS: Judges/Entrants added

Last edited by Roaches on Sun Dec 28, 2008 7:30 pm; edited 13 times in total

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Tue Dec 09, 2008 1:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

please give more detail about offsetes >_>

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue Dec 09, 2008 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Only the TurretOffset=FLH is needed (if voxel includes turret and has a offset from the center of the voxel). PrimaryFire/SecondaryFLHs are not needed. Smile

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Tue Dec 09, 2008 2:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeehaw =)

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue Dec 09, 2008 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Siggy anyone? Smile



Code:
[img]http://www.ppmsite.com/forum/files/signature_190.png[/img]




Code:
[img]http://www.ppmsite.com/forum/files/banner_156.png[/img]


Special thanks to Aro for Banner/sig

EDIT: code fix

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Everybody knows a mod that doesn't update every ten seconds is dead.

Last edited by Roaches on Tue Dec 09, 2008 2:26 pm; edited 1 time in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Dec 09, 2008 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's the older banner. #Tongue The newer one is in your first post. I'll make a news post about this soon.

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Tue Dec 09, 2008 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm joining.

(I'm also putting one of those in my sig.)

EDIT: It's not working, I'll resolve that later. I don't have much time right now. I've got to run errands.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Dec 09, 2008 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you get to the point where you absolutely need a judge, I'll be happy judge, though I'd rather be a participant this time around Smile

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Tiberian Odyssey mapping department. Discord
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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue Dec 09, 2008 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your in Blackster. Smile

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Tue Dec 09, 2008 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

TB, I have never seen you when you weren't a judge. #Tongue

For now, cheers.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Dec 09, 2008 2:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have time to judge. Smile

I have a few spotlighted voxels, so I think my experience with voxels is plenty enough, and for now I have time to judge, seeing as I wont be going home for christmas so my off time will be spent right here.

PM Me for more information regarding any questions you have.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue Dec 09, 2008 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your in, AntiHero!. I hope you don't get busy anytime soon. Smile

@ScorchedEarth: use [img] tags to display the sig.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Dec 09, 2008 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

alright, I guess I'm a judge again #Tongue

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The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Tue Dec 09, 2008 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Humm...

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Anderwin
General


Joined: 16 May 2005

PostPosted: Tue Dec 09, 2008 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's sign was horrible Neutral and ugly. Sorry but is no winter theme on it ^.^

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Dec 09, 2008 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I Wasn't going for a winter look. Lets see if you can make a better banner.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Dec 09, 2008 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, I'm with Aro.. it looks fine. Especially that sexy toxin truck Very Happy

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Tiberian Odyssey mapping department. Discord
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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Tue Dec 09, 2008 3:49 pm    Post subject:   Reply with quote  Mark this post and the followings unread

I think I can make some voxel from the 20th December (and I have few ideas). Till that and after I am pretty busy, but I think I can make something (+ I haven't shown few new voxels ) Twisted Evil
sign me in as entrant Wink

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Dec 09, 2008 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

One advice: make clear rules and don't change them, or else it will be a disaster like the previous one Confused

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue Dec 09, 2008 4:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
One advice: make clear rules and don't change them, or else it will be a disaster like the previous one Confused


Um dude, I didn't make any last minute changes on the rules. Rolling Eyes All what raminatar asked was about the offset FLH rules applies on. And this comp is well timed, as school is over for me till spring starts. I know what I'm doing and it won't be rushed like last TW/KW themed competition.

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Everybody knows a mod that doesn't update every ten seconds is dead.

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Tue Dec 09, 2008 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm in.

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Skinner5000
Soldier


Joined: 02 Nov 2008

PostPosted: Tue Dec 09, 2008 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I want to enter, but the problem is I dont know what to do?
Tipps?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Dec 09, 2008 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I might be in, depends if I feel like entering to be honest, last time I said I would and didn't, but that's because of the KW theme, although getting spamberium wars free might have improved my view of it...

Anyways, maybe yes, maybe not. I only break up on the 19th... Sad

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Tue Dec 09, 2008 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sounds good, I'll enter Smile
Finally a chance to show mah 3d...

$_$ wrote:
I want to enter, but the problem is I dont know what to do?
Tipps?


You could manually make it in teh editor,
or do the easier, higher-quality way of making it in 3d
(3DS2VXL FTW!) and some edits in voxel editor.

I'd recommend to you to learn 3d.
Personally, even my amateur 3d tanks,
when converted and edited,
are better voxels than I've ever could've done manually...

your NewGuy, right?

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue Dec 09, 2008 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Lt Albrecht: This competition has no theme restrictions so feel free to make whatever you want. Originality is what I'm aiming for as you are allowed to make whatever you want, anything from your favorite game/shows to whatever good ideas that you're dreaming of. Wink

Your choice if you want to join or not.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Dec 09, 2008 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I will try and make a better banner tonight. Smile

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Dec 09, 2008 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

What exactly is wrong with the banner I made? Confused

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Skinner5000
Soldier


Joined: 02 Nov 2008

PostPosted: Tue Dec 09, 2008 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

MT wrote:

$_$ wrote:
I want to enter, but the problem is I dont know what to do?
Tipps?


You could manually make it in teh editor,
or do the easier, higher-quality way of making it in 3d
(3DS2VXL FTW!) and some edits in voxel editor.

I'd recommend to you to learn 3d.
Personally, even my amateur 3d tanks,
when converted and edited,
are better voxels than I've ever could've done manually...

hello
Well, I know how to make a voxel. I prefer to make them manualy in VXSL. 3D take to long to learn.
I was asking what tank I should do, like a concept tipp.

MT wrote:
your NewGuy, right?

and you are santa claus?

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue Dec 09, 2008 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Protip: Use your imagination Wink

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Tue Dec 09, 2008 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is for anygame right?

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Tue Dec 09, 2008 10:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

$_$ wrote:
hello
Well, I know how to make a voxel. I prefer to make them manualy in VXSL.
3D take to long to learn.

Yes, but manually doing voxels is even longer Neutral

Quote:
I was asking what tank I should do, like a concept tipp.


If you don't have any ideas, you could always get blueprints and make it like a real one.
Quote:

MT wrote:
your NewGuy, right?

and you are santa claus?

I wonder, what are the rules on this... Oh well, it seemed unjust anyways Wink

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Azkhare
Grenadier


Joined: 24 Jan 2008

PostPosted: Tue Dec 09, 2008 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm in! if you don't mind, of course. I'm not as skilled as most of any of the other voxellers that are in, but I have some good concepts.

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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Wed Dec 10, 2008 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

I guess I'll join too.
I did have a couple concepts put down and I was planning on doing voxeling for the rest of december anyways.
We can send in the voxels before the 23rd right?

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Dec 10, 2008 12:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
What exactly is wrong with the banner I made? Confused


needs more wintery-ness. Smile

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Wed Dec 10, 2008 1:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Biohazard wrote:
This is for anygame right?


Red Alert 2: Yuri's Revenge

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Quote:
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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Wed Dec 10, 2008 2:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Darn Uuuuuuuuu.
I only have RA2 I guess it will have to do then.(sign)

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I'm very inactive here at PPM...
Got other things doing....

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Dec 10, 2008 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

AntiHero wrote:
Aro wrote:
What exactly is wrong with the banner I made? Confused


needs more wintery-ness. Smile


If you say so Mr. Moosey. Smile Though I still like the one I made. Sad

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Dec 10, 2008 3:47 am    Post subject: Reply with quote  Mark this post and the followings unread

I think it should be for any game, not just RA2. TS as well, seeing as I personally prefer to make TS over RA2 voxels... that and I don't have RA2 installed on this laptop, nor will I so I have to use it in TS anywho. Smile

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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Wed Dec 10, 2008 3:50 am    Post subject: Reply with quote  Mark this post and the followings unread

It should be for TS as well, I don't like how RA2 messes with the normals of voxels it hurts my eyes.

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I'm very inactive here at PPM...
Got other things doing....

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Wed Dec 10, 2008 4:15 am    Post subject: Reply with quote  Mark this post and the followings unread

AntiHero wrote:
I think it should be for any game, not just RA2. TS as well, seeing as I personally prefer to make TS over RA2 voxels... that and I don't have RA2 installed on this laptop, nor will I so I have to use it in TS anywho. Smile


I'm more used to reviewing voxels made for RA2 than TS (no longer is a TS voxeller since RA2 was out).
We'll wait for Team Black response to this so we all can make an agreement and set up some new rules if we are going to make it apply to both games, that way we don't have problems and confusion to deal with in the end.

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SDKH
AA Infantry


Joined: 22 Sep 2008
Location: Auckland, NZL

PostPosted: Wed Dec 10, 2008 4:39 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll definitely have to set some time aside for this comp, Should be a good one.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Dec 10, 2008 4:59 am    Post subject: Reply with quote  Mark this post and the followings unread

hmm
"texturing" should be in the normals/coloring category.
I know some people like to paint their voxels in solid colors, and just let the normals do the shading, though this really doesn't look as good as a variety of shades and colors, which bring out the voxel's surface and details.

Also, I agree it should be for both TS as well as RA2. After all, voxels for both games are still very useful to PPM modders.
It would be helpful if the authors made known whether their voxel is intended for TS, RA2, or either.

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Tartan Bunny
Flamethrower


Joined: 11 Feb 2007
Location: Australia

PostPosted: Wed Dec 10, 2008 7:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Do we have to say we're doing in or can we just submit a voxel?
Btw I am in.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Dec 10, 2008 8:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm...
Good set of judges.
Nice rules.
No coding required.

I'm in, and this time I'm actually going to finish.

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Wed Dec 10, 2008 12:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

guys i'm in Wink

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Dec 10, 2008 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

And so am I. Wink

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Wed Dec 10, 2008 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll also enter.

Luckily I was just working at an voxel #Tongue

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Wed Dec 10, 2008 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tartan Bunny wrote:
Do we have to say we're doing in or can we just submit a voxel?
Btw I am in.


You can just submit your voxel. However, you can dropout anytime if you have personal problems to take care of, etc.

To all: Also guys, try your best on this one, take your time to make somthing Big and Epic Very Happy we want this competition to be fierce as possible. Smile

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed Dec 10, 2008 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome contest though, I already got several units to choose from for submitting...

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Wed Dec 10, 2008 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was working on one for my mod that I planned to release. It's almost done too.

Then I decided not to use it for this competition because that would give me an unfair advantage over everyone. I started something new from scratch.

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