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www.cncmods.net is back & new version of my bin tool
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jonwil
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Joined: 24 Jul 2005

PostPosted: Sun Nov 16, 2008 11:46 am    Post subject:  www.cncmods.net is back & new version of my bin tool
Subject description: It does audio now too
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Firstly, to let everyone know, my site at www.cncmods.net is back up. Sorry for the downtime, the motherboard on the server it was hosted on died.
Secondly, I have uploaded a new version of my tools to the site. You can now extract audio. (the list displayed will also show w3dcontainers as well as textures and audio but you can ignore those for now as I havent written the w3x rendering code yet)

How to use it to extract audio:
1.Open a .big file in my bigextract program as follows: (english version, other languages may have other .big files that contain audio)
Tiberium Wars
Core\1.0\GlobalStream.big
Core\1.5\Patch5.big
EnglishAudio\1.0\EnglishAudio.big
EnglishAudio\1.5\Patch5.big
Kane's Wrath
Core\1.0\GlobalStream.big
Core\1.1\Patch1.big
EnglishAudio\1.0\EnglishAudio.big
EnglishAudio\1.1\Patch1.big
Red Alert 3
Data\English.big
2.Create a folder somewhere
3.Use the "extract all" option and extract the desired .big file to the folder you created
4.Open the .manfest file you just extracted as follows: (again, this may differ if you extract from another language version of the game)
Tiberium Wars
data\global_common.manifest
data\global_common_5.manifest
data\global_english.manifest
data\global_english_5.manifest
Kane's Wrath
data\global_common.manifest
data\global_common_1.manifest
data\global_english.manifest
data\global_english_1.manifest
Red Alert 3
data\audio.manifest
5.You should see a list which will show a bunch of items labeled "AudioFile"
6.Select one and press "file-save". If it does nothing, the audio file is in a format we cannot yet decode (i.e. music). If it displays a save-as dialog box, puck a location to save and it will save a .wav file
7.Repeat step 6 for more audio files until you get all the files you want.

I have tested this and can confirm it works for all the manifest files listed above (from KW, TW and RA3) for a random selection of sound effects picked from the games (it definatly works for audio from the new RA3)
Should anyone find a sound effect that makes it crash or that doesn't extract properly, please let me know and I will fix it as soon as possible.

I am doing my best to find out how the EALayer3 codec (used for the music) works so that I can add support for it into my tool.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Nov 16, 2008 11:48 am    Post subject: Reply with quote  Mark this post and the followings unread

You mean you can extract voices/sound effects from TW now? Ownage! Very Happy

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jonwil
Rocket Infantry


Joined: 24 Jul 2005

PostPosted: Sun Nov 16, 2008 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can extract from Tiberium Wars, Kane's Wrath and also RA3.

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guogyc
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PostPosted: Sun Nov 16, 2008 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

where is it?I can not find it.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Nov 16, 2008 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

It are the SDK extras Wink

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Team Black
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Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Nov 17, 2008 7:20 am    Post subject: Reply with quote  Mark this post and the followings unread

When I get C&C3, I'm going to try and replace its soundtracks with the ones in Universe at War.

GDI - Novus
Scrin - Masari
Nod - Heirarchy

Perhaps not totally fitting, though it'll be far better than the music it has..
Thanks for making this jonwil!

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Nov 17, 2008 10:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Brilliant Jonwil!

So what was the main problem with working on the audio streams?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Nov 17, 2008 11:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
When I get C&C3, I'm going to try and replace its soundtracks with the ones in Universe at War.

GDI - Novus
Scrin - Masari
Nod - Heirarchy

Perhaps not totally fitting, though it'll be far better than the music it has..
Thanks for making this jonwil!

I think it's quite impossible, but if you find a way, please do tell Wink I really like the idea!

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Mighty BOB!
AA Infantry


Joined: 05 Oct 2005
Location: USA

PostPosted: Tue Nov 18, 2008 12:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Hyper wrote:
Brilliant Jonwil!

So what was the main problem with working on the audio streams?


Well he's gotten unit sounds and other sounds working, but the problem with music is the compression/encoding method EA uses. The EALayer3 codec doesn't really have open support.

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jonwil
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Joined: 24 Jul 2005

PostPosted: Tue Nov 18, 2008 10:19 am    Post subject: Reply with quote  Mark this post and the followings unread

The problem is that the game uses EA XAS ADPCM for voices/sound effects/etc and EALayer3 (related to but not the same as MP3). The EA XAS ADPCM is no problems but the problem with the EALayer3 codec is that no usable code exists to decode it at this point.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Nov 18, 2008 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Really? No open source library one it? Shame...

Also, the program crashes when i hit extract, after about 2 seconds to so...

EDIT: Sorry, using the wrong tool #Tongue

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Tue Nov 18, 2008 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

EDIT: never mind Wink

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