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Nod Buildings
Moderators: Gangster
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
 Nod Buildings

Brotherhood of Nod. Buildings.


Nod Construction Yard


Nod Power Plant



Nod Advanced Power Plant



Nod Tiberium Refinery



Nod Tiberium Silo



Hand of Nod


Nod War Factory


Nod Radar


Nod EMP Cannon


Nod Laser Turret


Nod Missle Silo

...
PostPosted: Fri Jun 06, 2008 9:38 pm
Last edited by Gangster on Sun Jan 10, 2010 11:24 am; edited 8 times in total

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CCHyper
Defense Minister


Joined: 07 Apr 2005
Location: England
Surprised

Madness, Gangster, this is why i love you so much Very Happy
PostPosted: Fri Jun 06, 2008 10:05 pm

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Machine
Commander


Joined: 01 Feb 2007
Location: Instrumental Analysis Laboratory Occupation: Lab rat
Soooo sexy; great remakes Wink.
PostPosted: Fri Jun 06, 2008 10:28 pm

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Rise of Omnius ModDB profile

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Destiny
President


Joined: 02 May 2006
Location: Singapore
Ohoh! I like the Adv. PP very much. Put this into vanilla TS! #Tongue
PostPosted: Sat Jun 07, 2008 12:58 am

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, UK
Gangster puts EA and Westwood to shame.
PostPosted: Sat Jun 07, 2008 6:19 am

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Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP

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Crimsonum
President


Joined: 14 Jul 2005
Location: Arcanum
Hot damn. Please remake all TS buildings, and make a quick mod for TS ^_^
PostPosted: Sat Jun 07, 2008 8:06 am

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands
Woot! Me likey Approved
PostPosted: Sat Jun 07, 2008 9:48 am

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten
thatīs some pretty-titty work there =)
PostPosted: Sat Jun 07, 2008 3:00 pm

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if ^ does not work click here

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Suiseiseki
Commander


Joined: 06 Oct 2003

ztyping lovely, them.
PostPosted: Sat Jun 07, 2008 3:57 pm

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
Ouch... this is a YR +patches mod. What TS mod you are talking about? #Tongue



BTW.. i am looking for voxeler. if some one want to give a try - PM me ^_^
PostPosted: Sat Jun 07, 2008 6:54 pm

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Suiseiseki
Commander


Joined: 06 Oct 2003

Gangster wrote:
Ouch... this is a YR +patches mod. What TS mod you are talking about? #Tongue



BTW.. i am looking for voxeler. if some one want to give a try - PM me ^_^


I love that, I remember long ago trying to recreate it and finding it a bitch.
PostPosted: Sat Jun 07, 2008 7:10 pm

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, UK
Quote:
Gangster puts EA and Westwood to shame.


You're one Talented guy.
PostPosted: Sat Jun 07, 2008 7:12 pm

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Tiberian Sun: UMP

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EVA-251
Commander


Joined: 20 Feb 2005
Location: Poyo poyo!
Good stuff, I love it. (even tho I didn't really care for TS style)
PostPosted: Sat Jun 07, 2008 7:24 pm

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Star Strike 0.7x Transitional Beta in progress...
See the Forums for more info.

Looking for beta testers.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria
If I'm not wrong, these are all DonutArnold's models, no?

Still, your combined work is amazing.
PostPosted: Sat Jun 07, 2008 8:33 pm

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
Gosho... indeed some of Nod models have been originaly done by Donut and refined later by me: Power Plant, Tiberium Silo.... and others that will be shown here later:P

Suiseiseki Actually yes. That was not easy.. but this is not a hardes building Sad i am worrying about Tech Centre
PostPosted: Sat Jun 07, 2008 9:05 pm
Last edited by Gangster on Sat Jun 07, 2008 9:14 pm; edited 1 time in total

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CalChillin
Cyborg Firebomber


Joined: 23 Oct 2007
Location: Birmingham Posts: $ 1 000 000 000
execent i wish i had that skill

i'll definitely be downloading this mod when its out Very Happy
PostPosted: Sat Jun 07, 2008 9:10 pm

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The Evil Power Of the Shelby Mustang GT500Kr
Metal Gear Online it old and it's still the bomb
GTA SA Modding love the power of it BEAST :p
The best of the best with modding has to be
C&C TS/FS and C&C RA2/YR

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OmegaBolt
General


Joined: 21 Mar 2005
Location: York, England
*waits for Temple*
PostPosted: Sun Jun 08, 2008 12:08 am

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DeathMummy
Rocket Infantry


Joined: 07 Apr 2007
Location: Turn Around.
He had me fooled...i thought this was TS mod!!
Utterly brilliant!
(Show's i havn't seen any of this stuff yet #Tongue)
PostPosted: Sun Jun 08, 2008 5:22 pm

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CalChillin
Cyborg Firebomber


Joined: 23 Oct 2007
Location: Birmingham Posts: $ 1 000 000 000
Quote:
*waits for Temple*


Can't wait
PostPosted: Sun Jun 08, 2008 5:33 pm

_________________
The Evil Power Of the Shelby Mustang GT500Kr
Metal Gear Online it old and it's still the bomb
GTA SA Modding love the power of it BEAST :p
The best of the best with modding has to be
C&C TS/FS and C&C RA2/YR

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
And while i am working on temple of Nod. Let me show stuff we have already done.



ah, yes, almost forgot.. about showing models itself.. i'll upload few for reseach soon
PostPosted: Thu Jun 12, 2008 9:18 pm

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Suiseiseki
Commander


Joined: 06 Oct 2003

pretty shiny, any chance of seeing it rotate?
PostPosted: Thu Jun 12, 2008 9:46 pm

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Destiny
President


Joined: 02 May 2006
Location: Singapore
It must rotate or PPM will be your spectre and haunt you #Tongue
PostPosted: Fri Jun 13, 2008 4:32 am

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SaneDisruption
Scorpion Sniper


Joined: 14 Feb 2007
Location: California, USA
very interested to see who the voxeler will be for this great project, whoever it will be should definately be able to compliment gangster's fantastic buildings with their own fantastic voxels, good luck to you on this mod gangster its all looking quite great
PostPosted: Fri Jun 13, 2008 4:50 am

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
Finaly have found time to put some updates here



PostPosted: Sun Aug 10, 2008 8:53 am

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Lin Kuei Ominae
Defense Minister


Joined: 16 Aug 2006
Location: Germany
as always great work.
though the emp looks a bit less detailed than the other buildings. the red turret part is a bit plain and the cannon quite small imo.
PostPosted: Sun Aug 10, 2008 9:06 am

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X-Mech Calendar/some of my SHPs

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Denton, Texas Military Branch: US Army Unit: UNT ROTC Battalion Posts: Does it matter?
wow man. That's some seriously impressive work.
PostPosted: Sun Aug 10, 2008 9:56 am

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Destiny
President


Joined: 02 May 2006
Location: Singapore
Hmm...

I'm sure:

"The silo doors are closed! This is suicide! *Kaboom*" does not exist? #Tongue

Very impressive work.
PostPosted: Sun Aug 10, 2008 10:05 am

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, UK
Out-standing! Excellent work, though as LKO said, the EMP Cannon seems less detailed than the rest of the structures you've made. Overall, fantastic work. Smile
PostPosted: Sun Aug 10, 2008 2:10 pm

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Crimsonum
President


Joined: 14 Jul 2005
Location: Arcanum
Personally, I think all of the buildings are perfect. Even the EMP.

Gangster, are you going to make one for GDI too, or will you follow the original plan of Nod-only EMP cannon?
PostPosted: Sun Aug 10, 2008 4:48 pm

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
Quote:
Gangster, are you going to make one for GDI too, or will you follow the original plan of Nod-only EMP cannon?


Well..How do you want it to be? And not only EMP. I d like to hear your opinion about Refineries, CYs, light infantry and other stuff.
PostPosted: Sun Aug 10, 2008 5:06 pm

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
Double post. Sorry.

Ahem! Guys!
Most beautiful (too me) Nod building. THE War Factory!
Cheers Donut Very Happy. Good job!


PostPosted: Fri Jan 08, 2010 9:51 pm

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Orac
General


Joined: 11 Jul 2008
Location: New Zealand
They're all pretty sweet. I, personally, love the EMP cannon and HoN, but the WF is great too..
PostPosted: Fri Jan 08, 2010 9:55 pm

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Crimsonum
President


Joined: 14 Jul 2005
Location: Arcanum
The WF is so I ztyping great, I want it to TS immediately!
PostPosted: Fri Jan 08, 2010 10:12 pm

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Vefbl4
General


Joined: 07 Feb 2007
Location: Latvia, Russia
WOW! =))

It's so clean!But you forgot the windows on the top of the door.
PostPosted: Fri Jan 08, 2010 10:16 pm

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
heh dont worry. it looks clean on clear ground but dirty on pavements Smile
PostPosted: Fri Jan 08, 2010 10:23 pm

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OmegaBolt
General


Joined: 21 Mar 2005
Location: York, England
Some awe right there.
PostPosted: Fri Jan 08, 2010 10:37 pm

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
Again WF. Now with windows above doorway, just like on WW consept.

Good or drop?



PostPosted: Sat Jan 09, 2010 12:40 pm

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Vefbl4
General


Joined: 07 Feb 2007
Location: Latvia, Russia
GOOOOOD!!

I just had an idea. How about adding white lines. That way it will look like there are fluorescence lights inside.


dffgd.png
 Description:
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dffgd.png



PostPosted: Sat Jan 09, 2010 1:44 pm

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Crimsonum
President


Joined: 14 Jul 2005
Location: Arcanum
Quote:
That way it will look like there are fluorescence lights inside.


A good idea. Don't forget to make them flicker when the factory is damaged Wink

Though, I'm not sure if the black beneath the girder frame is supposed to be a transparent...I thought it was the colour of the roof... :S

There could also be some rotating lights, like in the side of the Con. Yard, to help people see that they actually are windows and not steel panels #Tongue
PostPosted: Sat Jan 09, 2010 3:53 pm

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
Nah. IMO War Factory is okay as is now.

and..


Another DonutsArnold's creation. This time almost without editing : )


Base defences on line!


PostPosted: Sun Jan 10, 2010 11:23 am

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Vefbl4
General


Joined: 07 Feb 2007
Location: Latvia, Russia
Well,ok. I do thought it would look more alive that way. Sad

New model. Do like.
PostPosted: Sun Jan 10, 2010 11:54 am

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
In game, when there will be alot of blinking, acting stuff besides WF itself, it will looks perfect. Trust me Smile
PostPosted: Sun Jan 10, 2010 12:04 pm

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Vefbl4
General


Joined: 07 Feb 2007
Location: Latvia, Russia
Ok.

Btw, will units be shp or voxel?
PostPosted: Sun Jan 10, 2010 12:07 pm

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
I dont have a sort answer.

I do like voxels because of it simlisity, but i dislike how YR render it comparing to TS.

If i ll release it on YR+Ares platform then definatly voxels. Of corse can't mention that i have had a plans on yours Lost Relic Engine, but i dont know will it be a able to simulate TS logic or will you add a voxels support.
PostPosted: Sun Jan 10, 2010 12:18 pm

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Vefbl4
General


Joined: 07 Feb 2007
Location: Latvia, Russia
Well. TSLR engine shouldnt have voxel support. We thought of making slopes and enable shp units to drive on them properly. But, then there should be like millions of unit facings, on those slopes. Thats tonns of work only on one unit. So slopes will be removed.
PostPosted: Sun Jan 10, 2010 1:37 pm

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Pepzi
Railgun Soldier


Joined: 26 Nov 2004
Location: The Martian Giza
vefbl4 wrote:
So slopes will be removed.


What will be instead? Will rising above cliffs work in a slightly different way?

Like this except that the edges won't look like "a knife cut through"?


PostPosted: Sun Jan 10, 2010 4:04 pm

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OmegaBolt
General


Joined: 21 Mar 2005
Location: York, England
I expect the cliffs will just be flat graphics like TD/RA1 etc.
PostPosted: Sun Jan 10, 2010 4:46 pm

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
Hm. yeah, as people have noticed RAII will not use a voxels or slopes but..
Why you not keep slopes and add voxels? Imagine.. all this kewl grafix above and your code..
WE COULD RULE THE WORLD!!! :O
PostPosted: Sun Jan 10, 2010 5:29 pm

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand
my mod use full shp and i have no problem with slopes. my beta tester [4 people] don't have any problem with it either. Gangster you can try if you want . Smile
PostPosted: Sun Jan 10, 2010 5:36 pm

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only place you can see my work!!

Visit my portfolio here.
www.holyport.krubpom.com

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
yup! i want to try your mod Smile
PostPosted: Sun Jan 10, 2010 5:52 pm

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