Posted: Mon May 19, 2008 9:52 pm Post subject:
Yuri Gates [YR]
I'm releasing this as a public asset from my very old mod that was never finished. Feel free to use these in your mod as they are, or modified. Just remember to give credit to Vinifera7 and tmapm.
Normal and damaged frames are included, as well as a cameo for each facing. Art and Rules entries to use for a basis are also included in a TXT file.
Why is the open/closing animation involve the base of the gate disappearing.... would it not make sense for the lasers to just turn off and thats it. _________________ [url=http://eve.battleclinic.com/killboard/images/signature/cache/elliott_street_amarr_eve_sig.png[/img][/url] QUICK_EDIT
The problem is the gate logic isn't fully supported. The units go underneath the gate instead of over it. Thus, with each gate I had to make sure there was nothing in the middle for the units to pass under. QUICK_EDIT
I didn't ment it as criticism. This particulalr asset is the most usefull of all the things you've posted this fits RA2 the most. Also, it looks great. QUICK_EDIT
Hello. This gates are very good and very creative and probably Yuri Gate is the best of all gates. Shouldn't this be spotlighted? _________________ 46 106.42
pd +2.4
Palladium 1554
3140
12.16
2.2 QUICK_EDIT
The problem is the gate logic isn't fully supported. The units go underneath the gate instead of over it. Thus, with each gate I had to make sure there was nothing in the middle for the units to pass under.
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu Sep 13, 2012 6:37 pm Post subject:
Ever looked at topic dates? _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
And that comment is pretty much worthless as well. You can't really fix the gate overlap problem properly by using ZAdjust or Layer or whatever. Because SpecialZOverlay is broken, the only really viable way to fix it is the one showcased here. _________________ QUICK_EDIT
I guess no.
Graion Dilach, ,,Joined: 06 Sep 2012"
You can't expect more from newcomers.. But interestingly, at least those old topics are alive, people are reading them, according to this. _________________
The Best way to make Gates work properly is either 3 options...
1) Deal with the overlapping issues.
2) Use a 1x3 or 3x1 Gate that actually has all its sections slam down into the ground like in Tiberian Sun. (As using a Side Sliding Gate will definitely cause layering issues)
3) Make the Gates "dissappear" when a unit is passing like Vinifera's. _________________ ~ Excelsior ~ QUICK_EDIT
...
Yeah but I've been modding this game ever since it came out. Just never messed around with gates much as they're pretty but next to useless, so it was first guess at a fix. No need to sick the hounds on me.
And yes, FYI, I know when this thread started, and don't mind commenting on it QUICK_EDIT
I guess no.
Graion Dilach, ,,Joined: 06 Sep 2012"
You can't expect more from newcomers.. But interestingly, at least those old topics are alive, people are reading them, according to this.
Ofcourse you can, almost everybody has eyes and can read. If he had none, he wouldn't be on the forum.
To devil I'd like to say, RTFM. Your join date is not an excuse for reviving 4 year old topics. _________________
Yeah but I've been modding this game ever since it came out.
Yeah yeah, everyone said that.
devil614 wrote:
Just never messed around with gates much as they're pretty but next to useless, so it was first guess at a fix.
Well to be honest, I also never messed with gates, not just because I though they are useless, but rather because I was not interest. But well, also I did not found many usage of them, because I had to waste my time in surrounding base with walls, then make gates. But thez can be useful to prevent stealth tanks and spies infiltrating your base.
But its good to have gates available around for those who might use them. _________________
Hey, RP did not said that, I said that, its my quote. I do not know how the hell did you get his name if you clicked on my post's quote.
It should say: MasterHaosis wrote: not RP wrote. _________________
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