Full change log Here you can also see the credits concerning each version
Here you can find the change logs of every single version of DTA, along with the Credits concerning each version for everything I didn't do myself (or on my own).
Version 1.09:
Added: Multiplayer map "Deceiving Adjacency"
Added: Gunboat (not buildable).
Changed: The GUI (the menus); I made it look more similar to TD's.
Changed: All terrain was remade as real terrain.
Changed: The old 'terrain-structures' were replaced with the new (real) terrain on all maps.
Changed: Made the rocket launcher buildable for Nod again.
Changed: Made the medium tank and heavy tank accelerate (rather than going from motionless to full speed instantly) to improve balancing.
Fixed: The poweroff animation (it used the wrong palette before).
Removed: Multiplayer maps "Kider River" and "Village of the Unfortunate". I didn't think replacing the terrain on "Kider River" was worth the effort and the silly cliffs on "Village of the Unfortunate" were impossible to replicate.
DonutArnold: Made the gunboat and attempted to teach me some 3D modeling in 3ds Max.
Gangster: Made the new desert bridges and half of the new desert rivers.
Lin Kuei Ominae: Taught me how to use 3ds Max to rotate the terrain (with help of a .max file he provided), which allowed me to convert a lot of terrain I would've needed Gangster to for me before (and because he didn't have much free time, DTA 1.09 would probably would have been released quite a while later).
OmegaBolt: Replaced the building terrain with the new (real) terrain on Enemy Lines, Sandy Plagues, Social Divide and Towns of Sudan.
Version 1.08:
Added: Survivor game mode (accessable via the [Survivor] maps).
Survivor maps are only to be played online and can be played either with or without a mobile HQ. When playing with a mobile HQ, you'll lose the game when you lose the mobile HQ and when playing without a mobile HQ, you'll lose the game when you have no units left.
Note: When playing with a mobile HQ, make sure you have Short Game enabled (otherwise the mobile HQ won't have any importance and losing it won't make you lose the game).
Added: The Microwave Tank, Heavy Tank and the V2 as crate goodies.
Added: Marble madness tiles for the map editor.
Added: UDP LAN support (makes TS use UDP instead of IPX, which makes LAN work on Vista).
Added: Multiplayer maps "Social Devide", "A Long Way From Home" and "Pitfall".
Changed: The Nuke warhead now works like the Chemical Missile's. The nuke didn't deal damage properly before and this couldn't be fixed without sacrificing the vertically launched nuke (which I didn't want to do).
Changed: Made the map Green Acres bigger (there was too little build space).
Changed: Removed the rocket launcher from Nod.
Changed: Increased the rocket lancher's weapon range from 7 to 8.25.
Chagned: Increased the artillery's weapon range from 7 to 8.25
Changed: Decreased the Adv. Guard Tower's weapon range from 8.5 to 8.
Changed: Decreased the Obelisk's weapon range from 8.5 to 8.
Changed: Made the AI less intelligent when using the Ion Cannon. (they now slightly outrange the Adv. Guard Tower and Obelisk).
Changed: Made the flamethrower infantry and the chem warrior type immune.
Changed: Replaced all "road buildings" with actual (terrain) roads.
Fixed: The font on the Power and Waypoint sidebar buttons.
Fixed: The Chinook no longer has debris when it's destroyed.
Fixed: The flamethrower infantry now explodes when it's killed,
Fixed: The guard tower can no longer attack air units.
Fixed: The advanced guard tower is now more accurate.
Fixed: Flamethrower infantry and grenadiers now explode, damaging or killing nearby units in the process.
Fixed: On the map Sandy Plagues several cliffs and shores weren't impassable.
Fixed: Multiplayer colors (they match the TD multiplayer colors better now).
Fixed: Several shore and river pieces (extra versions have been made for some as well).
Credits:
Gangster: Converted the building roads to real roads.
Nyerguds: Fixed the font on the Power and Waypoint sidebar buttons.
OmegaBolt:
- Replaced the roads on Kider River, Sandy Plagues and Towns of Sudan.
- Made the map Social Devide.
Scorpio9a: Made the patch which makes TS use UDP instead of IPX for LAN. This makes LAN work on Vista and makes TS work with Hamachi without the whole workaround which was required with IPX. I modified his wsock32.dll file to work with DTA (with help from Nyerguds).
Version 1.07:
Added: Multiplayer map "Towns of Sudan".
Added: Multiplayer map "Sandy Plagues".
Fixed: Problem which caused certain shores and rivers to not appear.
Fixed: Multiplayer colors changed so they match the ones in TD.
Fixed: Global unit speed has been reduced to 0.875.
Fixed: Turned dinos into infantry again (they no longer work as vehicles because of the hack that was done to get 32 facings to work).
Fixed: Restored the original size of all structures (the height of all structures was stretched to 120% before).
Credits:
Warlord: Made the multiplayer maps Towns of Sudan and Sandy Plagues.
Version 1.06:
Added: Smoke will appear after big fires or when buildings are destroyed.
Added: Multiplayer map "Enemy Lines".
Added: Most Red Alert mouse cursors.
Fixed: Replaced TS speeches "Alliance formed", "Alliance broken" and "Our ally is under attack" with a blank sound.
Fixed: Prerequisites of the Rocket Launcher (Nod was unable to build the rocket launcher because of this).
Fixed: Postion of the turret on the Hum-vee and Nod Buggy.
Fixed: The Nuke now damages really everything within the blast radius (so what does or doesn't harmed get is no longer random). The blast radius had to be made much smaller to maintain balance however.
Fixed: Rocket and cannon weapons can no longer leave scorch marks or burn infantry.
Credits:
Nyerguds: converted the RA mouse to SHP format (allowing me to use the cursors for DTA).
Added: Dead bodies will now remain for a while after killing an infantry.
Added: Exploding animation for infantry.
Added: Splashes (when projectiles hit the water).
Fixed: All vehicles now have 32 facings instead of 8.
Fixed: FiringFLHs on the Light tank, Rocket Launcher and Artillery.
Fixed: Increased the amount of damage tiberium deals to infantry.
Fixed: You'll now hear the TD EVA voice when you capture, disable or re-enable a building instead of the TS one.
Fixed: All explosions now have sounds.
Fixed: Certain weapons can now set trees on fire.
Fixed: The commando can no longer kill multiple infantry in one shot.
Fixed: The artillery is now more accurate.
Fixed: The grenadier no longer throws its grenades in a high arc, it's slightly less accurate and it's no longer guaranteed that it'll kill an infantry with one or two grenades (it can range from 2 to 6 now).
Fixed: The turret of the Gun Turret now has a damaged image.
Fixed: Fire FLH of the Gun Turret.
Fixed: The damage state of the Silo now works properly.
Credits:
TSHyper: Gave the HEX bytes to change in the executable to get 32 facings to work.
Nyerguds: Made the "Building captured", "Building online" and "Building offline" speeches.
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