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HyperPatch Announcement
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Dec 07, 2007 2:02 pm    Post subject:   HyperPatch Announcement
Subject description: My attempt at a TS Patch...
Reply with quote

Hello fellow TS modders #Tongue

A week ago i started a TS of Patch my own, HyperPatch, with the help of the awesome pd, who works on RP(2) if you dont know Wink

My main goal is to learn the ASM language, and along the way, use it to fix or add new features into the TS Engine, aswell as remove some hardcode things.

At this moment, it includes these things...

Current features:
* Debug Output : You should know this from RockPatch. activated by running the game with the -DEBUG argument.
* AllowHiResMode : Is now always on.
* WWLogo Skip : Activated by running the game with the -NOLOGO argument.
* AI : The AI will now choose between GDI, Nod, 3rd and 4th when picking a side, rather than just GDI and Nod.

Future goals:
* Re enabling the removed -CD argument.
* 3rd and 4th side support. This includes BaseUnit and the others.
* 100 Unit bug limit to 200.
* 5 New armors.
* More Skirmish colours and better control over them.

Also, HP might be using Expand02.mix, and if it comes to it, ECache02.mix for any priority files needed for the patch. This is subject to change

And many, many more, but it could take a long while Wink

Im open to any suggestions or ideas that i could do, as i could be forgetting a lot of things (i just randomly search though the EXE until i find something i recognize #Tongue)

I will only take suggestions from who i know have knowledge of the game. Random and stupid requests will be ignored.

Last edited by CCHyper on Sun Dec 09, 2007 5:00 pm; edited 5 times in total

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri Dec 07, 2007 2:54 pm    Post subject: Reply with quote

Good luck, you'll need it.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Fri Dec 07, 2007 3:21 pm    Post subject: Reply with quote

Sweet. glad to see an alternative to ETS.

Well. best get some proper format in getting requests cause im sure tons will be pouring in.

Starting here. #Tongue

Ickus' wild suggestions. wrote:


Useful RA2/YR features.
-'nuff said. Wink

Visceriod logic customizable.
-ie pretty much like makeinf...

New tiberiums types.
-allow for new custom "tiberium" sets.
--applies for terrain sets. (trees as a resource)

Blossom Tree Logic.
-Trees mutate near tiberium. ex.
[Tree01]
Mutates=yes
Mutant=TIBTREE01
MutateAnim=SPLIT00

Evolution.
"Upgrade" logic.Inf->unit->plane? unless loco's are restricted. o__o?
via veteran logic, deploy and also can override visceriod spawning?
[Doggy]
Mutates=yes
Mutant=FIEND
EliteImage=ZILLA
VeteranImage=TIBREX.


Separate harvester types. i

e. (vinifera only or riparius only)

Flat=yes?
animations are drawn below units.
ie corpses don't 'animate' above active units etc.

New Corpse logic.
unit dies and spawns terrain/overly object that takes a foundation.. it can be temporary and it can be used for harvesting. or also damage units and generate particles or spread tiberium. also support squished units.

[Doggy]
RoadKill=SKINNY_PUPPY
Corpses=DED_DOG1,DED_DOG2.,
EliteCorpse=GAS_DOG1,GAS_DOG2

[DED_DOG1]
Foundation=1x1
Passible=yes
Harvestable=yes
Value=45

[GAS_DOG1]
SpawnParticle=CorpseGas
SpawnTiberium=yes
TiberiumToSpawn=01
Radius=0.5
Foundation=1x1
Passible=no
Harvestable=no
Value=0

Unit Foundations.
Support for units bigger than 1x1. and height=#>1

Far Out Suggestions.;Weird stuff I know.


Hate Sponge Logic.

Unit takes damage it will upgrade, heal. via damage. etc.

LoveWH
Special case warhead that damages hate sponge. can also heal?

Lighting
I know this is pushing it. since lighting is pretty slow and can lag up the game. but is it possible to refine this feature, maybe attach light/shadows to units, similar to Diablo2. Useful maybe get headlights or something that darkens up the map..

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Fri Dec 07, 2007 3:40 pm    Post subject: Reply with quote

Wow, impressive as always, good luck on it man.
Also be sure that I will help you testing it (I mean during RO development), as I will gladly use it.
And if you get the new armors working, then you're God Wink.
Also is Creagor going to help you?

EDIT: Be sure to look into the hardcoded number of maximum buildup frames as I suggested in RO's staff forum #Tongue.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Fri Dec 07, 2007 4:02 pm    Post subject: Reply with quote

Good Luck. On a side note, Luke. When you sent me this over MSN, it said that I needed to insert my TS CD, when sadly, i'm relying on No CD Crack's. Hmm, resolveable problem?
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Dec 07, 2007 4:07 pm    Post subject: Reply with quote

DCoder wrote:
Good luck, you'll need it.


Thanks, but why? I understand i will never get to the level of pd or VK, but im doing this because i enjoy it.


Ickus wrote:
Sweet. glad to see an alternative to ETS.

Well. best get some proper format in getting requests cause im sure tons will be pouring in.

Starting here. #Tongue

Ickus' wild suggestions. wrote:


Useful RA2/YR features.
-'nuff said. Wink

Visceriod logic customizable.
-ie pretty much like makeinf...

New tiberiums types.
-allow for new custom "tiberium" sets.
--applies for terrain sets. (trees as a resource)

Blossom Tree Logic.
-Trees mutate near tiberium. ex.
[Tree01]
Mutates=yes
Mutant=TIBTREE01
MutateAnim=SPLIT00

Evolution.
"Upgrade" logic.Inf->unit->plane? unless loco's are restricted. o__o?
via veteran logic, deploy and also can override visceriod spawning?
[Doggy]
Mutates=yes
Mutant=FIEND
EliteImage=ZILLA
VeteranImage=TIBREX.


Separate harvester types. i

e. (vinifera only or riparius only)

Flat=yes?
animations are drawn below units.
ie corpses don't 'animate' above active units etc.

New Corpse logic.
unit dies and spawns terrain/overly object that takes a foundation.. it can be temporary and it can be used for harvesting. or also damage units and generate particles or spread tiberium. also support squished units.

[Doggy]
RoadKill=SKINNY_PUPPY
Corpses=DED_DOG1,DED_DOG2.,
EliteCorpse=GAS_DOG1,GAS_DOG2

[DED_DOG1]
Foundation=1x1
Passible=yes
Harvestable=yes
Value=45

[GAS_DOG1]
SpawnParticle=CorpseGas
SpawnTiberium=yes
TiberiumToSpawn=01
Radius=0.5
Foundation=1x1
Passible=no
Harvestable=no
Value=0

Unit Foundations.
Support for units bigger than 1x1. and height=#>1

Far Out Suggestions.;Weird stuff I know.


Hate Sponge Logic.

Unit takes damage it will upgrade, heal. via damage. etc.

LoveWH
Special case warhead that damages hate sponge. can also heal?

Lighting
I know this is pushing it. since lighting is pretty slow and can lag up the game. but is it possible to refine this feature, maybe attach light/shadows to units, similar to Diablo2. Useful maybe get headlights or something that darkens up the map..


Thanks, and you got a pretty big list there eh?

Of course, these things are possible future goals, if i get to that point.

Added note of New Tiberiums, thats pretty much possible, i could most probibly add that today, but the one thing i wanted to add to it was a OverlayID= key, so you could set where your 12 tiberium overlays are in the list. The game is hardcoded to use a certain number in the list for the Tiberiums. But its on my agenda Wink

Pretty much, of what you said i will not be able to do for while.

Machine wrote:
Wow, impressive as always, good luck on it man.
Also be sure that I will help you testing it (I mean during RO development), as I will gladly use it.
And if you get the new armors working, then you're God Wink.
BTW I don't see AA combat or new superweapons; it's not that I care too much about them, just asking as they seem easier than adding new armors.
And finally is Creagor going to help you?


Thanks Machine, and i hope to get Armors working too. I had a small chat with pd about it last night, i tried hooking up a longer Verses= key but it gave errors. So it seems i will have to find another way to handle new armors.

The reason AACombat and New Super weapons is not on the list is because im not copying code from ETS or basing code on ETS that i dont understand yet, there would be no point. But once i do understand it, you can be sure they will be added Wink

Creagor was in plan to help me out with this, but it took some time for me to start up. Also Creagor does not have much time on hes hands and needs to concentrate on hes school work. But maybe in the future Smile


Aro wrote:
Good Luck. On a side note, Luke. When you sent me this over MSN, it said that I needed to insert my TS CD, when sadly, i'm relying on No CD Crack's. Hmm, resolvable problem?


Thanks dude, and that would be because its its a normal TS 2.03 EXE, and not applied with a No-CD crack. I dont condone them to be used, but its possible -TFD could be used by non TFD owners to allow the game to run without the need of a CD, using the inbuilt function in TS Wink

EDIT: On a side note, i have updated to first post about HP using Expand00.mix and/or ECache00.mix for any future needs.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri Dec 07, 2007 4:21 pm    Post subject: Reply with quote

TSHyper wrote:
Thanks, but why?

Ickus wrote:
Wall of text
That's why. And that's just the beginning. Besides, it's not like assembler is a walk in the park even without endless suggestions...
TSHyper wrote:
I understand i will never get to the level of pd or VK, but im doing this because i enjoy it.
What makes you think you won't get to that level? Like an old adage says, it's practice that makes perfect, and I imagine you will get plenty of that. You might burn out or lose interest before you get that far, but there's no need to artificially limit yourself this way. (Though, to be fair, only knowing assembler will not be enough, you will need to familiarise yourself with WinAPI and higher-level programming joys such as virtual functions, COM+, and such.)
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Dec 07, 2007 4:25 pm    Post subject: Reply with quote

I have seen what comes with RockPatch, and its aftermath, and really, if it comes to it, ill start ignoring it and just talk to people know over MSN that will give good suggestions. But im fine with replying to messages.

Correct, thats why i think i will never get to that level. but im happy with something basic, im happy if i can get away with a nice little patch i can put to my name and say "i did that".

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pd
Laser Commando


Joined: 19 Jun 2005
Location: Ore field

PostPosted: Fri Dec 07, 2007 4:27 pm    Post subject: Reply with quote

TSHyper wrote:
I understand i will never get to the level of pd or VK, but im doing this because i enjoy it.

I agree with DCoder here.

I've never told you personally, but the progress you're making is impressive and I can compare them to mine at the beginning (sure, the situations were different, but still).
Remember it took me almost 3 years to get to the level I am at now, you're at it for like... 3 days? Well, at active coding, that is.

The practice makes you better, you can't blame yourself for getting lost over and over at this state.
Good luck from me as well, prepare for a request flood and a lot of pressure though Very Happy
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Dec 07, 2007 4:38 pm    Post subject: Reply with quote

Of course, i understand that the advanced things you can only learn from a programming language like C++ will hold me back, and i dont have the experience of pd or VK. So it would hold me back from a wide array of things.

And thanks pd, means a lot Wink

Im not really blaming myself, but it does get me down when i keep making mistakes that you have told me how to correct time and time again #Tongue

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Fri Dec 07, 2007 5:15 pm    Post subject: Reply with quote

aye. sorry for the text flood. Laughing

I just wanted to throw out there what most, "kinda" people would do. like RA2 stuff and then some. plus etc.
but definately get some formulated a sane way for handling requests, etc.

I know its by no means easy. and you have the ultimate say. One vision, one purpose. #Tongue

definately good luck.
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Dec 07, 2007 5:30 pm    Post subject: Reply with quote

Its fine. I know you, Ickus, are not a random guy who's been around for 2 days, i have time to reply to your posts if you get what i mean Wink

Same goes for other people.

Thanks too Very Happy

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Dec 07, 2007 5:54 pm    Post subject: Reply with quote

Hey Luke, lets learn ASM together... Very Happy i am serios actually.
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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Fri Dec 07, 2007 9:58 pm    Post subject: Reply with quote

I wish you luck, and a cup of coffee Wink Just do me one thing, ok? backups atleast once a week Razz TO bad to loos all your work over a small HD crash Very Happy
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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sat Dec 08, 2007 1:16 pm    Post subject: Reply with quote

Dude if you do this and document the tags.

I will gladly support you with my old mod TS:DOTL.

It needs the 3rd side fix.
Please add the side03.mix, I need that other than that as soon as this is done, I'll get to work on the patch for my mod and add you to the credits.
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Dec 08, 2007 3:00 pm    Post subject: Reply with quote

Did you read the first post? It said i plan to hopefully have 3rd and 4th sides Wink

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sat Dec 08, 2007 3:03 pm    Post subject: Reply with quote

TSHyper wrote:
Did you read the first post? It said i plan to hopefully have 3rd and 4th sides Wink


indeed i did.
And you did say hopefully i assumed that you would try it ,and if you did you have my full support.
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Blade
Laser Commando


Joined: 23 Dec 2003

PostPosted: Sat Dec 08, 2007 3:21 pm    Post subject: Reply with quote

Why expand00.mix, surely you should use expand02.mix so it overwrites the FS mix file. Otherwise you may end up having your additions overriden by FS.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Dec 08, 2007 3:46 pm    Post subject: Reply with quote

Things like the new loading screens, 3rd and 4th side PCX logos, and the sidebar graphics too be found in order for it to work. So if i place them in a lowest ID mix file, the user can easily create a new Expand and it will overwrite them.

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sat Dec 08, 2007 5:36 pm    Post subject: Reply with quote

Im glad to see another patch other than ETS, i can't wait to see how this turns out. Wink
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Dec 08, 2007 5:59 pm    Post subject: Reply with quote

Heh, thanks.

BTW, on the note of that aswell Blade, Expand00 is not used in any mods, thus i can reserve it now xD

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Dec 08, 2007 9:12 pm    Post subject: Reply with quote

All hail TSHyper for creating an alternative to ETS Very Happy Very Happy Very Happy (spits on ETS, again #Tongue)
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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Dec 08, 2007 9:46 pm    Post subject: Reply with quote

Testing, testing, testing, I can't tell you how frustating it is when these patches cause recon, IE online or because not properly testing, e.g. 30 minute games.

Example is NPatch, RockPatch and also strangely TX patches ... seems to cause random errors if users don't have it installed whilst others do, if just playing a non TX mod ...
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BrianPrime
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Joined: 26 Jul 2007

PostPosted: Sat Dec 08, 2007 11:44 pm    Post subject: Reply with quote

What was wrong with ETS? Confused
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Dec 08, 2007 11:50 pm    Post subject: Reply with quote

I didn't say there was, it has not reason for me creating my patch.

But you could argue that why did VK start NPatch, whats wrong with RockPatch?

Its a personal project of mine and i decide to make it public, it was also going to be used in Tiberian Odyssey.

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pd
Laser Commando


Joined: 19 Jun 2005
Location: Ore field

PostPosted: Sat Dec 08, 2007 11:55 pm    Post subject: Reply with quote

See it the market way: concurence -> quality. =D
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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Sun Dec 09, 2007 12:24 am    Post subject: Reply with quote

pd wrote:
See it the market way: concurence -> quality. =D

Exactly.

The next RotD release would eventually have been just another patch to version 2.7, but Bittahs Tiberian Age mod was one of the reasons why I decided that I'll go for a feature-and-improvement-ridden re-release instead Very Happy

Afterall, I want RotD to get/keep/regain (whatever the current situation is) the throne in the best/most popular TS mod categories.

And who knows, maybe HyperPatch will play a role in that, too Wink

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Suiseiseki
Commander


Joined: 06 Oct 2003
Location: Stay gay, pony girl.

PostPosted: Sun Dec 09, 2007 12:52 am    Post subject: Reply with quote

Looking forward to it. Even if I don't actively mod TS I did quite a bit in the past, perhaps the release of this will inspire me to do something with it.
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Dec 09, 2007 12:23 pm    Post subject: Reply with quote

A small request though TSHyper: can you do something about the random WaveClass crashes? It's very frustrating when the game just crashes because of a stupid laser or disruptor firing Rolling Eyes
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Blade
Laser Commando


Joined: 23 Dec 2003

PostPosted: Sun Dec 09, 2007 12:32 pm    Post subject: Reply with quote

TSHyper wrote:
Things like the new loading screens, 3rd and 4th side PCX logos, and the sidebar graphics too be found in order for it to work. So if i place them in a lowest ID mix file, the user can easily create a new Expand and it will overwrite them.


You should still use expand02.mix to ensure any changes you need to make that affect files already part of FS though (which uses expand01.mix IIRC). For example if you needed to change the layout or graphics for any existing load screens or menus. Expand02.mix shouldn't have been used by any modders anyway just on the off chance WW ever used it for a second expansion.

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Creagor
Cyborg Soldier


Joined: 05 Nov 2005
Location: Wales, UK

PostPosted: Sun Dec 09, 2007 2:24 pm    Post subject: Reply with quote

Awesome stuff Hyper, best news I've had for a long while Very Happy

Quote:
Creagor was in plan to help me out with this, but it took some time for me to start up. Also Creagor does not have much time on hes hands and needs to concentrate on hes school work. But maybe in the future

True unfortunately, time is my enemy. But I'd love to contribute something at some point, so yeah, maybe in the future. And hey, at the very least we can have more MSN convo's to chuck idea's at Smile
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Dec 09, 2007 4:19 pm    Post subject: Reply with quote

Dutchygamer wrote:
A small request though TSHyper: can you do something about the random WaveClass crashes? It's very frustrating when the game just crashes because of a stupid laser or disruptor firing Rolling Eyes


I spoke to pd about it, and he bookmarked it for future investigation. Its possible the YR code has been fixed.


Blade wrote:
You should still use expand02.mix to ensure any changes you need to make that affect files already part of FS though (which uses expand01.mix IIRC). For example if you needed to change the layout or graphics for any existing load screens or menus. Expand02.mix shouldn't have been used by any modders anyway just on the off chance WW ever used it for a second expansion.


True, you got me there, but some mods do use Expand02 though...

Perhaps ill just go back to adding a custom mix feature again, it could causes too many problems


Creagor wrote:
Awesome stuff Hyper, best news I've had for a long while Very Happy

True unfortunately, time is my enemy. But I'd love to contribute something at some point, so yeah, maybe in the future. And hey, at the very least we can have more MSN convo's to chuck idea's at Smile


Heh, thanks dude. Yea we gotta get you contributing to the patch, next time your online, ill send you my IDB.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Oct 21, 2008 9:00 pm    Post subject: Reply with quote

Update:

Started full work on the patch again, researching custom harvester unloading types and a few other things. No release date set, it will get done when its done #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Oct 21, 2008 9:05 pm    Post subject: Reply with quote

yay, the master is working again. Very Happy
i hope you get a release version finish soon.
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gufu
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Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Oct 21, 2008 9:39 pm    Post subject: Reply with quote

Oh, yay!
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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Tue Oct 21, 2008 9:41 pm    Post subject: Reply with quote

YES!!!!!!!!!!!!!!!!!!!!!!
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djohe
Cyborg Artillery


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Tue Oct 21, 2008 11:30 pm    Post subject: Reply with quote

Also in my opinion you dont need to fix the WaveClass bug or slowdowns anymore now, it works great with that ddraw.dll now for me

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Tazzy
Vehicle Drone


Joined: 27 Oct 2004
Location: England

PostPosted: Wed Oct 22, 2008 8:43 am    Post subject: Reply with quote

Can i ask something noobish here withiout being flammed at? What is this rock patch, what does it do and or change? and where to download it? (if its for Tib sun)

Over-all your patch sounds nice too hyper Smile

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Wed Oct 22, 2008 9:19 am    Post subject: Reply with quote

Google isn't good enough for you? http://modenc.renegadeprojects.com/RockPatch

Edit: Hyper, once you get off the ground, you're really going to need a way to manage feature requests and such. Do consider getting hosted somewhere you will be able to install things like MediaWiki or Mantis/Bugzilla, before you drown in noise. If need be, I can arrange that at renproj, Ares is using that very successfully, but past experience shows that RA2/YR modders figure out how to use a bugtracker/wishlist properly and stop spamming much faster than TS modders. Odd, that.

Last edited by John Galt on Wed Oct 22, 2008 10:09 am; edited 1 time in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Wed Oct 22, 2008 9:29 am    Post subject: Reply with quote

Oh wow, this is good news indeed. Smile
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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Wed Oct 22, 2008 12:07 pm    Post subject: Reply with quote

Oh yes this is really good news Very Happy.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Oct 22, 2008 1:46 pm    Post subject: Reply with quote

Good news! Good you work on it again Hyper Smile
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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Wed Oct 22, 2008 4:10 pm    Post subject: Reply with quote

My GOODNESS, this is some goodlike goodyness inspired by the good people of GOODTOWN.

This is good to see. Good luck. Damn, this is some good food that I'm eating.
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Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Wed Oct 22, 2008 8:29 pm    Post subject: Reply with quote

Can't wait brah.

Nightfall will use this fo' sho'.

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Somebody Else
Cyborg Soldier


Joined: 05 Mar 2008

PostPosted: Thu Oct 23, 2008 6:28 pm    Post subject: Reply with quote

Excellent Very Happy Can't wait at all. How about an extra forum here? #Tongue
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- Somebody Else

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Thu Oct 23, 2008 6:47 pm    Post subject: Reply with quote

DCoder wrote:
Google isn't good enough for you? http://modenc.renegadeprojects.com/RockPatch

Edit: Hyper, once you get off the ground, you're really going to need a way to manage feature requests and such. Do consider getting hosted somewhere you will be able to install things like MediaWiki or Mantis/Bugzilla, before you drown in noise. If need be, I can arrange that at renproj, Ares is using that very successfully, but past experience shows that RA2/YR modders figure out how to use a bugtracker/wishlist properly and stop spamming much faster than TS modders. Odd, that.


Most old time RA2 modders started off in TS IRC
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Wing Commander,
Phoenix Division

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Thu Oct 23, 2008 7:30 pm    Post subject: Reply with quote

I'll be waiting for this one Wink
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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Thu Oct 23, 2008 7:48 pm    Post subject: Reply with quote

and here i was thinking a noob bumped it >.>

nice to see you working on it again.
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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Thu Oct 23, 2008 7:49 pm    Post subject: Reply with quote

As I was the one you saw in the last post by ...
I'm hoping you don't mean me Confused
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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Thu Oct 23, 2008 10:00 pm    Post subject: Reply with quote

no iv seen you around the forums, you could have replied to the bumper Wink
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