Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Nov 25, 2007 10:04 pm Post subject:
Tip of the day: Make your TS AI choose your new sides.
Subject description: Game hacking for the win!
Hey everyone! Time for a quick tip of the day. If your Tiberian Sun/Firestorm mod has new factions and you wanted AI to play them, as well as the old factions, this tip is for you.
To make it work, you need a hex editor. There are many good and free Hex Editors or programs that work as Hex Editors. Try frhed.
Then, open your Game.exe on it. Go to the address 001DE389. With frhed, you can do that by going to Edit -> Go To -> x001DE389.
The value you see there by default is 01. If you have one new faction, change it to 02. For two factions, change it to 03, for three factions, change it to 04, etc...
Then, save it and play the game and, of course, have fun. Don't forget to code your AI.
This tip is only recommended for Tiberian Sun/Firestorm with the 2.03 patch.
Thanks for PaD for the tip and for TSHyper for revealing it HERE.
Remember that if you patch your game with ETS, you may need to do this operation again, although I can't confirm that the address to be edited will be that one. Happy modding. Last edited by Banshee on Fri Nov 30, 2007 10:35 pm; edited 1 time in total QUICK_EDIT
Okie dokie... Remember, it more than likely needs the new sides to be put after GDI and Nod and before the Neutral and Special sides. Just so you know QUICK_EDIT
i edited game exe and edited the AI file so that the cabal side would make 2 teams. i started the game and ended up with 2 GDI players, 1 Nod player, 1 Cabal player, and me. The GDI and Nod sides began building right as it began (i put a reveal map trigger so that i could see what was going on) but the cabal player just sat with his mcv. so i sent some infantry over to it. (the mcvs all have weapons to force them to deploy) the mcv began to deploy and the game crashed.
any idea why it would crash right when it deployed? (i tried many more times but it kept crashing) _________________ Please, read the signature rules of the forum. QUICK_EDIT
Crash = Internal Error? if so, give except.txt
It's likely that this is missing AI stuff.
By "sides", I think, we mean houses here, not actual sides... common misunderstanding >.<
What this hack does is add the possibility for the new countries to be selected by the random option (which applies to AI).
You can introduce a countries system à la Red Alert using this. QUICK_EDIT
Just like I thought, your AI doesn't have any buildable buildings.
You added stuff to BuildConst=, BuildPower= etc.?
Buildings have AIBasePlanningSide=2, correct ownership and other nifty things like that? A lot to consider when adding a third side. Also, in TS there might be problems due to DoubleOwned not being TripleOwned, heck I dunno, never modded TS xD
But that's not quite the topic here anyway. QUICK_EDIT
Well, i believe the only thing not making them work in ETS is the Speech and BaseUnit. BaseUnit is not a problem if you are using one MCV, but the Speech can be. QUICK_EDIT
I got it to work for NCM. How did you set up your Cabal side's MCV? During my game, the AI deployed the default MCV first, and then built an NCM ConYard from it. (How I don't know) After that it went on to build two or more of every NCM building, and then started building basic Nod structures. (All I saw it build was the power plant and refinery) I may have built more, but by then the other two Nod Ai were hitting it hard with cluster missiles. NCM never built any AI teams, but I think thats my own fault, I think.
I have pics, but its not letting me upload ATM. Keep getting an error.
Triforce _________________ The Cake is a Lie!!!
The Cake is a Lie!!!
The Cake is a Lie!!! QUICK_EDIT
You cannot post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum