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The Screenshot Thread
Moderators: Terror From The Deep Staff, DonutArnold
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Nov 27, 2008 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't get me wrong, these are absolutely brilliant, but If you keep changing the terrain style every month you're never going to get very far.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Thu Nov 27, 2008 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't worry, I make sure this will be the final style. #Tongue

However, there'll be more cliff types in the future...

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Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Thu Nov 27, 2008 9:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

This all looks very nice. That Wind Trap in the second screen is a bit out of place though. I know it's supposed to be a power plant, but it is, in fact, a wind trap. You can't argue with reality. (Well, you can, but that would involve drug/alcohol abuse)

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Thu Nov 27, 2008 9:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

"Wind trap" is actually a tidal generator, but it uses an old concept, so it belongs into a trash bin.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Thu Nov 27, 2008 10:01 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Agreed, this stuff is great, looks better than the old cliff sets Smile. Anyways for a quick offtopic: would you mind moving or pin your cliff tutorial so it won't get lost. I think its good enough since it covers enough steps to get started with terrain design. Smile

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Nov 28, 2008 11:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some more same stuff with some minor detail fixed:



@Roaches: done!

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Nov 28, 2008 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

sweeet

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Fri Nov 28, 2008 11:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome! Absolutely Razz

The only thing a bit odd is where the slope meets the the flat ground (very sharp edge).

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat Nov 29, 2008 12:46 am    Post subject: Reply with quote  Mark this post and the followings unread

More:


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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sat Nov 29, 2008 9:18 am    Post subject: Reply with quote  Mark this post and the followings unread

sweet,reminds me a bit of Comandos.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Nov 29, 2008 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

DonutArnold wrote:
Some more same stuff with some minor detail fixed:



@Roaches: done!

Bright! Can you make it slightly darker so it doesn't kill my eyes even at daytime (don't even talk about nighttime #Tongue)?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Nov 29, 2008 11:18 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm falling in love all over again.

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat Nov 29, 2008 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Bright! Can you make it slightly darker so it doesn't kill my eyes even at daytime (don't even talk about nighttime #Tongue)?

Brightness will be changed in-game and I think that current brightness (daytime) makes those cliffs to be near surface. Anyway, this is just an early (serious) progress, so anything can happen when we get near release...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Nov 29, 2008 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay, I know enough Wink

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Sat Nov 29, 2008 10:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice, has that Sponge-Bob feel though, if you know what I mean.

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Nov 30, 2008 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Booya! #Tongue

Boat dock, day and night versions:




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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Dec 01, 2008 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

That is excellent!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Dec 01, 2008 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

So the dock is probably one big terrain piece?

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Dec 01, 2008 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes. And I'll make a variable amount of different sized docks.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Dec 01, 2008 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

What I said on FS.

Now on PPM...where DOES the light come from? #Tongue Give it some stunted lamp-stands or something... #Tongue

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Dec 05, 2008 4:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

WIP road:


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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri Dec 05, 2008 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks pretty, but the STOP is...weird.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Dec 05, 2008 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

maybe longer?Dunno #Tongue

But looks good. Wink

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sat Dec 06, 2008 1:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Well done Smile

But something about it is bugging me...

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Dec 06, 2008 3:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Make it darker, please.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Dec 06, 2008 3:41 am    Post subject: Reply with quote  Mark this post and the followings unread

What it needs is dirt. The docks need algae and muck, and the roads need wear and tear.
But it's pretty good now, anyways.

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Sat Dec 06, 2008 3:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
What it needs is dirt. The docks need algae and muck, and the roads need wear and tear.
But it's pretty good now, anyways.

I agree with Orac. Smile

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Sat Dec 06, 2008 5:01 am    Post subject: Reply with quote  Mark this post and the followings unread

well, the important thing what makes it as water is reflection. try reflection then that would be far diffrent from herem

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun May 17, 2009 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lulz, wooden barrels... eh, 5 months away (army service) and no updates!? wuts goin' on wit' tis gaem project...?


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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue May 19, 2009 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like it took you like 15. mins.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue May 19, 2009 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey Donut, glad you're back. Shall we get this project back on track (you'll have to wait 'till I finish with my exams first, though)?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue May 19, 2009 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Deformat wrote:
Looks like it took you like 15. mins.


Progress is progress.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue May 19, 2009 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Barrels are barrels.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed May 20, 2009 1:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gufu & Deformat, you know perfectly well they had to made at some point. Better now than later.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed May 20, 2009 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Gufu & Deformat, you know perfectly well they had to made at some point. Better now than later.


More barrels are better. Barrels of fun!

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Thu May 21, 2009 8:59 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm not criticizing Donut,but,I guess any average Joe who has basic knowledge with 3DSmax can do such thing.

I don't say its bad,or its ugly,no,but rather the idea is that its not too impressive...

Yes,its progress,but this kind of progress,well...I dunno,it doesn't look too...progressive.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu May 21, 2009 9:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Of course it doesn't, but should I remind you that Donut is still (was it a month anymore?) spending time in the army.

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri May 22, 2009 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dude, there's still 231 days left, so still going slow progress. :/

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Jul 19, 2009 7:50 am    Post subject: Reply with quote  Mark this post and the followings unread

And 173 days of army service left and here's the WIP lobsterman:


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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Sun Jul 19, 2009 9:01 am    Post subject: Reply with quote  Mark this post and the followings unread

LLLOL,that is serious.

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inzane krazy
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Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sun Jul 19, 2009 12:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

He looks sad #Tongue

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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Sun Jul 19, 2009 1:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still this is good modeling.

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Jul 19, 2009 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

OH MY GOD OH MY GOD 2% ACCURACY FUUUUUCK AND ALMOST NO AP LEFT!

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun Jul 19, 2009 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

crab-people
crap-peoble
crab-people

nice one =)

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Aug 04, 2009 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

PWT Cannon! Surprised


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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Tue Aug 04, 2009 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh wow, you have some nice 3D skills Donut...

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Tue Aug 04, 2009 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Somehow I get the feeling it's made from bricks.

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Aug 18, 2009 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

WIP trucks


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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Aug 21, 2009 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
Somehow I get the feeling it's made from bricks.

WIP bricks.

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Jan 18, 2010 12:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Here's something new. I'll add better textures and more detail later.


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