Giving games hosted on XWIS a unique name for your mod
Open the Game.exe file with a hex editor, search for (ASCII String) "%s's_game" and replace it with anything you like; non-alphabetical/numerical characters aren't allowed with the exception of _ and ' and the length can't be longer than what it originally was or it'll cause errors when players with a long nickname try to host a game. "%s" will be replaced by the nickname of the player that hosts a game with the modified game.exe file.
Posted: Sat Sep 08, 2007 12:43 am Last edited by Bittah Commander on Mon Sep 17, 2007 10:26 am; edited 1 time in total
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CCHyper Defense Minister
Joined: 07 Apr 2005 Location: England
Oh... so you actually posted it then xD
I would recommend you keep %s too, or loads of MyModOwns instead of Hyper_NewMod would suck.
Posted: Sat Sep 08, 2007 2:05 am
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Bittah Commander Commander
Joined: 21 May 2003 Location: The Netherlands
Indeed, though I would put the name of your mod first to make it more noticeable in between the regular games hosted on XWIS ("DTA_%s" -> "DTA_Bittah" for example ).
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