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Dragonis Coves [RA2](2-4Player)
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greive
Medic


Joined: 30 Jan 2007

PostPosted: Fri Jul 27, 2007 7:22 pm    Post subject:  Dragonis Coves [RA2](2-4Player) Reply with quote  Mark this post and the followings unread

This map is an island setting where i've added a couple new units like
the C-130 gunship, Tiger attack chopper, APC, and a gunner ifv
Any feedback related to improvements,flaws,or strong points would be
more than welcomed



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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sat Jul 28, 2007 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

ore needs redistribution and more detail; is need otherwise interesting layout.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jul 29, 2007 9:59 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd be lying if i said: I don't like the look's of this map. Smile
It's quite good... I Just agree with everything that ORCACommander said.

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greive
Medic


Joined: 30 Jan 2007

PostPosted: Mon Jul 30, 2007 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

i'll redo it sometime soon but make the dragon the main land mass
and redistribute the ore

i originally wanted people to fight over the ore and i wanted the dragon to appear to be resting on the gold. Eventhough i added penty of oil dereks
it doesnt seem like people like that idea so ill change it on the next one

what do you guys think of the added units though?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Jul 31, 2007 9:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, I've got this thing about any form of added units: It's ok, as long as they have a cameo of their own.

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greive
Medic


Joined: 30 Jan 2007

PostPosted: Tue Jul 31, 2007 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

i could see where your coming from on the cameo thing but i didnt want
to add a bunch of art that people had to download with my map
especially since i didnt really do any voxels just changed how some of
the old ones worked and enabled the some of locked ones

do you think my maps would get more downloads if made a bunch of art
and voxels that went with them or do you think they'd be better if they
where just plain maps with out any ini changes or unit additions?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Jul 31, 2007 3:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I couldn't really put a deffinate or a promise on that, but i know i'd download it if it came with cameo's. Wink

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