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[YR] Multiplayer Map - Pacific Assault (2-4)
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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Jul 04, 2007 9:36 pm    Post subject:  [YR] Multiplayer Map - Pacific Assault (2-4) Reply with quote  Mark this post and the followings unread

Map is a mostly water and only naval units are buildable, except for a SEAL which is making up for an Amphibious Engineer. Engineers are buildable and there are capturable Airfields and a Nuclear Silo. A good map for a change of pace, somewhat difficult to stay alive. Have Fun! Very Happy



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Last edited by 4StarGeneral on Thu Jul 05, 2007 1:22 pm; edited 1 time in total

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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Thu Jul 05, 2007 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

wait a sec wont that mak it very hard to kill your enemys base

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Thu Jul 05, 2007 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

No not really just take out the units defending it or their resources and your good to go. It is kinda challenging though, I admit.

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Thu Jul 05, 2007 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Neutral forces kill the gameplay of maps, and there seems to be little in sight of detail. The basespace is just squarish, and leaves little to the imagination.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Jul 05, 2007 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I Like your concept, dude... But i've got to say, I Dislike the detailing work here, It's just not realistic.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Jul 06, 2007 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well thanks, I wasn't trying to hard for detail anyway, i.e. no trees; It was the concept I was testing. If people liked it or not I could do more, or even a naval mod could be done...since it has been talked about before.

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