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[YR] Terrace Torment I & II
Moderators: Global Moderators, Red Alert 2 Moderators
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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Mon Jun 25, 2007 2:55 am    Post subject:  [YR] Terrace Torment I & II Reply with quote  Mark this post and the followings unread

This map comes in 2 different variants: One thats 3 vs. 3 and one thats 2 vs. 3 for the extra challenge for those veterans out there. Hopefully you'll appreciate the double-hospital and ambient lighting. A couple other extras strewn about, including faster ore growth.
Enjoy! Very Happy

UPDATED
More Detail, Lighting changes faster.



urbcompreview.PNG
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Map
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urbcompreview.PNG



urbancombat.zip
 Description:
Both versions updated.

Download
 Filename:  urbancombat.zip
 Filesize:  93.46 KB
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Last edited by 4StarGeneral on Mon Jun 25, 2007 4:20 pm; edited 2 times in total

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Mon Jun 25, 2007 4:00 am    Post subject: Reply with quote  Mark this post and the followings unread

post pics of the actual battlefield.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Jun 25, 2007 4:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks very bland, with no sidewalks, grass patches, and other civilian stuff. Cliffs incomplete in some places (where the autolevel tool gives you ramps) - see this post of mine for a pic how proper cliffs should look. The slopes don't combine properly, which is evident in Framework Mode. See attachments.



cl1.png
 Description:
Wrong slopes.
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cl1.png



cl2.png
 Description:
Correct slopes.
 Filesize:  50 KB
 Viewed:  4400 Time(s)

cl2.png



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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Mon Jun 25, 2007 3:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, I know the slopes are wrong, but the roads don't work as well when they are that far apart...I'll fix up with a bit more detail for you, ok?

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