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Updates! (Updated! 6-5-07)
Moderators: Triforce
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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Tue May 08, 2007 9:19 pm    Post subject:  Updates! (Updated! 6-5-07) Reply with quote  Mark this post and the followings unread

The List of Updates! (which will also be updated with new updates:D)

GDI:

Ion Strom Tank Weapon fixed and new animation added

Nod:

Heavy Tank and Demo Drone removed

NCM:

Viper Tank new voxel added


Check back for new changes!

Triforce

Recent Updates will be in posts below

_________________
The Cake is a Lie!!!
The Cake is a Lie!!!
The Cake is a Lie!!!

Last edited by Triforce on Tue Jun 05, 2007 6:15 am; edited 1 time in total

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Tue May 08, 2007 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sounding good man. You know, you could kick up some more press by submitting screens to Planet C&C or getting PR on Revora, get more people realising this mods pretty nice.

Barring that any pics of new updates?

_________________
AI

Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.

- Geekspeek

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Tue Jun 05, 2007 6:47 am    Post subject: Reply with quote  Mark this post and the followings unread

==============================================

New Changes:

GDI:

Hunter-Seeker fully Working

Increased Mammoth MKII Armor/Firepower

Fewer Drop Pod reinforcements 4-6 ( was 5-8 )

AI can build the Drop Pod Node again. It now grants both the Hunter-Seker and Ion Cannon Powers, so GDI AI always has all 3 Super Weapons.

NCM:

Only one Commando can be built.

New Enforcer Tank Voxel

Mastodon Tank Armor Increase

Energy Cannon Weapon Fixed

Power Plant price increased to 600 (was 450)

All Buildings no longer show bright gray pixels on dark maps

Power Plant, Barracks, Tech Center, and Advanced Tech Lab foundations have been fixed.

ConYard damage stage is now the same size as the healthy stage.

General:

Trees can be targeted now. (Trying to make the environment play a bigger role and more interactive)

Vienhole Monster grows faster and dies more quickly.

Red Tiberium is now worth more than blue and is super explosive (70 per bail)

AI Ion Cannon target values adjusted.

Many small Misc. changes.

Maps:

NCM Missions 1&2 nearly finished.

GDI TS Missions 1&2 are being enhanced.

=============================================

Thats a big chunk of the updates I wanted to do, but there's still plenty more left to do.

Still to come:

More new Voxels!

NCM Anti-Inf base defense & Spotlight tower damage stage.

More MP Maps! (And fixed-up old ones)

Build animations for all NCM buildings. (May only happen if go completely insane. Very Happy)


And as always,

Other Stuff I Can't Remember.


Later!

Triforce

_________________
The Cake is a Lie!!!
The Cake is a Lie!!!
The Cake is a Lie!!!

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Wed Jun 06, 2007 3:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Tower Damage Stage Done.



Tower.png
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Tower.png



_________________
The Cake is a Lie!!!
The Cake is a Lie!!!
The Cake is a Lie!!!

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jun 06, 2007 8:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Good job with the tower. By the way, due to the recent progress of this mod, I've promoted it again to the spotlighted area (it used to be under released mods for a while).

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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Wed Jun 06, 2007 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

ohhh cool Very Happy

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U flame me the evangelion series will kill u

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Wed Jun 06, 2007 11:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Good job with the tower. By the way, due to the recent progress of this mod, I've promoted it again to the spotlighted area (it used to be under released mods for a while).


WooHoo!

_________________
The Cake is a Lie!!!
The Cake is a Lie!!!
The Cake is a Lie!!!

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