Joined: 24 May 2004 Location: Flanders (Belgium) Posts:300000001
[TD] Deluxe Cameo Pack
Most of the icons in this pack are for units and structures that are normally unbuildable. The other icons are made from various C&C renders and are, well, just generally better looking than the normal ones.
The construction Yard icon is taken from the C&C95 PDF manual. Since it was in greyscale there, I recoloured it.
The repair bay icon is made after the render in the original DOS manual, where there is a Nod logo on it.
The dinosaur icons are taken from Sole Survivor
The Visceroid icon is also taken from Sole Survivor, but edited by me to correct the spelling mistake in the text. The SS original says "Viceroid" instead of "visceroid".
The Technology Center icon is based on a video in RA where it's used as prison.
I wish I could get some decent renders of the Hospital and the Bio-research Lab...
icons.gif
Description:
-The first row shows icons for unbuildable units & structures, -The second row are the 'wildlife' units -The third and fourth row are the remakes -The repair bay and helipad icon are kinda Nod-specific remakes, and might not be usable
Note that I didn't make a hovercraft icon - C&C95 already has that too. But the hover icon looks nice. On the gunboat one the boat itself is too small, with a quarter of the image taken up by a stupid rock.
And now, before anyone notes that the Mobile HQ icon is the same as the RA radar Jammer icon, you're WRONG. First of all, the actual render used for the RA radar jammer was a render of the MHQ in C&C1. And the RA icon is a mirrored version of that render, while this is the original.
Here's the proof http://cncnz.com/games/cnc/gallery/renders.php (scroll down)
http://www.youtube.com/watch?v=IE2L-qfEhH4
Joined: 24 May 2004 Location: Flanders (Belgium) Posts:300000001
problem is, there simply AREN'T any renders of those buildings... except maybe in EA's private dungeon. You know, the one where they put all resources of companies they enslaved
Posted: Wed Apr 04, 2007 2:55 pm
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Disruptor Grenadier
Joined: 09 May 2006 Location: Maryland
Those are some awsome cameos. Great work!
Posted: Thu Apr 05, 2007 1:19 am
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Nyerguds General
Joined: 24 May 2004 Location: Flanders (Belgium) Posts:300000001
oh, btw... kinda evolution overview of my CY icon:
Do note that I only found the Renegade version AFTER I made mine. IMO the colours in mine are loads better. They're based on the FMV
Posted: Tue Apr 10, 2007 2:53 pm
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IcySon55 Commander
Joined: 19 Nov 2003 Location: Overworld
Nyerguds wrote:
problem is, there simply AREN'T any renders of those buildings
Get somebody with talent to model the building and create a render for you. ie. Gangster and/or Holy Master.
Ari could do it, but we're not into remakes.
Posted: Tue Apr 10, 2007 3:54 pm
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Nyerguds General
Joined: 24 May 2004 Location: Flanders (Belgium) Posts:300000001
well, I now made a real fixed version of the ion cannon icon:
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Mon Sep 08, 2008 2:39 pm
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MrFlibble Rocket Cyborg
Joined: 28 Feb 2005 Location: 3,000,000 years away from Earth
Nyerguds wrote:
Perspective? It's in fricking space, and there's no background!
Look at the solar panels of the cannon. Their shape seems somewhat weird for sure.
EDIT: Not the solar panels alone, but in tandem with the cylinder thing. It looks somehow odd to me, can't explain better
Perhaps you'd use one of the shots from the FMVs? There are quite a few nice takes there
Posted: Fri Sep 12, 2008 12:07 pm
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Nyerguds General
Joined: 24 May 2004 Location: Flanders (Belgium) Posts:300000001
Well, you have to understand the satellite is not viewed from below, but slightly from above. Also note that there's no symmetrical relation between the satellite and the solar panels, since they rotate.
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