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[TD] Deluxe Cameo Pack
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Nyerguds
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PostPosted: Tue Apr 03, 2007 5:33 pm    Post subject:  [TD] Deluxe Cameo Pack Reply with quote  Mark this post and the followings unread

Most of the icons in this pack are for units and structures that are normally unbuildable. The other icons are made from various C&C renders and are, well, just generally better looking than the normal ones.

The construction Yard icon is taken from the C&C95 PDF manual. Since it was in greyscale there, I recoloured it.
The repair bay icon is made after the render in the original DOS manual, where there is a Nod logo on it.
The dinosaur icons are taken from Sole Survivor
The Visceroid icon is also taken from Sole Survivor, but edited by me to correct the spelling mistake in the text. The SS original says "Viceroid" instead of "visceroid".
The Technology Center icon is based on a video in RA where it's used as prison.

I wish I could get some decent renders of the Hospital and the Bio-research Lab... Sad



icons.gif
 Description:
-The first row shows icons for unbuildable units & structures,
-The second row are the 'wildlife' units
-The third and fourth row are the remakes
-The repair bay and helipad icon are kinda Nod-specific remakes, and might not be usable
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icons.gif



goldicons.rar
 Description:
C&C Gold icons pack

Download
 Filename:  goldicons.rar
 Filesize:  241 KB
 Downloaded:  1722 Time(s)


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Last edited by Nyerguds on Tue Apr 03, 2007 6:35 pm; edited 1 time in total

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Aro
Alcohol Fueled


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PostPosted: Tue Apr 03, 2007 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very, very nice job there, Dude... I'm going to use these. Smile

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Nyerguds
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PostPosted: Tue Apr 03, 2007 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I especially like the ion cannon icon. I can't imagine why they ever put in that crappy icon with the beam drawn on when they had this render...

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Elerium-155
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PostPosted: Tue Apr 03, 2007 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Love the new Orca.

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Oshog
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PostPosted: Tue Apr 03, 2007 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

That Ion Cannon cameo has been created so many times in exactly the same dimensions. Oh well, the more, the merrier. Smile

Deluxe pack indeed, Nyer. Great job. Mind if ES hosts these?

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Nyerguds
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PostPosted: Tue Apr 03, 2007 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

um, what's ES?

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Team Black
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PostPosted: Tue Apr 03, 2007 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gosho is an admin of freedom studios, I think that's what he meant :S

These are very good Nyerguds.
I could swear I've seen that gunboat cameo before..

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Nyerguds
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PostPosted: Tue Apr 03, 2007 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

C&C95 has a gunboat cameo. This one is simply better.

Note that I didn't make a hovercraft icon - C&C95 already has that too. But the hover icon looks nice. On the gunboat one the boat itself is too small, with a quarter of the image taken up by a stupid rock.


And now, before anyone notes that the Mobile HQ icon is the same as the RA radar Jammer icon, you're WRONG. First of all, the actual render used for the RA radar jammer was a render of the MHQ in C&C1. And the RA icon is a mirrored version of that render, while this is the original.
Here's the proof #Tongue
http://nyerguds.arsaneus-design.com/cncimg/img_archive/veh6.html (scroll down)
http://www.youtube.com/watch?v=IE2L-qfEhH4

Oh, and pretty much all renders I used are up in my C&C images gallery

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Last edited by Nyerguds on Sat Dec 17, 2016 11:35 am; edited 3 times in total

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Oshog
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PostPosted: Wed Apr 04, 2007 11:12 am    Post subject: Reply with quote  Mark this post and the followings unread

ES being the Editing Source. And yes, I know it's dead atm, but soon it'll get revived. So, can I upload them please?

I never knew the MHQ and the Radar Jammer were the same thing. Cool, yet still lazy WW.

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Nyerguds
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PostPosted: Wed Apr 04, 2007 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I prefer finishing the pack before getting it hosted on other places. And that means including a decent hospital and chemical lab icon.

I got this icon for the biolab, which is just a resize of the DOS C&C one in Nod colours, but it's kinda blurry... :-\

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Last edited by Nyerguds on Wed Oct 05, 2016 2:10 pm; edited 2 times in total

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Mr. Pokey
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Joined: 29 May 2005
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PostPosted: Wed Apr 04, 2007 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, it doesn't have the same quality that the others have. I really like the others though, really nice work Smile

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Nyerguds
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PostPosted: Wed Apr 04, 2007 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

problem is, there simply AREN'T any renders of those buildings... except maybe in EA's private dungeon. You know, the one where they put all resources of companies they enslaved #Tongue

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Disruptor
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PostPosted: Thu Apr 05, 2007 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Those are some awsome cameos. Great work! Smile

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Nyerguds
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PostPosted: Tue Apr 10, 2007 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh, btw... kinda evolution overview of my CY icon:



Do note that I only found the Renegade version AFTER I made mine. IMO the colours in mine are loads better. They're based on the FMV #Tongue

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Last edited by Nyerguds on Tue Aug 10, 2010 7:55 am; edited 1 time in total

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IcySon55
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PostPosted: Tue Apr 10, 2007 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
problem is, there simply AREN'T any renders of those buildings

Get somebody with talent to model the building and create a render for you. ie. Gangster and/or Holy Master.

Ari could do it, but we're not into remakes. #Tongue

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Nyerguds
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PostPosted: Sat Aug 30, 2008 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, I now made a real fixed version of the ion cannon icon:



It will be included in my upcoming C&C95 1.06 patch Wink

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Last edited by Nyerguds on Thu Sep 03, 2009 1:37 pm; edited 1 time in total

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Crimsonum
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PostPosted: Sat Aug 30, 2008 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

I never knew that of the Ion Cannon cameo. Interesting. I think TS uses the same cameo (slightly edited) too?

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Nyerguds
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PostPosted: Sun Aug 31, 2008 9:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah... I immediately had the impression it looked more like the TS one after I fixed it.

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MrFlibble
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PostPosted: Sun Sep 07, 2008 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think your new Ion Cannon icon has a bit weird perspective (coming from rotating the original image, as it seems). Any idea how to fix that?

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SMIFFGIG
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PostPosted: Sun Sep 07, 2008 3:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

all these cameos are great Nyer except for the flamethrower one

its really quite hard to make out

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Nyerguds
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PostPosted: Mon Sep 08, 2008 1:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Perspective? It's in fricking space, and there's no background!

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Tony
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PostPosted: Mon Sep 08, 2008 4:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Put Earth in the background maybe ?

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raminator
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PostPosted: Mon Sep 08, 2008 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread

and fire the ion-canon on the moon?

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partyzanPaulZy
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PostPosted: Mon Sep 08, 2008 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Laughing

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MrFlibble
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PostPosted: Fri Sep 12, 2008 12:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
Perspective? It's in fricking space, and there's no background!

Look at the solar panels of the cannon. Their shape seems somewhat weird for sure.

EDIT: Not the solar panels alone, but in tandem with the cylinder thing. It looks somehow odd to me, can't explain better Confused

Perhaps you'd use one of the shots from the FMVs? There are quite a few nice takes there Smile

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Nyerguds
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PostPosted: Sat Nov 15, 2008 12:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, you have to understand the satellite is not viewed from below, but slightly from above. Also note that there's no symmetrical relation between the satellite and the solar panels, since they rotate.

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Matthias M.
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PostPosted: Fri Mar 29, 2013 8:34 am    Post subject:   Reply with quote  Mark this post and the followings unread


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Nyerguds
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PostPosted: Sat Apr 13, 2013 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just follow the basic formatting, darkening and text placement rules used in the other icons. Personally, I don't see how so many people get that stuff wrong.

Do note, the dinosaur and visceroid icons are just taken from Sole Survivor. I didn't change anything on them except fixing the visceroid's name.
(might've changed the Stegosaurus one too, but I'm not sure. I know the unit was misspelled as "stegasaurus" in C&C1)

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Lin Kuei Ominae
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PostPosted: Sat Apr 13, 2013 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

since this topic is back alive, i think the technology center cameo should read "Tech. Center". It's shorter and fits better into the small cameo space.
An alternative reading "Prison" might be useful too.

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PostPosted: Sun Apr 14, 2013 12:23 am    Post subject: Reply with quote  Mark this post and the followings unread


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Lin Kuei Ominae
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PostPosted: Sun Apr 14, 2013 12:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Confused first post->bottom right cameo

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Nyerguds
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PostPosted: Tue Jul 09, 2013 1:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not to mention, I already put that in my 1.06 patch, so it's not even really necessary to add it in this collection anymore.

Also, I got that in higher resolution #Tongue

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Graion Dilach
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PostPosted: Tue Jul 09, 2013 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice bump... was searching for this topic earlier today, couldn't find it on my own, thanks. Very Happy

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Nyerguds
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PostPosted: Wed Oct 05, 2016 2:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ridiculous 3-year bump: I finally made work of that bio-lab icon, by doing a 2x upscale of the bio lab sprite using pixel art upscaling algorithms, and then touching it up a little at the edges.

The result:
first attempt vs new version:

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Lin Kuei Ominae
Seth


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PostPosted: Wed Oct 05, 2016 2:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice
But wasn't there a bigger WW render of the entire building available, which you could have used?

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Bittah Commander
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PostPosted: Wed Oct 05, 2016 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

It might be better to replace the grey background with grass or something so that it'll fit in better with the cameos of other structures.

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Aro
Alcohol Fueled


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PostPosted: Wed Oct 05, 2016 3:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I thought the same.



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tomsons26lv
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PostPosted: Wed Oct 05, 2016 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

ew i see weird pixels
Here have this  Very Happy



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SMIFFGIG
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PostPosted: Thu Oct 06, 2016 2:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice cameo tomson, it looks like an HD DOS cameo.

Abit offtopic, but has anyone ever made the Nod repair bay (one with NOD logo in the middle)?

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Nyerguds
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PostPosted: Sat Oct 08, 2016 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

How did you even do that? The nuclear logo seems totally redone xD

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Crimsonum
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PostPosted: Sat Oct 08, 2016 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh wow I never knew the Repair Bay was meant to open from the middle. Maybe it was originally intended to be something else, like a missile silo? That would explain the warning stripes. Also, interestingly, it had some kind of target symbol in the middle in this beta screenshot.

I can't stop wondering how you find this stuff, Toms #Tongue

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Nyerguds
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PostPosted: Sat Oct 08, 2016 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Final version, based on tomsons image, and converted to theaters (temperate left, desert right)



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Nyerguds
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PostPosted: Sat Oct 08, 2016 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Also, interestingly, it had some kind of target symbol in the middle in this beta screenshot.

I can't stop wondering how you find this stuff, Toms #Tongue

Hallfiry found that one, not Tomsons. I think Toms just copied it from my site Razz

I had that one as jpeg for quite a while before Hallfiry got me an uncompressed image, from a magazine showcase CD. Sadly it was pasted on one pic with three other 320x200 images, and then stretched to 640x480. Took me a while to resize it exactly back to its original pixely goodness.


As for it opening in the middle, that pic is just from the Strategy Guide. Not too hard to find on ebay these days.

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