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The Team Black Tank
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Mar 01, 2007 2:12 pm    Post subject:  The Team Black Tank
Subject description: It's finished this time :D
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OK It's undergone some editing since its first release, I think now though it's ready to go public...

The concept:


The Ingame screenie:



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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Thu Mar 01, 2007 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks great. A huge improvement over the original, and a wonderful end result.

Very well done, Team Black!

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Thu Mar 01, 2007 8:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

i like it not bad, good design

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Thu Mar 01, 2007 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

i like it a helluva lot, i think the tank fits the TS feel very well. thumbs up team black Very Happy great work

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Mar 02, 2007 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread


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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sat Mar 03, 2007 12:29 am    Post subject: Reply with quote  Mark this post and the followings unread

I still think the writing on the sides spoiled the whole stuff.

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Sat Mar 03, 2007 12:31 am    Post subject: Reply with quote  Mark this post and the followings unread

nah, its original, i like the writing, i also vote SPOTLIGHT!!!!! Very Happy

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Mar 03, 2007 12:36 am    Post subject: Reply with quote  Mark this post and the followings unread

It's very nice, but a little more red would fit Nod Laughing

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sat Mar 03, 2007 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

This is a big improvement well done, I like it.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Mar 03, 2007 7:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you very much for the comments!
Thanks again to Muldrake and the rest for the help, so that it didn't end up as a tiny black blob..

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Twilus
Cyborg Soldier


Joined: 10 Apr 2006
Location: Canada, eh?

PostPosted: Tue Mar 06, 2007 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

This voxel should be spotlighted

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Tue Mar 06, 2007 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I also second the spotlight, because its a good tank ingame, and it just shows what listening to advise can do to help develop your models.

Need more votes though, people.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Tue Mar 06, 2007 9:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kinda looks like a remake of the TS artillery...
ME LIKES! Very Happy
Spotlight indeed.

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Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Tue Mar 06, 2007 9:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, i love the text on the side and the design in general o.O I r vote -> spotlight.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Mar 07, 2007 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

SPOTLIGHT VOTE

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Mar 07, 2007 10:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uhuh, i think it is brilliant, not much can be done to improve it, besides maybe make it a little bit bigger.

Other than that, you have my vote for a spotlight. Very Happy

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Thu Mar 08, 2007 7:51 am    Post subject: Reply with quote  Mark this post and the followings unread

How come this voxel hasn't been SPOTLIGHTed yet? I realy deservs it!

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Mar 09, 2007 5:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Yet another spotlighted voxel. Smile

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Mar 09, 2007 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the spotlight Banshe (and everyone Very Happy )

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skifi
Civilian


Joined: 15 Jun 2009
Location: Slovakia

PostPosted: Sat Jun 20, 2009 6:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

awesome work!

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Jun 20, 2009 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome bump of two-year old topic.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sat Jun 20, 2009 8:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome!New shit.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Jun 20, 2009 8:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't mind the bump, I really appreciate comments on my stuff..

just as long as it's not utterly useless like "OMG how do I put this in gaem1!!?"

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sat Jun 20, 2009 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

plus its a spotlight topic, your not pushing much back, anyhow like team black said at least its not some stupid question that someone asked without learning modding basics.

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Mon Jun 22, 2009 9:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nowadays, voxels like this are very, very far from the spotlight topic...

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sun Jul 05, 2009 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tiny tank is Tiny.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sun Jul 05, 2009 10:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

most tanks in the acient parts of spotlight sucks. main reason why is because back when they were made, they were considered good at the time.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Sep 28, 2009 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, I guess I'll just have to beef it up, but as for now it's un-spotlighted..

I'll be reassessing some spotlighted vox

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Sep 30, 2009 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
I'll be reassessing some spotlighted vox

Does Banshee agree with this?
It's a bit unfair and dishonorable towards the voxel and the creator imo.

If you really want to keep a certain standard in the spotlight forum, you should create a new subforum "the best of the good old days" or something and move them there. They are classics and should be treated with respect. Especially if you know how hard it was to even create a simple box with correct normals with the simple tools like "will's voxel editor b4a".

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Team Black
Defense Minister


Joined: 25 Sep 2006
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PostPosted: Thu Oct 01, 2009 2:00 am    Post subject: Reply with quote  Mark this post and the followings unread

It's a tough call, because on top of the fact that those vox suck, their creators aren't even around anymore..

A heck of a lot of people have been complaining that less quality vox are being spotlighted, nullifying the recognition.
I'd rather show the respect to the current members than the ones who are no longer active

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Oct 01, 2009 5:42 am    Post subject: Reply with quote  Mark this post and the followings unread

LKO's idea seems to be interesting, but the forum name is too long.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Oct 01, 2009 6:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Spotlight Classics? #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Oct 01, 2009 11:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Or just Classics.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Oct 01, 2009 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

they're not really classics, they're piles of sh**. Seriously, no one would want them..

There are still a lot of old voxels that are still decent and spotlight worthy, but others really don't deserve any recognition above any other low quality voxel.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sun Oct 04, 2009 4:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Honorable Mentions?

to be honest, anybody that gets mad their crappy voxels/shps that once was considered good just because there was no standards then gets removed (assuming they are even around) is an idiot. Its obvious to everyone whats a good voxel and whats a bad. If they really want to, they can improve it... but its obvious if something diserves spotlight or not... the qualitty of the community changed greatly afterall. :p

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Oct 04, 2009 9:03 am    Post subject: Reply with quote  Mark this post and the followings unread

only because we are now able to create photorealistic images, doesn't makes paintings from the dark ages bad or something we can simply scrap and forget.

It was much more difficult to create a good looking voxel without auto-normals, without 3d-preview and no deep knowledge about how the engine renders a voxel (e.g. normals, black hole syndrom, green dot disease, voxel sections and hva anims were mostly unexplored).

That's why we have to respect even those voxel which now don't look spotlight worthy anymore, especially since these weren't spotlighted without a reason at that time.

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Sun Oct 28, 2012 11:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

My art.ini entry for the turret and gunfire:
["image name of the tank"]
Voxel=yes
Remapable=yes
PrimaryFireFLH=200,0,100
FireAngle=5
BarrelLength=2

Note that the turret will like this not be in the back but centered, it looks IMO better ingame like that. The TurretOffset mentioned in the readme puts it too much into the front instead of into the back.

A really great looking unit. Someone really should get to manage the spotlight section as stuff like this belongs in there.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Oct 29, 2012 12:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks for posting the stats. Personally, I think it looks ridiculous without turret offset, but whatever floats your boat, lol

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Oct 29, 2012 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

OrangeNero wrote:
My art.ini entry for the turret and gunfire:
["image name of the tank"]
Voxel=yes
Remapable=yes
PrimaryFireFLH=200,0,100
FireAngle=5
BarrelLength=2

There is no key BarrelLength. Only PBarrelLength and SBarrelLength exist. The value 2 wouldn't make a difference anyway. Using a high F value on the FireFLH is wrong, as the unit is using a voxel barrel. Thus the length of the barrel needs to be removed from the F value and added to the PBarrelLength key (the F value needs to be high enough to go to the pivot of the barrel). Only then the tilting barrel will be considered when calculating the muzzleflash and bullet starting point.
FireAngle is not used in this case, except you let this thing fire a homing voxel projectile.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Oct 29, 2012 1:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

ya know, I thought something didn't look right. I'm pretty sure I included some rules code in the readme file

Edit: Just TurretOffset, I never got the FLH.

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Mon Oct 29, 2012 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Using a high F value on the FireFLH is wrong, as the unit is using a voxel barrel. Thus the length of the barrel needs to be removed from the F value and added to the PBarrelLength key (the F value needs to be high enough to go to the pivot of the barrel).


I wont doubt that, still the unit firing is looking good with that FLH when not using TurretOffset -64 (in readme its 64 which puts it in front). I tested with 50,0,100 - 100,0,100, - 200,0,100.
Finding out the FLH value with TurretOffset is tricky, gave up on it after a while. Its probably better to do that PBarrelLength stuff but since it looks fine without I don't have the patience for it sry.
Both with and without TurretOffset the barrel isn't connected to the turret and when firing at the nearest cell it flips above it.

Thx for the info on that last 2 keys of mine. I removed them and they happen to be indeed useless in that case.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Oct 29, 2012 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I actually thought FLH corresponded with turret offset

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Oct 29, 2012 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yer me too. I've never really had any trouble getting FLH with TurretOffset and I've honestly never used the *BarrelLength tags.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Oct 29, 2012 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

TurretOffset is bugged in TS. The calculations are done wrong. There is no way to fix it.

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