sorry to BUMP into an old topic, but i thought this could be useful to those that don't know how to make the spotlight make an entire circle
well,here it goes
open rules.ini and change this :
SpotlightAngle=6.5 ; was 0,5 (6,5 ar +-2Pi radians)
SpotlightMovementRadius=0; was 2000
if you change SpotlightAngle to 13 it might look even cooler Last edited by k212 on Sat Jul 14, 2007 7:48 pm; edited 1 time in total QUICK_EDIT
if you don't change SpotlightMovementRadius to 0,the circle won't be a circle and the radius will change and thus look pretty ugly
360 aren't 360º but 360 radians and thus it'll go around in circles in one direction for quite a while and then back the other way,etc QUICK_EDIT
no need to try it.
13 = 2 rotations and 6.5 = 1 rotation.
only thing is that if you have say 4 spotlights on screen they all change direction at the same point. Might try setting it to like 14 so that (as long as there built at diffrent times) they all seem to change direction at diffrent places. QUICK_EDIT
no need to try it.
13 = 2 rotations and 6.5 = 1 rotation.
only thing is that if you have say 4 spotlights on screen they all change direction at the same point. Might try setting it to like 14 so that (as long as there built at diffrent times) they all seem to change direction at diffrent places.
Point not time. They all change at the same point to the right.... QUICK_EDIT
sorry hehe,but that's no big problem anyway as it doesn't really matter where they change directions,as long as they work as they should
@TSHyper : which hexeditor and version do you use,as i have one and i can't search for words only hex patrons QUICK_EDIT
There nothing in the ini for it and i'm pretty sure it's not a shp. I suppose it's possible by exe hacking or mayby that flag TSHyper said he found but hasn't told us what it is might be of help. QUICK_EDIT
there's probably a shp out there with the spotlight image, just look for it in tibsun.mix ,change the color,put it in an ecache.mix and that one in an expand.mix,that should do the trick QUICK_EDIT
what we really need are spotlights that follow targets xD,they are in maps, so there must be some way to make them work like that without editing the map QUICK_EDIT
excuse me for bumping this topic, but i am a noob, no, worse than a noob in modding stuff..
but i want an spotlight tower that also fires a machine gun.... (but keeps alarm) AND want to know how to freaking let it work... (cant get it into the game) what should i do?!
i know i should look in the forums, but its like, i can only find 50% of what i need and that 50% is spreaded across 10 topics QUICK_EDIT
better, use 2 weapons
primary=towermg ;your new mg
secondary=warningklaxon ;your new warning sound dummy weapon
[towermg]
range=7
Report=CHAINGN1
[warningklaxon]
range=25
MinimumRange=7 ;the range of the mg
Report=KLAX1
so it fires first the secondary weapon and warns. Then when the enemy is closer than 7 cells it uses the mg. _________________ SHP Artist of Twisted Insurrection: Nod buildings
maybe its me, maybe im to tired now, but i dont seem to get it...
i need to make an ecache.mix file, add this script.. or... how?!
sjeez, im to tired and noobish :/
(Sjeez, IRC would be usefull now)
the most stupid thingy is, when i kn ow something, i always forget it within 1 week unless i use it till i dream of it... (or get it stamped into my head :/ ) QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Wed Oct 17, 2007 4:53 am Post subject:
Technically, if you added it to the walking animation of the titan, you might be able to emulate it... as for idle, I doubt it will work. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
not really, because units can't have transparent parts, so even if you add a circle swirling around the mech it won't have the light effect. Just a pure white circle.
Because of this, i already thought about adding a particle system to a unit that spawns invisible debris which create a bright light effect on impact. But this would need further research.
Maybe cncvk can add to ETS the feature that you can have in the shadow frames (which are by default transparent) different colors too (like alphaimages a simple greyscale on the color indexes of the normal remap colors). But this isn't done tomorrow so i doubt that there is a way to make unit spotlights. _________________ SHP Artist of Twisted Insurrection: Nod buildings
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