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The Reaper
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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Fri Nov 17, 2006 7:32 am    Post subject:  The Reaper Reply with quote  Mark this post and the followings unread

possibly the smoothest vxl ive ever made..I call this the "Reaper"
you might notice the barrel is quite big around..well so is the projectile.Twisted Evil

Ok to the point, Any suggestions for details to put on this monsta ? ( Ive already considered a red star..but there isnt enough room except maybe on top of the turret)



reap_000.gif
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Xeno
Grenadier


Joined: 26 Jul 2005

PostPosted: Fri Nov 17, 2006 9:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Wooo... that does look nice ^_^

I dunno about detail though... hmm. What side is it designed for? Soviets?

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Fri Nov 17, 2006 10:14 am    Post subject: Reply with quote  Mark this post and the followings unread

suggestion for extra details:
>side plate armor
>plate partition
>camouflage
>hatches
>lights

but even as is it's already good. Smile

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Fri Nov 17, 2006 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread

wow, pretty sweet voxel.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Fri Nov 17, 2006 10:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Xeno wrote:
Wooo... that does look nice ^_^

I dunno about detail though... hmm. What side is it designed for? Soviets?


Designated to the soviet arsenal as a very powerful tank destroyer with flamethrower secondary for pesky fodder. Wink

@ IVI AFV-factory , Thank you but I think Camo would ruin it..now If I ever release this to public Ill consider it though. #Tongue Ive also done a nod version ( my first ever TS vxl ) but it still needs touchup.

Ingame Carnage:



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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Fri Nov 17, 2006 11:39 am    Post subject: Reply with quote  Mark this post and the followings unread

it's a very nice voxel.
I think you can improve it by :
-making the caterpillar track lighter or/and less homogenous
-making the turret texture less homogenous
-making the whole tank less symetric ( by removing or tweaking the stuff connected by two pipe on one side)

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Fri Nov 17, 2006 12:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm..well making it less homogenous would defeat the purpose of this tank entirely :\...but your right about the symetrical bit..

Finished product:



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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Fri Nov 17, 2006 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice brother in arms for my apocalypse I see Cool

Well done tank.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Fri Nov 17, 2006 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your apoc is my favorite version #Tongue

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Fri Nov 17, 2006 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

simply stunning work there Tony. it gets 10/10 from me!

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Nov 17, 2006 1:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see you made it with one barrel. Looks tons better now ^_^

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Fri Nov 17, 2006 3:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks ace. The last modifications really bettered it. Show us some ingame pics.

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Fri Nov 17, 2006 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks good. Also very detailed

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Fri Nov 17, 2006 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow. I think you should update all your voxels now:P

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NiGhtPiSH
Cyborg Soldier


Joined: 19 Aug 2006
Location: Sofia, Bulgaria, Yellow Zone

PostPosted: Sat Nov 18, 2006 8:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Tony you're a God!

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Chrisse
AA Infantry


Joined: 02 Mar 2006
Location: Sweden

PostPosted: Sat Nov 18, 2006 8:35 am    Post subject: Reply with quote  Mark this post and the followings unread

NiGhtPiSH wrote:
Tony you're a God!


Totaly Agreed

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http://open.spotify.com/track/3B5lZi3QJ8AeVpdLtO9NcI

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sun Nov 19, 2006 9:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Well this tanks featured in my mod -Final Dusk- which should be released in the next month or so.

Ill show more stuff later when i got some more free time #Tongue

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Nov 22, 2006 5:22 am    Post subject: Reply with quote  Mark this post and the followings unread

BTW, I really think those two red spots up there should be remap. They kinda confuse me when playing with this baby #Tongue

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Wed Nov 22, 2006 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Improve the tracks and it'll be great.

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Universal
Stealth Laser Trooper


Joined: 17 Jan 2006
Location: Germany

PostPosted: Thu Nov 23, 2006 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tony how about adding some ERA or ceramic armor to the turret or at least to parts of the hull ?

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