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FS The Lonely Railroad (2-6)
Moderators: Global Moderators, Tiberian Sun Moderators
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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Sat Sep 02, 2006 6:56 pm    Post subject:  FS The Lonely Railroad (2-6)
Subject description: My new map!!
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Here's me new map. It features a lot of neutrals , some triggers and a moving train! Not sure if it works tho.



minimap.png
 Description:
The minimap
 Filesize:  114.52 KB
 Viewed:  6558 Time(s)

minimap.png



FS The Lonely Railroad (2-6).rar
 Description:
The Map itself

Download
 Filename:  FS The Lonely Railroad (2-6).rar
 Filesize:  218.58 KB
 Downloaded:  1233 Time(s)


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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Sep 02, 2006 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

like... ingames? This Thread Is Worthless Without Pictures

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Sat Sep 02, 2006 7:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

You want ingames? You'll get ingames.

NOTE: Some of the screenies are old and those parts of the map have been changed.












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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Mon Sep 18, 2006 1:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

An interesting map.

The ground detailing is nice, with some nice features.
I'm glad to see the Dam has gone, as it was a bit weird before Wink.

There are a few nice triggers included in the map, which are always nice to see.

The amount of civilian and neutral GDI/Nod stuff is pretty heavy.. and this detracts from the map quite a lot. It just feels like one of those old style/n00bish maps where you try and put every possible thing in there.

Although the general quality of the map is very high, it still has that extreme feeling.. There are lots of things placed down just randomly, with countless clusters of GDI stuff, and Nod stuff.

For me, its just too much, sorry.

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Mon Sep 18, 2006 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree, I would say lose some of the GDI/Nod buildings and you would be left with a good map.

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superdjidane
Cyborg Engineer


Joined: 17 Nov 2011

PostPosted: Fri Nov 18, 2011 9:48 am    Post subject: Reply with quote  Mark this post and the followings unread

I test this map, There's many cool details.

Il also saw a reveal map trigger, by celltags near a civilian shop. I thing it would more interesting to obteain a reavel all map by capturing a certain neutral structure.

Are the train normaly working ?

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Nov 18, 2011 12:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I lol-ed so hard at the third picture. Laughing

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Nov 18, 2011 12:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

So many lost brethen in this thread.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Nov 18, 2011 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gotta hand it to bumpers, sometimes it's good to take a look into the past now and then

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Nov 18, 2011 2:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oops, sorry guys. Didn't see the post date. My bad.

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interesting seeing your voxel work. They're still better than Aro's!

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