Ok, as you may have noticed there is alot less topics on the forum now, that is becuse the mod is being restarted and I cleaned out to make the forum more relivent. I now actualy have a staff, Mr. Graffitt is gonna do voxels and misc graphics, and MadHQ is gonna do infantry.
Anyways, as I get renders I'll put it in this topic. This first batch isnt new, but it needs to be reput on the forum.
power.PNG
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Second side's power plant
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refinery.PNG
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Second side's refinery
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WF.PNG
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Second side's warfactory
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Posted: Sat Aug 19, 2006 11:46 pm
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Droke Missile Trooper
Joined: 18 May 2004 Location: California, USA
More... I am gonna update the others before reposting them.
pad2collective.PNG
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Second side's airpad
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Posted: Sat Aug 19, 2006 11:49 pm
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raminator Commander
Joined: 04 Oct 2005 Location: Bierkasten
thatīs really some nice stuff
but are there any remaps?
Joined: 24 May 2004 Location: Flanders (Belgium) Posts:300000001
Is that powered/unpowered or something?
(is that even possible? To have Unpowered frames for a building?)
Posted: Sat Sep 02, 2006 6:13 am
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Droke Missile Trooper
Joined: 18 May 2004 Location: California, USA
Yes, it is unpowered ones
And the powered 'frames' are an animation
Posted: Sat Sep 02, 2006 6:07 pm
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Droke Missile Trooper
Joined: 18 May 2004 Location: California, USA
As stated before the mod is being restarted, and as such things arnt as complete as before. However, I do have some fresh pics of the terrain, though as you can see its in a WIP state.
02.png
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01.png
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Posted: Mon Sep 11, 2006 1:45 am
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daTS Mr. Moosey
Joined: 18 Feb 2005 Location: Denton, Texas Military Branch: US Army Unit: Undergoing Training Occupation: Officer Trainee
The new stuff looks pretty cool.. just need to fix the palet.
Posted: Mon Sep 11, 2006 2:51 am
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Droke Missile Trooper
Joined: 18 May 2004 Location: California, USA
The palette is fine, its the defualt stuff thats in there as a self checklist.
Posted: Mon Sep 11, 2006 3:37 am
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Droke Missile Trooper
Joined: 18 May 2004 Location: California, USA
Ok, I got the first sides basic (but not weak) base defence. Its basicly a duel gattling cannon.
(I do see the slight messup with rotation speeds, but frankly I dont care. It wont hurt it ingame.)
gattling.PNG
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gattling anim.gif
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Posted: Mon Sep 11, 2006 7:59 pm
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IcySon55 Commander
Joined: 19 Nov 2003 Location: Overworld
Do you have some sort of Animation Graph editor in Cinema 4D? If you do, you'll probably see that the line on the graph is not straight. if you make it straight, it should fix up your spin problem.
Posted: Mon Sep 11, 2006 8:40 pm
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Droke Missile Trooper
Joined: 18 May 2004 Location: California, USA
I know, the problem is that I forgot how to correct that and have spent about half an hour looking. But I have a friend who know's so I'll ask him when her gets on msnm next.
Posted: Mon Sep 11, 2006 9:09 pm
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Droke Missile Trooper
Joined: 18 May 2004 Location: California, USA
Rather fast to be making a new post, but seeing as its a pic...
Anyways, this is a slightly updated airpad for side one. Only noticable change for you would be the upgraded palette, making the dirt look less patchy. (That is if you were watching before I restarted.)
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