Project Perfect Mod Forum Index Project Perfect Mod
 PPM Forums 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups 
 RegisterRegister   Log inLog in 
The time now is Mon Sep 06, 2010 4:28 pm
All times are UTC + 0
View posts since last visit
View unanswered posts
 Forum index » Other Projects » Archived Mods » Derelict Soil
Progress
Moderators: Droke
Post new topic   Reply to topic Page 1 of 2 [95 Posts] View previous topicView next topic
Goto page: 1, 2 Next
Author Message
Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
 Progress

Ok, as you may have noticed there is alot less topics on the forum now, that is becuse the mod is being restarted and I cleaned out to make the forum more relivent. I now actualy have a staff, Mr. Graffitt is gonna do voxels and misc graphics, and MadHQ is gonna do infantry.

Anyways, as I get renders I'll put it in this topic. This first batch isnt new, but it needs to be reput on the forum.


power.PNG
 Description:
Second side's power plant
 Filesize:  29.11 KB
 Viewed:  13870 Time(s)

power.PNG



refinery.PNG
 Description:
Second side's refinery
 Filesize:  103.95 KB
 Viewed:  13870 Time(s)

refinery.PNG



WF.PNG
 Description:
Second side's warfactory
 Filesize:  249.46 KB
 Viewed:  13870 Time(s)

WF.PNG



PostPosted: Sat Aug 19, 2006 11:46 pm

_________________
"It's got that Droke style to it!"

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
More... I am gonna update the others before reposting them.


pad2collective.PNG
 Description:
Second side's airpad
 Filesize:  62.75 KB
 Viewed:  13868 Time(s)

pad2collective.PNG



PostPosted: Sat Aug 19, 2006 11:49 pm

_________________
"It's got that Droke style to it!"

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten
thatīs really some nice stuff
but are there any remaps?
PostPosted: Sun Aug 20, 2006 7:55 am

_________________

if ^ does not work click here

"I eat resistance for breakfast!"

 View user's profile Send private message Reply with quote Back to top 
Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
Green = Remap
PostPosted: Sun Aug 20, 2006 2:35 pm

_________________
"It's got that Droke style to it!"

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten
ah ok =)
PostPosted: Sun Aug 20, 2006 9:16 pm

_________________

if ^ does not work click here

"I eat resistance for breakfast!"

 View user's profile Send private message Reply with quote Back to top 
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Belgium) Posts:300000001
Is that powered/unpowered or something?

(is that even possible? To have Unpowered frames for a building?)
PostPosted: Sat Sep 02, 2006 6:13 am

_________________

 View user's profile Send private message Visit poster's website MSN Messenger Reply with quote Back to top 
Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
Yes, it is unpowered ones Smile

And the powered 'frames' are an animation Wink
PostPosted: Sat Sep 02, 2006 6:07 pm

_________________
"It's got that Droke style to it!"

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
As stated before the mod is being restarted, and as such things arnt as complete as before. However, I do have some fresh pics of the terrain, though as you can see its in a WIP state.


02.png
 Description:
 Filesize:  434.68 KB
 Viewed:  13685 Time(s)

02.png



01.png
 Description:
 Filesize:  489.57 KB
 Viewed:  13685 Time(s)

01.png



PostPosted: Mon Sep 11, 2006 1:45 am

_________________
"It's got that Droke style to it!"

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Denton, Texas Military Branch: US Army Unit: Undergoing Training Occupation: Officer Trainee
The new stuff looks pretty cool.. just need to fix the palet.
PostPosted: Mon Sep 11, 2006 2:51 am

_________________

Music: It's my life.

I wrote:
I feel like that would be a bad life choice.

 View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger Reply with quote Back to top 
Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
The palette is fine, its the defualt stuff thats in there as a self checklist.
PostPosted: Mon Sep 11, 2006 3:37 am

_________________
"It's got that Droke style to it!"

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
Ok, I got the first sides basic (but not weak) base defence. Its basicly a duel gattling cannon.

(I do see the slight messup with rotation speeds, but frankly I dont care. It wont hurt it ingame.)


gattling.PNG
 Description:
 Filesize:  21.56 KB
 Viewed:  13659 Time(s)

gattling.PNG



gattling anim.gif
 Description:
 Filesize:  23.3 KB
 Viewed:  13659 Time(s)

gattling anim.gif



PostPosted: Mon Sep 11, 2006 7:59 pm

_________________
"It's got that Droke style to it!"

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld
Do you have some sort of Animation Graph editor in Cinema 4D? If you do, you'll probably see that the line on the graph is not straight. if you make it straight, it should fix up your spin problem.
PostPosted: Mon Sep 11, 2006 8:40 pm

_________________

 View user's profile Send private message Send e-mail Visit poster's website MSN Messenger Reply with quote Back to top 
Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
I know, the problem is that I forgot how to correct that and have spent about half an hour looking. But I have a friend who know's so I'll ask him when her gets on msnm next.
PostPosted: Mon Sep 11, 2006 9:09 pm

_________________
"It's got that Droke style to it!"

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
Rather fast to be making a new post, but seeing as its a pic...

Anyways, this is a slightly updated airpad for side one. Only noticable change for you would be the upgraded palette, making the dirt look less patchy. (That is if you were watching before I restarted.)


pad updated.PNG
 Description:
 Filesize:  8.27 KB
 Viewed:  13624 Time(s)

pad updated.PNG



PostPosted: Mon Sep 11, 2006 10:20 pm

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.
Very nice.
PostPosted: Mon Sep 11, 2006 10:47 pm

_________________

"Banned" RP here

 View user's profile Send private message MSN Messenger Reply with quote Back to top 
MadHQ
Cyborg Informer


Joined: 07 Nov 2003

I like that turret! :p

Also im glad to see you are getting those cliffs ingame. looks good too!
PostPosted: Tue Sep 12, 2006 2:12 am

_________________
Zomba Productions - Click here!

 View user's profile Send private message MSN Messenger Reply with quote Back to top 
daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Denton, Texas Military Branch: US Army Unit: Undergoing Training Occupation: Officer Trainee
Droke wrote:
The palette is fine, its the defualt stuff thats in there as a self checklist.


.. that's what i meant..

Sorry my wording has been a bit off lately.
PostPosted: Tue Sep 12, 2006 4:15 am

_________________

Music: It's my life.

I wrote:
I feel like that would be a bad life choice.

 View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger Reply with quote Back to top 
Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
Finished the fires. Smile

I have two other then this pic (and both loop better), but im too lazy to make another gif #Tongue


fireloop.gif
 Description:
 Filesize:  8.88 KB
 Viewed:  13574 Time(s)

fireloop.gif



PostPosted: Tue Sep 12, 2006 4:57 pm

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria
Really nice.
PostPosted: Tue Sep 12, 2006 6:22 pm

_________________


 View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger Reply with quote Back to top 
Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
Did a little work on the turret, nothing major though.


gattling.PNG
 Description:
 Filesize:  20.8 KB
 Viewed:  13545 Time(s)

gattling.PNG



PostPosted: Thu Sep 14, 2006 11:09 pm

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
Crimsonum
President


Joined: 14 Jul 2005
Location: Land of Finns Dragons: Awesome
well but if you aren't going to resize that cannon, when you'll convert it to shp, you can call it "major" Very Happy nice work though
PostPosted: Fri Sep 15, 2006 11:02 am

_________________

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
Denmon
General


Joined: 12 Jun 2004
Location: /S/weden
you really gotta remake that pad...
PostPosted: Fri Sep 15, 2006 11:34 am

_________________
Please, read the signature rules of the forum.

 View user's profile Send private message Send e-mail Visit poster's website MSN Messenger Reply with quote Back to top 
Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!
Everything looks nice , especially the gattling cannon! Will it be able to shoot at ground and air units or only ground or air?
PostPosted: Fri Sep 15, 2006 12:03 pm

_________________

 View user's profile Send private message MSN Messenger Reply with quote Back to top 
Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
@Denmon - Whats wrong with the pad? I like how it looks.

@Zodiac - Ground only, if it could switch to a alt image when firing to the air, then it would be both.
PostPosted: Fri Sep 15, 2006 5:21 pm

_________________
"It's got that Droke style to it!"

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld
To make it both, use a voxel turret and a pivoting barrel.
PostPosted: Fri Sep 15, 2006 5:56 pm

_________________

 View user's profile Send private message Send e-mail Visit poster's website MSN Messenger Reply with quote Back to top 
Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
I will not be useing any voxel turrets. If I didnt like terrain so much I wouldent even use voxel vehicles. (But I want my cliffs)
PostPosted: Fri Sep 15, 2006 5:59 pm

_________________
"It's got that Droke style to it!"

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
Main AT cannon for side one...


newturret.PNG
 Description:
 Filesize:  22.19 KB
 Viewed:  13493 Time(s)

newturret.PNG



PostPosted: Fri Sep 15, 2006 7:40 pm
Last edited by Droke on Fri Sep 15, 2006 7:45 pm; edited 1 time in total

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!
Looks very great!
PostPosted: Fri Sep 15, 2006 7:41 pm

_________________

 View user's profile Send private message MSN Messenger Reply with quote Back to top 
christophski the great
Energy Commando


Joined: 21 May 2004
Location: England
i think you should use the big one #Tongue either way its sweet
PostPosted: Fri Sep 15, 2006 8:48 pm

_________________
My Site (under construction for the last ages)

 View user's profile Send private message Send e-mail Visit poster's website Reply with quote Back to top 
Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
There both the same... And seeing as its a 1x1 building... #Tongue
PostPosted: Fri Sep 15, 2006 8:52 pm

_________________
"It's got that Droke style to it!"

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
Was bored, so I made a direction preview for the turrets...


turrets.PNG
 Description:
 Filesize:  41.37 KB
 Viewed:  13462 Time(s)

turrets.PNG



PostPosted: Sat Sep 16, 2006 8:28 pm

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
Titan
Commander


Joined: 12 Dec 2005
Location: the Netherlands Posts: -Access Denied- BuildConst: -Operational- -Target Acquired-
Wow, that is really, really nice! Smile

The texture is overused, but great nontheless!

I personally think this mod deserves to be placed in the alpha stage forum. Smile
PostPosted: Sat Sep 16, 2006 10:05 pm

 View user's profile Send private message MSN Messenger Reply with quote Back to top 
Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
Thanks Smile

BTW, alpha is a testing stage, and the only stuff ingame til I make a second palette and correct the rotation is the terrain shots you saw #Tongue

Not a testing stage #Tongue
PostPosted: Sat Sep 16, 2006 10:18 pm

_________________
"It's got that Droke style to it!"

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
New version of the gates, they might be buildable, donno yet.


gatezorz.PNG
 Description:
 Filesize:  35.37 KB
 Viewed:  13421 Time(s)

gatezorz.PNG



PostPosted: Thu Sep 21, 2006 2:42 am

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Denton, Texas Military Branch: US Army Unit: Undergoing Training Occupation: Officer Trainee
.. coool!
PostPosted: Thu Sep 21, 2006 3:40 am

_________________

Music: It's my life.

I wrote:
I feel like that would be a bad life choice.

 View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger Reply with quote Back to top 
Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
Made some walls...


gateznwalls.PNG
 Description:
 Filesize:  136.63 KB
 Viewed:  13406 Time(s)

gateznwalls.PNG



PostPosted: Thu Sep 21, 2006 5:01 am

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Denton, Texas Military Branch: US Army Unit: Undergoing Training Occupation: Officer Trainee
Man I'd get confused as to where my gate's at...
PostPosted: Thu Sep 21, 2006 5:39 am

_________________

Music: It's my life.

I wrote:
I feel like that would be a bad life choice.

 View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger Reply with quote Back to top 
Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
Its differnt enough for me :S
PostPosted: Thu Sep 21, 2006 5:46 am

_________________
"It's got that Droke style to it!"

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Denton, Texas Military Branch: US Army Unit: Undergoing Training Occupation: Officer Trainee
yeah, i see it.. it's obvious... but it dfoesn't stand out, and i'm an idiot.. and those two just.. dont mix.
PostPosted: Thu Sep 21, 2006 5:48 am

_________________

Music: It's my life.

I wrote:
I feel like that would be a bad life choice.

 View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger Reply with quote Back to top 
ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!
PWNGe Extreme, keep up the good work
PostPosted: Thu Sep 21, 2006 11:44 am

_________________
Please, read the signature rules of the forum.

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
TS Like gates works bugly in RA2... and there is no way to fix that
PostPosted: Thu Sep 21, 2006 12:15 pm

_________________

Work is much like a wife. It feed me. It f*ck me.

 View user's profile Send private message Reply with quote Back to top 
Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!
How do gates work bugly in RA2?

And BTW looks very nice , i think the gate does stand out very well.
PostPosted: Thu Sep 21, 2006 12:20 pm

_________________

 View user's profile Send private message MSN Messenger Reply with quote Back to top 
IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld
Gangster wrote:
TS Like gates works bugly in RA2... and there is no way to fix that

Not even Flat=yes in art.ini for the bottom part of the gate makes it work right? That really sucks.
PostPosted: Thu Sep 21, 2006 1:19 pm

_________________

 View user's profile Send private message Send e-mail Visit poster's website MSN Messenger Reply with quote Back to top 
ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!
RP?
PostPosted: Thu Sep 21, 2006 6:25 pm

_________________
Please, read the signature rules of the forum.

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
Well.. yes. unlike TS in RA2, gate image will ALWAYS hide unit. RP could help but i doubt that it will be implemented soon.
PostPosted: Thu Sep 21, 2006 7:41 pm

_________________

Work is much like a wife. It feed me. It f*ck me.

 View user's profile Send private message Reply with quote Back to top 
THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto
just make the gates contracting like this

- = gate
_ = opening

------------

----___----

--______--

----___----

------------
PostPosted: Thu Sep 21, 2006 9:25 pm

_________________
Global Genocide Website

 View user's profile Send private message AIM Address Reply with quote Back to top 
Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
If it cant be done right then I'll simply leave them out of it.
PostPosted: Thu Sep 21, 2006 11:24 pm

_________________
"It's got that Droke style to it!"

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia
Well idea like this should also work well.


Alternarive Idea.png
 Description:
 Filesize:  18.93 KB
 Viewed:  13325 Time(s)

Alternarive Idea.png



PostPosted: Thu Sep 21, 2006 11:51 pm

_________________

Work is much like a wife. It feed me. It f*ck me.

 View user's profile Send private message Reply with quote Back to top 
Droke
Missile Trooper


Joined: 18 May 2004
Location: California, USA
Actualy I had that idea, but I'd rather do it right.
PostPosted: Fri Sep 22, 2006 12:26 am

_________________
"It's got that Droke style to it!"

 View user's profile Send private message Send e-mail MSN Messenger Reply with quote Back to top 
daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Denton, Texas Military Branch: US Army Unit: Undergoing Training Occupation: Officer Trainee
wow I love that gate idea Gangster! I say you try it, Droke!
PostPosted: Fri Sep 22, 2006 3:09 am

_________________

Music: It's my life.

I wrote:
I feel like that would be a bad life choice.

 View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger Reply with quote Back to top 
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 2 [95 Posts] Goto page: 1, 2 Next
View previous topicView next topic
 Forum index » Other Projects » Archived Mods » Derelict Soil
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group

CNC Top 101
[ Time: 0.7393s ][ Queries: 27 (0.0793s) ][ Debug on ]