Posted: Sat Jul 15, 2006 6:38 pm Post subject:
Tiberian Epicenter (2-3)
Subject description: my 11th map...requires FS
My next map!
Story: This area was right next to where the original meteor hit that had brought tiberium to Earth. And because of this site being right along the Tiber river and so near to the original impact it has mutated at an alarming rate. Now due to the heavy Ions around this area GDI can not evacuate the civillians in this area. However, due to this area being heavily mutated both factions have decided to try and conquer this land to control the tiberium enriched area.
Map Info:
Name: Tiberian Epicenter
Map Maker: Ixith
Map Size: 70X110
Players: 2-3
Theatre: Temperate
Requires FS= YES
Info:It is a heavily tiberium mutated map. Players will have plenty of room to build. Players are provided with a small tiberian field that will run dry pretty quick unless you go out into the mutated areas to harvest but beware as there are tiberium creatures and some mutants have set up an outpost or two. Also Tiberium is slightly worth more on this map. There are triggers for Meteors and spawning tib creatures so beware.The mutant outposts are gaurded i have also made some of the mutant things capturable! This map is also best played with hard AIs as they will attack you more often. This is my 11th finished map! enjoy it!
so has anyone played on it yet? if so can ya give me comments? _________________ Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium! QUICK_EDIT
I like it Ixith. I'll definately put this one on the top of my map list for FS. I'll also play it when I get home. It looks great, and I do look foward to playing it. QUICK_EDIT
i need more positive/negative comments on this map! so if you have any tell them please. _________________ Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium! QUICK_EDIT
well for most of my maps i dont really have backstories but i figured this one could use one.......
are there any more comments? i take positive or negative ones.... _________________ Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium! QUICK_EDIT
ummm by that do you mean the river being mutated with all the swampyish/algea stuff? or do you mean only green mold?
........well i kinda agree if your talking about the river and that it should be completely mutated......i may still change that.......but if your talking about the mold tiles then i disagree that it should be just green as if the area was quickly mutating then i would think the blue would show up quite a bit too........
but thanks for the comment i believe it will help me if i ever decide to do another completely mutated map
are there any more comments? _________________ Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium! QUICK_EDIT
Umm... You can build on green and blue crystal mold , not on crystals, though. You gave me an idea
Anyhow, this map is definitely worth spotlighting, I just played it and it's great. The layout is basic, but because of the tiberium mutation, some areas become a dangerous alternative. Tiberium crystal placement is tactical, the casual veinhole keeps Nod happy and the mutants make the game harder than usual, which is a very, very nice twist.
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