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A never seen before Tesla Zap
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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Sun May 07, 2006 4:16 pm    Post subject:  A never seen before Tesla Zap
Subject description: My homemade Tesla Zap with the help of the SHP Railgun Tutorial
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This is my first post on this forum

OK im am a long term visitor of this forum and registered today.

I Think its very wierd that I havent seen this particle system in any other modifications than my home made one, the only others i have seen is one that uses EMP particles with a Flame Thrower particle system and laser based that is not even close to this one. So I created my own one when the SHP Railgun tutorial for RA2 was published.

Íve made a Tesla Zap much like in Redalert1 or in Redalert2 by the help of the Tesla .shp file in Redalert1 and the SHP Railgun tutorial made by Gamemate for Redalert2 in the RA2 Tutorials Vault at: http://www.ppmsite.com/forum/viewtopic.php?t=4825

Here is the code if you want to use it:

;------------
; RULES.ini
;------------

[Animation]
XXX=TSTIMPCT ;From Redalert2

[Particles]
XX=TeslaZapSpark

[ParticleSystems]
XX=TeslaZapSys

[Warheads]
36=Electric ;alt naming "Shock"

;Altenate Weapon names: CoilBolt OPCoilBolt TeslaZap TTankZap PortaTesla  TTankBolt ElectricBolt, and dont forget elite versions ending with E
[TankBolt]
Damage=1 ;needed for the animation at impact point (warhead anim)
AmbientDamage=40 ;choose this value
; use this for the railgun damage field.  Leave damage = 0
ROF=5 ;ROF for railgun is tied to the duration (MaxEC) of the railgun particle ;higher value for slower reload rate
Range=7 ;choose this value
Projectile=InvisibleZap
Speed=100
Bright=yes
Warhead=Electric ;Shock
Charges=yes ;Optional ;for buildings with charge anim ;see problem section
Report=TESLA1 ;the old Redalert1 tesla Sound
Bright=yes
IsRailgun=true
AttachedParticleSystem=TeslaZapSys
Burst=2 ;for Twiln Coiled units like the Redalert2 Tesla Tank

[InvisibleZap]
Inviso=yes
Image=none
High=yes ;optional if it works at all
IgnoresFirestorm=yes
AA=yes ;optional for AntiAircraft if unit has a Standing Coil/Barrel

[TeslaZapSys]
BehavesLike=Railgun
HoldsWhat=TeslaZapSpark
SpiralRadius=40 ;can be too wide with 50
ParticlesPerCoord=.02
Laser=yes
LaserColor=255,255,255 ;R,G,B for laser color ;the Zap will make a white line to mimic the effect in Redalert2 a little

[TeslaZapSpark]
BehavesLike=Railgun
BehavesLike=Smoke
MaxEC=8 ;dont use less than 8 (best) or more than 10
Image=TBLST2 ;from Redalert1
Translucency=25 ;optional
Velocity=0.0
EndStateAI=20 ;required
StateAIAdvance=3 ;not required ;you will notice a small (worse) graphical difference without this

[Electric] ;Altenate Warhead names: Shock
Spread=2
Wood=yes
Wall=yes ;optional
Verses=150%,90%,110%,80%,60%
AnimList=TSTIMPCT ;optional ;from redalert2
Bright=yes
Sparky=yes
;Fire=yes ;optional
InfDeath=5 ;electric death
Particle=SparkSys ;optional ;altenate: LGSparkSys
ProneDamage=80% ;they get grounded

;---------
; ART.ini
;---------

[TSTIMPCT]
Normalized=yes
UseNormalLight=yes
Surface=yes
;Scorch=yes ;optional
Translucency=25 ;optional


dont forget to add TESLA1 sound entries in the Sound.ini or Sound01.ini

also dont forget to add the .shp files into a ecacheXX.mix file and the Sound hopefully into a SoundXX.mix file


There is also a couple of issues with this one:
1. Buildings with charge anims cant use this one, the result is totaly bugged charge anim. The problem can be seen with all Railgun based weapons

2. It works the best with single barreled units becaus it looks more cool if the unit is rapidly firing. If the unit has twin Coils/barrels like the Tesla Tank in RA2 the Zap will altenate between the Coils and has to wait untill the Zap has dispated untill its able to fire from the secondary Coil

3. The Third problem is that the railgun particle system zaps gets stopped by hills and cliffs like Railguns but is still able to do damage if its based on Damage and not Ambientdamage[/url]



TeslaTank Zap.png
 Description:
My RA2 based Tesla Tank firing to show the effect of the Tesla Railgun Particle System. Note that it looks even better in dark maps or enviroments
 Filesize:  245.22 KB
 Viewed:  12892 Time(s)

TeslaTank Zap.png



Tesla anim and sound.zip
 Description:
Tesla Sound from Redalert1, warhead impact anim from RA2 and the Tesla Zap animation from Redalert1

Download
 Filename:  Tesla anim and sound.zip
 Filesize:  17.52 KB
 Downloaded:  665 Time(s)



Key Words: #Tutorials #Modding #TiberianSun #Firestorm #Rules.INI #Art.INI 

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Mon May 08, 2006 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

this is old #Tongue

it looks way better, when u make the laser invisible (just play around with the colors Wink)

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tr1grhapy
Civilian


Joined: 04 Jan 2007

PostPosted: Sun Feb 04, 2007 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I copied this exactly but Tiberian Sun crashed when it was fired.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Feb 04, 2007 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bumping old topics = illegal

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sun Feb 04, 2007 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's not a bumping, he asks something.
I used bits of this to make my blue laser and I remember I crashed the game many many times when testing it. Particles and Particles system are rather sensible. I guess the problem lay there :
[TeslaZapSpark]
BehavesLike=Railgun
BehavesLike=Smoke
try :
[TeslaZapSpark]
BehavesLike=Smoke

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Feb 04, 2007 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes - and he bumped too

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sun Feb 04, 2007 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
Yes - and he bumped too


For a valid reason. There's no valid reason for YOUR posts though.

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Mon Feb 05, 2007 6:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Gufu stop posting crap in all the threads I write in and others too. Mad . Ive seen most of your post and most of them are pure crap. This is not MSN dude.

And Worm4981 I like the white laser line in the middle if you see this Smile

For those who have problem like tr1grhapy check http://www.ppmsite.com/forum/viewtopic.php?t=4825

bonzy_buddy do not change that if you want to use SHP particles becaus it wont work otherwise. Check the orginal thread dude. Razz

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Mon Feb 05, 2007 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

erm I don't really remember how I did but it worked in my case.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Feb 08, 2007 8:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I dont want to be another bump master but I really do advisde you to use a tesla animation in Unittemp pallette and simply use the alt pallete tag in art.ini and it will look much more bright blue instead of being shaded down.

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sun Jul 01, 2007 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gufu has been really annoying here in PPM, he has been annoying lately and when i made my first post on PPM he already told me that i was bumping <.<

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Those Tesla shocks are cool but the laser line in the center makes it look like a laser with electric shocks coming out of it but still cool

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Jul 01, 2007 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Umm, did you not just do the same thing as Gufu? Neutral

Hypocrits.

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Alexander C Bukington
Grenadier


Joined: 09 Mar 2007

PostPosted: Wed Jul 11, 2007 12:22 am    Post subject: Reply with quote  Mark this post and the followings unread

The animation empfx01 looks better

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0h noez!11!!! one 11!! U just p00rd n00bs@uc3 a11 0v3r my l33t sk1llz!!!!!!11one!!111!!!one111!!!!!!!
[img]http://ppmsite.com/forum/viewtopic.php?t=16541[/img]

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