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My first mod (Re realsed as a futher version Beta)
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Phatdaddymac99
Cyborg Soldier


Joined: 07 May 2005
Location: UK

PostPosted: Thu Feb 16, 2006 11:03 am    Post subject:  My first mod (Re realsed as a futher version Beta) Reply with quote  Mark this post and the followings unread

Well some people might remeber my mod Rise of EPA I realsed ages ago this is my more update version but its a beta. It is to big to post straight here so I used somewhere elsefor it to be uploaded from.

There are 2 problems that need fixing andwith a day of looking threw I could not fix on my own so here they are.

1. Cyborg reapers WebLauncher weapon fires and works but the webguy image does not play when they get webbed up.

2. This on has been a pain after I updated the AI to make them use new units and make them harder there seems to be a 'random' internal error but only if theres a nod (I think) so im sure its something to do with the nod in my AI.ini section anyone who knows alot about this please have a look and see if u can help (my first thought was that nod had a thing to build mutant hijacker even thou they don't have it now i changed the unit to something else in the AI.ini but it didn't work  Confused )

But I hope people enjoy the rest of my mod heres the link to download it:
http://www.ihud.com/file.php?file=160206/1140087738/epamod.zip

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Phatdaddymac99
Cyborg Soldier


Joined: 07 May 2005
Location: UK

PostPosted: Thu Feb 16, 2006 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

just wondering if anyone has even downloaded this yet? cause it doesn't give me a counter.

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Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Thu Feb 16, 2006 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm downloading it now, but where's the server located? It's deathly slow - I'm getting 15 kilobytes/sec through that server!

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Phatdaddymac99
Cyborg Soldier


Joined: 07 May 2005
Location: UK

PostPosted: Thu Feb 16, 2006 9:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

maybe tommorow (friday) ill post my mod but in 2 or 3 sepratre downloads straight to here so it fits. The ecache02.mix zipped is to big on its own thou so i might have to serarte it into ecache02.mix and ecache03.mix to get it onto here.

Edit : Tryed but it did not work i got 3 diffrent ecacheXX.mix with 1/3 of the normal amount in each and any one of them on there own in a Zip used 5.43MB and thats to big for this website so i guess you can only download from that server i found (if anyone knows of a better one that is free tell me and ill try uploading it to there instead)

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue Feb 21, 2006 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Umm sorry I can't download it,but too slow connection here.

Anyqays,can you tell us some more info about it?For which game is it etc.?

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Icedogg
GDI Hacker


Joined: 30 Jun 2005

PostPosted: Tue Feb 21, 2006 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

u do a great job is interesting mod but put a lot of screenshot and let us to see ur work

i congratulate u is a nice job

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Phatdaddymac99
Cyborg Soldier


Joined: 07 May 2005
Location: UK

PostPosted: Tue Feb 21, 2006 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

So people know its for TS (FS not needed)

Edit: Screenshots of GDI and Nod

Edit part 2: I tested my mod on a big open fielded map and no crashes so now i assume that its because the ai are building to many buildings, im seeing what i can edit to make them build less to fix bug.

Edit part 3: Here is copy of the Credit / Reread me file so people can see what is in mod and who made what :

Rise of EPA Mod Readme & Credits

Well after a long time of work on my own i now have my own mod.
I hope you enjoy it  here is some of the new stuff in my mod.

Key:
()=side
[]=Who made it   ;Note no [] = already made by game.

Sides:
GDI=Updated
Nod=Updated
EPA=NEW

Infantry:

chamelon Spy(EPA)
EPA Stealth Infantry(EPA) [A RA2 Resize and recolour]
Laser Cyborg(Nod) [RA2 Resize]
FlameThrower Infantry (EPA) [Another RA2 Resize]
Engineer(recoloured)(ALL)
Black Hand Sniper (Nod) [FinalMoon]
EPA Jumpjet Infantry (EPA (duh)) [RA2 Resize]
Chamelon Hijacker (EPA) [Mutant hijacker recoloured]
EPA Commando (EPA) [RA2 resize and recolour]

Vechiles:

Heavy Hover Tank(GDI)[radar92]
EPA Scorpion Tank(EPA)[XxpeddyxX]
GDI Battle Tank(GDI)[XxpeddyxX]
Nod Rhino Tank(Nod)[Firestorm]
Mammoth Tank(GDI)
EPA Pachycephalo Tank (EPA)[DonutArnold] {Build limit = 1}
Scorcer(EPA)
Nod Laser Tank(Nod)[MetalMario]
Mobile Meteor Controller(EPA)
Nod Mobile Sensor Array(Nod)
Stealth APC(EPA) [Unknown]
Juggernaut (GDI) [From FS]
Plasma tank(EPA) [Recolour of mobile EMP]
Cyborg Reaper (Nod) [From FS]
EPA Mobile Artillery (EPA)
Mobile Stealth Generator(Nod) [From FS]
Fist of Nod (Nod) [From FS]
Advanced GDI Harvester(GDI) [That CIS tank from starwars]
Advanced Nod Harvester(Nod) [Ackron]
Advanced EPA Harvester(EPA) [Cabal5911]
Nod Vacuus Clementia tank (Nod)[Judeau]
GDI HumVee[Removed befor realse as unneeded]
Attack Buggy (Now EPA)
Missile Attack Buggy(EPA)[Clazzy]
RPG Tank(GDI)

Buildings:

EPA Tech Center(EPA)[Recoloured and edited Dropship bay]
EPA War Factory(EPA)[Holy_master]
GDI Comm Center {With upgrade slots}(GDI)[Blade]
EPA Nuclear Plant(EPA)[TD conversion]
Nod Thermal Plant(NOD)[TD conversion]
GDI Cold Fusion Power Plant(GDI)[TD conversion]
EPA Power Plant(EPA)
EPA Meteor controller(EPA) [EMP with new turret]
EPA Gates...
Laser fence = EPA now
Pyramid of Nod(Nod)[Blade]
Obelisk of Darkness(Nod) [From FS]
EPA PillBox (EPA) [Edited and resized from RA2]
Drop Pod Node(GDI)
Threat Rating Node(GDI)
EPA Base Sheild Defence system(EPA)
EPA Training facility (EPA)
EPA Radar(EPA) [Recolour of civ array]
Medical Centre(Nod&EPA)
EPA Seeker Pyramid(EPA)
EPA SAM Tower (EPA)
EPA Helipad (EPA) [GDI image]

Superweapons:

GDI = Ion cannon (one super weapons but proberly most powerful units in game)
Nod = Multi missilse and chemical missilse
EPA = Meteor summon and Hunterseeker

AI:

Ai are now harder and use nearly all of new units/buildings in the game.

Tiberium:

Blue tib tree
Blue tib crystals
Red tib crystals
Red tib

Maps:

No new maps in this version of mod but all old maps have been edited to have new tib and tib trees

At some point i might post the storyline but i don't think ill make any campains (mainly cause it never works when i try to)



nodai.JPG
 Description:
Nod AI base few mins in to game
 Filesize:  125.56 KB
 Viewed:  5308 Time(s)

nodai.JPG



gdiai.JPG
 Description:
GDI AI base a few mins in to game
 Filesize:  117.13 KB
 Viewed:  5308 Time(s)

gdiai.JPG



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Feb 22, 2006 6:31 am    Post subject: Reply with quote  Mark this post and the followings unread

looks nice, voxels are nice, but one thingy:

newer, NEWER use Tiberian style cameos mixed with RA2 style cameos, the result is crap Confused (look at scorcer and EPA scorpion tank)

and some of those new buildings don't fit to others.

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Wed Feb 22, 2006 10:03 am    Post subject: Reply with quote  Mark this post and the followings unread

.

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Last edited by XxpeddyxX on Wed Jan 18, 2023 6:05 am; edited 1 time in total

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Phatdaddymac99
Cyborg Soldier


Joined: 07 May 2005
Location: UK

PostPosted: Wed Feb 22, 2006 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri 05 wrote:
newer, NEWER use Tiberian style cameos mixed with RA2 style cameos, the result is crap Confused (look at scorcer and EPA scorpion tank)

and some of those new buildings don't fit to others.


Um I see what you mean about the scorcer but when i tryed use voxel viewer for that one it did not come out well, but I don't see wots wrong with scorpion tank or anything RA2 styled cameo? I made most tank cameos with voxel viewer screenshot then shp cameo generator.

XxpeddyxX wrote:
Those voxels of mine are extremely old, I can make better lookking ones if you want. Just ask.


I might PM you about that if I get time.

Finally ive fixed the "Random" crashing bug well I think so anyway but i still need to get web animation to play correctly so im posting the art and rule sections that have anything to do with the web (and the Webguy.shp is in the correct mix file) :

Art code :
[WEBGUY]
Normalized=true
AltPalette=false
Flat=yes
Surface=yes
RandomLoopDelay=10,300

Everything to do with Web in rule section codes :

; ******* Audio / Visual rules *******
-
-
-
WebbedInfantry=WEBGUY

; *** Animation List ***
-
-
-
247=WEBGUY
248=WEB

; *** Particle List ***
-
-
-
17=Web

; *** Particle System List **
-
-
-
13=WebSys

; *** Warhead List **
-
-
-
26=WebMass

[WebLauncher]
Damage=0
ROF=100
Range=7
Projectile=WebCapsule
Speed=25
Warhead=WebMass
Report=FIREWEB1
AttachedParticleSystem=SmallGreySSys

[WebCapsule]
Arm=2
High=no
Shadow=no
Proximity=yes
Ranged=yes
AA=no
AG=yes
Image=WEB
ROT=5

[WebMass]
Wood=no
Verses=600%,0%,0%,0%,0%
InfDeath=4
Sparky=no
Fire=no
ProneDamage=100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Webby=true
WebDuration=300
WebDurationVariation=25
WebRadius=2
Particle=WebSys
Spread=4

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Bazawaz88
Civilian


Joined: 26 Jul 2005

PostPosted: Wed Feb 22, 2006 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

i could get a few more screenshots of it for u

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Feb 23, 2006 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice suggestion,but why do you have Sk8rkid's avatar?!

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Phatdaddymac99
Cyborg Soldier


Joined: 07 May 2005
Location: UK

PostPosted: Thu Feb 23, 2006 4:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Um thats kinda off topic... back on topic anyone know how to make the WEBGUY animation play correctly cause i can't see what i am doing wrong? (the post of what i have done is a litte above)

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