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[RA2] Icy Encounter (2-4) by Aurora196
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jan 21, 2006 12:56 pm    Post subject:  [RA2] Icy Encounter (2-4) by Aurora196 Reply with quote  Mark this post and the followings unread


Official Red Alert 2 Submission - 3rd






Map Name: Icy Encounter
Author: Aurora196
Site: Project Perfect Mod and TiberiumSun.com (www.ppmsite.com and www.tiberiumsun.com)
Game: Red Alert 2 (rename the map to .yrm to play YR)
Best Rating On OMCs: 67.5% (OMC 1 - TS) (Note: he got 68% on the TS OMC3)
Best Position On OMCs: 3rd (OMC 1 - TS)
Players: 4
Futurely Featured In: <none>

Ratings:

Original Concept: 16.0%/20%
Ballance: 13.2/15%
Eye Candy: 23.0%/30%
Fun Factor: 15.8%/20%
Triggers: 9.4%/15%
-------------------------------------
Overall Score: 77.40% (SPOTLIGHTED)
Valid Score: 80.33%



JonhWE's Position: 7th - 56.0%
Braddoc's Position: 5th - 82.0%
Clazzy's Position: 1st - 80.0% (BEST!)
Flak's Position: 1st - 90.0% (BEST and Classic!)
Lion's Position: 5th - 79.0%
-------------------------------
Final Position: 3rd



Comments (Note: all maps were submitted to judges anonymously to avoid biased reviews, so the judges had no idea of who submitted the map):


-> JohnWE's Review:

Original Concept: 12/20
Balance: 10/15
Eye Candy: 14/30
Fun Factor: 10/20
Triggers: 10/15

Comments: Not the greatest terrain layout, but the middle is nicely done. The ore is too far away from the start spots, and runs out quickly. When it does... the game becomes very slow.

Total: 56/100




-> Braddoc's Review:

Original Concept: 18/20 –

While it is not that original, you made it your own in a couple aspects- adding more bridges along in the separating river and towns to help hold bridge positions allow the map to gel nicely.

Balance: 13/15 –

Great work, everything is spaced well- the only things I can spot is on the left side the player is slightly closer to the bridge and had more buildings to garrison. But that is only a small detail. Well done.

Eye Candy: 28/30 –

What you put into the map you did very well, In my opinion it could use a small amount more cliffs, but it’s definitely personal opinion. You textured the map nicely and gave it a great in-game feel.

Fun Factor: 18/20 –

Great map, again- balance comes into play so much- and you did it wonderfully.

Triggers: 5/15 –

The lack of sound triggers really killed you point wise. (but it doesn’t take away from the map itself)

Total: 82/100





-> Clazzy's Review:

- Original Concept: 17
- Balance: 15
- Eyecandy: 22
- Fun Factor: 16
- Triggers: 10

Total: 80%

-  Could all the people with scores below 50% please take a look at this map? It's detailed, well-laid out and NOT full of pointless buildings. Triggers are minimal, but well-done and the lighting is quite good.




-> Flak's Review:

- Original Concept: 19% - Breathtaking.  It's like a maze in some parts - very well thought
out.
- Balance: 14% - Minor imbalances - each player has unique advantages and
disadvantages; despite this, each player is equally matched.  Plenty of
build space for all players and decent amount of ore.
- Eye Candy: 27% - Absolutely Stunning to say the least.  Incredibly realistic and the
lighting is spot on, catches the BleAkness of winter.  However there are
some small bugs - the cliffing is too tight in some areas meaning miners can
get stuck, plus the top left player's ore goes off the map.
- Fun Factor: 19% - I adore this map.  It's fair, great to look at, the AI knows what to
do... we need more maps like this.  Could do with some more resources
though.
- Triggers: 11% - Some well used Car triggers.  No sounds though, which would have
been nice.

Total: 90%




-> Lion's Review:

Original Concept: 14/20 Standard 4-corners player positioning. X-Large realistic looking Snow map.
Eye-Candy:  24/30 Large river running through the middle divides the map. Buildings scattered about lend interest. There are a few minor tiling errors on some of the cliffs. But overall a good looking map.
Fun Factor:  16/20 Good replayability.  No AI pathfinding problems.
Balance:  14/15 Fair amounts of ore/gems. Plenty of room with no advantage to any one player.
Triggers:         11/15   Triggers Work

Total:            79/100



Map ReadMe Contents:

roy smitshoek <roy_smitshoek@hotmail.com>
Aurora196


-------------------------------------------------------------------------------------
Download it HERE.
The zip file contains the map and a full information with rates, judge comments, mapper comment and documentation.

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