Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 25, 2024 8:31 pm
All times are UTC + 0
Infantry pip in Red Alert 2
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
prismtrooper
Vehicle Drone


Joined: 05 Nov 2013

PostPosted: Sat Feb 28, 2015 12:46 am    Post subject:  Infantry pip in Red Alert 2 Reply with quote  Mark this post and the followings unread

I make infantry unlocked with Barracks have White Pips, infantry unlocked with Radar have Green Pips, infantry unlocked with Battle Labs have Blue Pips, Hero with red Pips and Engnineer with yelow pip. For some reason this work for Yuri Revenge's but in Red Alert 2 infantry unlocked with Barracks still use green pip while the one unlocked with radar use yelow pip and the rest still use the pip i sign them for. So what is the problem here?

Back to top
View user's profile Send private message
Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Sat Feb 28, 2015 10:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Are you talking about Pip= or OccupyPip= or both?

_________________
Mao Zedong wrote:

Our mission, unfinished, may take a thousand years.  

Back to top
View user's profile Send private message
prismtrooper
Vehicle Drone


Joined: 05 Nov 2013

PostPosted: Sat Feb 28, 2015 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Millennium wrote:
Are you talking about Pip= or OccupyPip= or both?


Pip= only.

Back to top
View user's profile Send private message
Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Sat Feb 28, 2015 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

That is very strange... and all other parts of your mod are working in both RA2 and YR? Do you have the Pips= set both in rules.ini and rulesmd.ini? (RA2 doesn't read rulesmd.ini, only rules.ini)

_________________
Mao Zedong wrote:

Our mission, unfinished, may take a thousand years.  

Back to top
View user's profile Send private message
prismtrooper
Vehicle Drone


Joined: 05 Nov 2013

PostPosted: Sun Mar 01, 2015 12:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Millennium wrote:
That is very strange... and all other parts of your mod are working in both RA2 and YR? Do you have the Pips= set both in rules.ini and rulesmd.ini? (RA2 doesn't read rulesmd.ini, only rules.ini)


Yes, I have the Pips= set both in rules.ini and rulesmd.ini.

Back to top
View user's profile Send private message
RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Mon Mar 02, 2015 7:40 am    Post subject: Reply with quote  Mark this post and the followings unread


_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

Back to top
View user's profile Send private message
Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Mon Mar 02, 2015 10:21 am    Post subject: Reply with quote  Mark this post and the followings unread

That can't be it, can it?
All the colors he's using are in the Accepted Values list.

_________________
Mao Zedong wrote:

Our mission, unfinished, may take a thousand years.  

Back to top
View user's profile Send private message
RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Mon Mar 02, 2015 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

How do you know this? Did he provide indexes?

prismtrooper:
As long as you don't use the Yuri's Revenge pips, it should work. Though I vaguely recall some limitation on them, but I'm not sure. Perhaps it could be this:
ModEnc wrote:
The pip graphic to use for an infantry loaded into a building with PipScale=passengers, InfantryAbsorb=yes, and Passengers and SizeLimit each set to positive integers greater than or equal to the Size of the infantry, is always the fourth frame of pips.shp. Each infantry will only take up one "passenger" slot regardless of its Size.

Are you sure there's no previous pip defined or overriden in the map file?
You should also show what you've done in the INI when you ask these questions.

_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1591s ][ Queries: 11 (0.0077s) ][ Debug on ]