For some reason, the gattling will not move up. It is just stuck at Stage 1. What am I missing? _________________ Mod Leader and founder of World Domination
Last edited by Zero18 on Sat Oct 25, 2014 4:02 pm; edited 1 time in total QUICK_EDIT
According to that code if its all there is, you have not duhhh, told it to use the gattling logic by IsGattling=yes So I would not wonder and you coulda solved this quick by looking up gattling tank than asking.
Plus adding TurretCount=1 might be safe keeping up WW pattern.
Also remember that every 2nd, 4th, 6th... weapon is the AA slot weapon so you have to use land weapon as dummy in its slot (this you can't change!) thus using 5 weapons only is just confusing this logic and your weapon2,weapon4 will not be used as is. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Oct 25, 2014 7:23 am Post subject:
WeaponCount needs to be 6. WeaponStages needs to be 3.
Those Stage numbers are all off. The counter don't restart when the unit advances into a stage, you need 100, 200 and 300 there if you want to actually step to the second stage...
I had successfully used such a setup already, so that's not a problem (but he'll need a third weapon at 6th slot).
Zero18, keep a YR rulesmd around next time. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Oct 25, 2014 10:33 am Post subject:
He has three weapons, dummy. You can even use WC 2 WS 1 as well if you want looping weapon sounds only.
The golden rule is that Stages*2 = Count and Stages <= 6. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Not sure why burstdelay isn't working. I followed ModEnc, to replace BurstDelayX with a number for X. I do not want three burst to fire at same time, but rather sequentially. _________________ Mod Leader and founder of World Domination
Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Sat Oct 25, 2014 9:35 pm Post subject:
How come hornet can fire three shots in a row instead of firing all in single shot? I don't see the burstdelay on hornet too, since hornet are considered aircraft as well too. _________________ Mod Leader and founder of World Domination
You seem to want to make it attack with Outcome 4... so give it 2 Ammo with no burst if you want it to shoot 2 missiles in seperate situations. _________________ ~ Excelsior ~ QUICK_EDIT
BurstDelay is a VehicleType tag. Does not work for anything else. RehteA didn't mean that you can put it on an AircraftType and it will work then (because it won't).
The only reliable way to control how often the aircraft fires its shots is ROF of the weapon (and there are also some hard-coded cases that don't allow you to control it at all). Sometimes it can even fire an extra shot when it shouldn't...
Also, Atomic_Noodles is right. A weapon with Burst= will be fired without any delay between shots (and i think it also drops only one ammo with that). Again. only ROF matters. QUICK_EDIT
Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Sun Oct 26, 2014 11:25 pm Post subject:
Okay I have another question. How do I make shield field?
And I want to make sure that I understand how it works. If a shield field have a cell radius of 1. Suppose that any incoming attacks are directed on a unit inside an adjusting unit's shield field, will the unit shield absorb the damage instead of the victim?
Also can shield field have it own armor too? _________________ Mod Leader and founder of World Domination
I think what you are looking for is a Gear Zero feature, and doesn't exist in Ares. If you are referring to the hexagon shaped alphaimages, I'm thinking that may be merely graphical. QUICK_EDIT
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Tue Oct 28, 2014 12:34 am Post subject:
Another word on the aircraft question thing... you can actually do this. Firing behaviour is determined by the PRIMARY weapon. So if you give your aircraft a primary that enforces strafing fire, but make it unable to fire on anything, but give it a SECONDARY that fires guided missiles...
Granted, you'll never get at three shots per attack, only the hard-coded five, but it's close enough!
Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Thu Nov 06, 2014 8:20 pm Post subject:
What is the weather storm lighting shp file? Checked it out that it says IonWH, but can't find what file name it is. Where can I find it? _________________ Mod Leader and founder of World Domination
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu Nov 06, 2014 8:22 pm Post subject:
WCLBOLT1, WCLBOLT2, WCLBOLT3.
They're referred in AudioVisual. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
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