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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sat Oct 25, 2014 4:11 am    Post subject:  Questions Reply with quote  Mark this post and the followings unread

Code:

[TTNKE]
UIName=Name:TTNK
Name=Tesla Tank
Image=TTNKE
Prerequisite=NAWEAP,NARADR
Primary=TeslaSurge1
Strength=25000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=7
Speed=5
CrateGoodie=yes
Crusher=yes
Owner=Russians
RequiredHouses=Russians
Cost=250
Soylent=1200
Points=25
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
ElitePrimary=TeslaSurge1E
Insignia.Rookie=ENHANCED

;=== Gattling Logic Start ===
WeaponCount=5

Weapon1=TeslaSurge1
EliteWeapon1=TeslaSurge1E
Weapon2=TeslaSurge2
EliteWeapon2=TeslaSurge2E
Weapon3=TeslaSurge3
EliteWeapon3=TeslaSurge3E
Weapon4=TeslaSurge4
EliteWeapon4=TeslaSurge4E
Weapon5=TeslaSurge5
EliteWeapon5=TeslaSurge5E

;=== Number of Stages ===
WeaponStages=5
Stage1=100
Stage2=100
Stage3=100
Stage4=100
Stage5=3

EliteStage1=100
EliteStage2=100
EliteStage3=100
EliteStage4=100
EliteStage5=3

RateUp=100
RateDown=1

;=== Gattling Logic End ===


For some reason, the gattling will not move up. It is just stuck at Stage 1. What am I missing?

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Last edited by Zero18 on Sat Oct 25, 2014 4:02 pm; edited 1 time in total

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sat Oct 25, 2014 5:33 am    Post subject: Reply with quote  Mark this post and the followings unread

According to that code if its all there is, you have not duhhh, told it to use the gattling logic by IsGattling=yes Razz So I would not wonder and you coulda solved this quick by looking up gattling tank than asking.

Plus adding TurretCount=1 might be safe keeping up WW pattern.

Also remember that every 2nd, 4th, 6th... weapon is the AA slot weapon so you have to use land weapon as dummy in its slot (this you can't change!) thus using 5 weapons only is just confusing this logic and your weapon2,weapon4 will not be used as is.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Oct 25, 2014 7:23 am    Post subject: Reply with quote  Mark this post and the followings unread

WeaponCount needs to be 6. WeaponStages needs to be 3.

Those Stage numbers are all off. The counter don't restart when the unit advances into a stage, you need 100, 200 and 300 there if you want to actually step to the second stage...

I had successfully used such a setup already, so that's not a problem (but he'll need a third weapon at 6th slot).

Zero18, keep a YR rulesmd around next time. #Tongue

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
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=======================
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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Sat Oct 25, 2014 9:59 am    Post subject: Reply with quote  Mark this post and the followings unread

why WeaponCount minimum is 6? Why not 4?

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Sat Oct 25, 2014 10:20 am    Post subject: Reply with quote  Mark this post and the followings unread

The WeaponCount=4 WeaponStages=2 does work, so 6 isn't the minimum.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Oct 25, 2014 10:33 am    Post subject: Reply with quote  Mark this post and the followings unread

He has three weapons, dummy. You can even use WC 2 WS 1 as well if you want looping weapon sounds only.

The golden rule is that Stages*2 = Count and Stages <= 6.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sat Oct 25, 2014 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Edit: Nevermind got it working now. Smile

Thanks for the help.



except.txt
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 Filename:  except.txt
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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sat Oct 25, 2014 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay. I'm going to ask alot of questions and help as I work on coding and modifying the units to prepare for the first closed beta in next few months.

So I want to make a unit which has burst to fire each attack like a second after burst.

Code:
[BlackStrikeEnhanced]
Damage=36
ROF=175
Range=12
MinimumRange=2
Projectile=AirToGroundMissile
Speed=80
Warhead=ORCAAP
Report=IntruderAttack
Burst=3
BurstDelay1=15


Not sure why burstdelay isn't working. I followed ModEnc, to replace BurstDelayX with a number for X. I do not want three burst to fire at same time, but rather sequentially.

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RehteA
Soldier


Joined: 16 Oct 2013

PostPosted: Sat Oct 25, 2014 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

BurstDelayX is a VehicleTypes' flag in RA2/YR, not weapons'.

I'm always wondering why didn't WW put this tag on weapons like in FS.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sat Oct 25, 2014 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I tried it, no luck either. What am I missing?

Code:

[BLACKEAGLEE]
UIName=Name:BLACKEAGLE
Image=BLACKEAGLE
Prerequisite=RADAR
Primary=BlackStrikeEnhanced
ElitePrimary=BlackStrikeEnhancedE
CanPassiveAquire=no
CanRetaliate=no
Strength=220
Category=AirPower
Armor=light
TechLevel=3
Sight=6
RadarInvisible=yes
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=18
PitchSpeed=1.25
PitchAngle=0
OmniFire=no
Owner=Korea
RequiredHouses=Korea
Cost=1100
Points=20
ROT=1
Ammo=2
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff
AuxSound2=IntruderLanding
EliteAbilities=STRONGER,FIREPOWER
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PreventAttackMove=yes
Insignia.Rookie=ENHANCED
Insignia.Veteran=ENHANCED
Insignia.Elite=ENHANCED
BurstDelay0=45

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Oct 25, 2014 8:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aircrafts Fire all their weapons in one single shot...

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sat Oct 25, 2014 9:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

How come hornet can fire three shots in a row instead of firing all in single shot? I don't see the burstdelay on hornet too, since hornet are considered aircraft as well too.

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PillBox20
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Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sat Oct 25, 2014 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Aircrafts Fire all their weapons in one single shot...


Only when they fire on other aircraft.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Oct 25, 2014 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread


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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Sat Oct 25, 2014 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

BurstDelay is a VehicleType tag. Does not work for anything else. RehteA didn't mean that you can put it on an AircraftType and it will work then (because it won't). #Tongue

The only reliable way to control how often the aircraft fires its shots is ROF of the weapon (and there are also some hard-coded cases that don't allow you to control it at all). Sometimes it can even fire an extra shot when it shouldn't...

Also, Atomic_Noodles is right. A weapon with Burst= will be fired without any delay between shots (and i think it also drops only one ammo with that). Again. only ROF matters.

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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sat Oct 25, 2014 11:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
http://modenc.renegadeprojects.com/Aircraft_and_Weapons

You seem to want to make it attack with Outcome 4... so give it 2 Ammo with no burst if you want it to shoot 2 missiles in seperate situations.


The Outcome 4 is already in use with my Raptor Fighter.

What I was trying to make is Outcome 2, but it looks like it is Hard-coded.

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Zero18
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Joined: 10 Dec 2012
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PostPosted: Sun Oct 26, 2014 11:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay I have another question. How do I make shield field?

And I want to make sure that I understand how it works. If a shield field have a cell radius of 1. Suppose that any incoming attacks are directed on a unit inside an adjusting unit's shield field, will the unit shield absorb the damage instead of the victim?

Also can shield field have it own armor too?

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sun Oct 26, 2014 11:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think what you are looking for is a Gear Zero feature, and doesn't exist in Ares. If you are referring to the hexagon shaped alphaimages, I'm thinking that may be merely graphical.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Mon Oct 27, 2014 10:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, true shields like you describe don't exist, it has been requested by mevitar for Ares with that so called shield health bar (yay protoss!)

But else, all you see are graphical gimmicks that use AE or other non-deflecting shield features.

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Millennium
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Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Tue Oct 28, 2014 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Another word on the aircraft question thing... you can actually do this. Firing behaviour is determined by the PRIMARY weapon. So if you give your aircraft a primary that enforces strafing fire, but make it unable to fire on anything, but give it a SECONDARY that fires guided missiles...

Granted, you'll never get at three shots per attack, only the hard-coded five, but it's close enough!

[AirstrikeDummyWeapon]
Warhead=DummyWarhead
Projectile=Cannon2

[AirstrikeRealWeapon]
Projectile=AirToGroundMissile
ROF=10 ; fires a missile every 10 frames while strafing

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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Thu Nov 06, 2014 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

What is the weather storm lighting shp file? Checked it out that it says IonWH, but can't find what file name it is. Where can I find it?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Nov 06, 2014 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

WCLBOLT1, WCLBOLT2, WCLBOLT3.

They're referred in AudioVisual.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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