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Questions.
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Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Thu Sep 25, 2014 3:35 pm    Post subject:  Questions.
Subject description: Walkrates, Skirmish settings and Snow buildings.
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Heyo.

1. Can you make it so skirmish settings always start with a set kind of parameters? Like say I want every skirmish game to have 20000 credits and redeployable MCV's, what do I change to make this happen?

2. When changing the Walkrate= for the Juggernaut, it does nothing at all. There's no difference between 1 and 8. It works for titans and wolverines. How do I fix this?

3. One of my custom buildings is invisible in snow maps. How do I make it show up there?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Sep 25, 2014 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. Money and MaxMoney in the [MultiplayerDefaults]
For RedeployableMCV doesn't exist a key. Value is set in game.exe.

2. It's WalkRate not Walkrate.

3. Check if you have a GA/NA/CA version of your GT/NT/CT shp. Or rename the SHP so it doesn't has one of the prefixes GA/GT, NA/NT or CA/CT.

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Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Thu Sep 25, 2014 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks.

Is it possible to alter the game.exe so that MCVs are always redeployable? If so, how would I go about it?

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Thu Sep 25, 2014 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is it the same with game speed? I always have to change the speed from 6 when I play skirmish and it is very annoying.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Thu Sep 25, 2014 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

In ra2.ini there is this section.

[Skirmish]
GameMode=1
ScenIndex=242
GameSpeed=1
Credits=5000
UnitCount=10
ShortGame=yes
SuperWeaponsAllowed=no
BuildOffAlly=yes
MCVRepacks=yes
CratesAppear=yes
Slot01=6,8,-2
Slot02=1,-2,-2
Slot03=1,-2,-2
Slot04=1,-2,-2
Slot05=1,-2,-2
Slot06=1,-2,-2
Slot07=1,-2,-2

You can configure this to change the settings that are set by default (until you change them).

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Thu Sep 25, 2014 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

That section doesn't exist in TS however.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Sep 25, 2014 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

But this is the TS forum about TS modding and in TS sun.ini (or in rules.ini) doesn't exist such a section.

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X-Mech Calendar (28 Mechs for GDI and Nod)
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Tools
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Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Fri Sep 26, 2014 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

So is it possible to alter the game.exe so that MCVs are always redeployable?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Sep 26, 2014 2:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Would be a job Hyper Iran to find the offset. Then Executable Modifier could be expanded with this too.

Or you wait till Rampastring makes his new Client public. Wink

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Fri Sep 26, 2014 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
But this is the TS forum about TS modding and in TS sun.ini (or in rules.ini) doesn't exist such a section.


But that was an assumption about the similar game engine having similar features, which is why I noted that it's from ra2. Instead of being a smartasshat you could see it for what it is.

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