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GLOBAL CRISIS
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Wed Sep 18, 2013 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

more.... Smile



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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Sep 18, 2013 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, it seems you made the buildings darker, but it still looks too chaotic. Try making building variations.  Love those vehicles. Try making vehicles smaller. It needs some touch ups. Nevertheless, good try.

Edit: also, try to make building window color and vehicle window color the same color. Avoid light blue. Use dark grey, or dark blue.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Wed Sep 18, 2013 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks vefbl4!!! good tips friend.... Wink...
the escale.... is incorret in some voxels.....

and the color..... of the cars...... no is complete..... is test.... Wink



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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Wed Sep 18, 2013 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

the scale of the voxels.......

the escale is real...... fo the infantry.... Very Happy



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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Sep 20, 2013 1:33 am    Post subject: Reply with quote  Mark this post and the followings unread

grand battle....  mode hard.... I vs (1)AI

[youtube]http://www.youtube.com/watch?v=G2_cd2OaIug&feature=youtu.be[/youtube]


thanks..... for the mod command and conquer: rewire....

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Tue Apr 29, 2014 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

GLOBAL CRISIS

the progress of this mod Wink

-new menu


-new aseets


-terrain work


-mnu defenses


-and.... (the tint is real, the fog no...




thanks tiberian sun rewire Wink
(terrain)

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Apr 29, 2014 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does look pretty interesting, keep it up.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Apr 29, 2014 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Tue Apr 29, 2014 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread



-LOST RELIC TRIBUTE Very Happy (tiberian sun mod)
(old buildings, now is more good)


:')


and......
-tint test's  Rolling Eyes



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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Mon May 26, 2014 4:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

my work in the terrain Very Happy



-thanks command and conquer REWIRE Smile

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon May 26, 2014 5:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

that looks very cool

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warlock
AA Infantry


Joined: 07 Jun 2006
Location: Bournemouth, UK

PostPosted: Mon May 26, 2014 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh... My... I love the graphic style, and the idea... Keep going SCIPCION! That's good work! Very Happy

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Tue May 27, 2014 12:23 am    Post subject: Reply with quote  Mark this post and the followings unread

that skele reminds me on movie Tremors and those worms #Tongue

would be cool if mod could (ares maybe?) have some AI
acting as underground creature like in dune

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this place is horrible ...

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue May 27, 2014 12:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Exley wrote:
that skele reminds me on movie Tremors and those worms #Tongue

would be cool if mod could (ares maybe?) have some AI
acting as underground creature like in dune


That's because it is a dead Shai Hulud.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Mon Jun 30, 2014 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks..... ñ_ñ

the terrain no is hard #Tongue



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jun 30, 2014 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, MNU is a faction in this mod? Will the prawns make appearance as well?

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon Jun 30, 2014 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

cool

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Tue Jul 01, 2014 2:22 am    Post subject: Reply with quote  Mark this post and the followings unread

so over the top and trashy that its already cool again. this mod is quite a surprise keep it up!

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Last edited by OrangeNero on Tue Jul 01, 2014 3:27 pm; edited 1 time in total

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Tue Jul 01, 2014 4:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey! This mod is not bad! Very Happy

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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Tue Jul 01, 2014 5:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Just out of curiosity, are your 3d models from turbosquid or something or do you make them yourself?

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Wed Jul 02, 2014 12:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

He makes himself and certainly has skill to, you can't run a ambitious mod using only other people's models in long run for number of reasons.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Wed Jul 02, 2014 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

ñ_ñ thanks.....

@Crimsonum
-yes, MNU is faction in thsi mod, and the prawns too #Tongue

@gistop
-I make all ñ_ñ

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
now!!!!!!! GLOBAL CRISIS v.1.2 alpha Smile


the tint is real!!!!!!!!!  Rolling Eyes


and this.... is normal Wink



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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Wed Jul 02, 2014 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

TOO EPIC!!!

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Jul 02, 2014 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is cool, but you should learn to make stuff cleaner and less messy.
By this I mean less messy, rusty stuff and more cleaner sharp stuff. This will increase you skill and quality of work dramatically.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Jul 02, 2014 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice logo. Very Happy
I really like the concrete shores and breakers, it's inspired me to do something similar. Great work, you're improving rapidly.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jul 02, 2014 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, I like how the shore tiles reflect upon the water surface.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Jul 18, 2014 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

ARO!!! #Mad  #Tongue



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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Fri Jul 18, 2014 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I must say, atm I would say your mod is one of the prettiest out there Very Happy

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Jul 25, 2014 5:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

ñ_ñ



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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Fri Jul 25, 2014 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

That looks really nice.

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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Fri Jul 25, 2014 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn... I must say this is a great looking mod...

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Wolfsangel
Cyborg Soldier


Joined: 25 Jul 2014
Location: Unkown

PostPosted: Tue Jul 29, 2014 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mate, this is look great!! But I have a suggestion, you can may be added epic vxl ? like, Robot Storm, Project Phantom, Twisted Insurrection, Mental Omega... But I'd say the only examples

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Wed Jul 30, 2014 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks  ñ_ñ
hhhhmmm.......

big voxels?...... nahhhh.... I hate the big voxels #Tongue...

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Mon Aug 04, 2014 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

while i don't much like your voxel but can't deny environment of this mod is one of the best i ever seen in community. [except the tree]

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Sep 12, 2014 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

thank you holy master ñ_ñ....

the trees are temporal Very Happy

-thanks tiberia sun rewire (cliffs shadow)



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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Sep 12, 2014 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks VELF4 ñ_ñ



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Wolfsangel
Cyborg Soldier


Joined: 25 Jul 2014
Location: Unkown

PostPosted: Fri Sep 12, 2014 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn... wonderful

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Sep 12, 2014 8:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy frak on a stick, that looks impressive!

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Sep 12, 2014 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

From a terrain, building perspective this has improved a lot and respect for spending the time to learn and develop this.

I still think the animations clash and could be cleaned up (especially the explosions with the black outlines).

I am curious on your progress for building active animation / build ups?

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Sep 26, 2014 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

ñ_ñ

ok Allied general Wink
and my work is complete Smile anims+ buildups

-I hate the incomplete work.... #Tongue



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RatsInTheWalls
Rocket Infantry


Joined: 14 Jul 2014
Location: Where the fields are green

PostPosted: Fri Sep 26, 2014 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you recreating the shipyards from Tiberium Wars?

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Thu Oct 02, 2014 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Good work Scipcion Smile

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Thu Oct 02, 2014 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

RatsInTheWalls wrote:
Are you recreating the shipyards from Tiberium Wars?


nahhhh.....



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Oct 02, 2014 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Would you like to have a forum for your mod here?

If you do, PM me with name and description of each forum and subforum.

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Wed Feb 18, 2015 2:59 am    Post subject: Reply with quote  Mark this post and the followings unread

any updates
more screenies ?

did you implement dune worm ?

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how did we end up here ?

this place is horrible ...

smells like balls ...


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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Feb 18, 2015 3:25 am    Post subject: Reply with quote  Mark this post and the followings unread


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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Wed Feb 18, 2015 3:52 am    Post subject: Reply with quote  Mark this post and the followings unread

oooh didn't know that
thanks !

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how did we end up here ?

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