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Curious case of missing opponet
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Einhander
Cyborg Soldier


Joined: 17 Apr 2014

PostPosted: Sun Jul 20, 2014 4:26 am    Post subject:  Curious case of missing opponet
Subject description: 1 vs self?
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On the map Death Prison (2) I came across a rather unusual anomaly where upon playing the computer opponet vanished except for the tab score chart.

During this skirmish level I was allies and the AI was Soviet (easy cause I just wanted to chill) tech level 7 fast, crates on, short game, and re-deployable MCV.

I have the save file and I literally searched the entire map (with sensor arrays) just in case the comp bugged snagged a crate with the mcv and tried to ditch. But nothing, absolutely nothing? I can admit this was a bit eerie at first because normally the AI is the first to start launching nukes or scout parties jamming up my water way with subs.

Here is the save file:
https://www.dropbox.com/s/g4qrvslo0815y1q/SAVE4823.SAV

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sun Jul 20, 2014 6:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Strange. Could I also have the spawn.ini file from your DTA directory as well as DTA.LOG (assuming they haven't been replaced yet)?

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Einhander
Cyborg Soldier


Joined: 17 Apr 2014

PostPosted: Sun Jul 20, 2014 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Earlier today I started a couple of fresh new games so I think they have been changed.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sun Jul 20, 2014 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

In that case I don't think I'll be able to trace it.

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Einhander
Cyborg Soldier


Joined: 17 Apr 2014

PostPosted: Sun Jul 20, 2014 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Either way it is an entertaining little oddity.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Mon Aug 04, 2014 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

We've identified the issue that caused this, and it will be fixed with the next update. Smile There was some invalid data in MPMaps.ini, MaxPlayers was defined as 4 when it should've been 2.

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Einhander
Cyborg Soldier


Joined: 17 Apr 2014

PostPosted: Sat Aug 16, 2014 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Huzzah! And well done.

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