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GDI(DI) Refinery
Moderators: Vefbl4
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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon Jul 13, 2009 9:05 pm    Post subject:  GDI(DI) Refinery Reply with quote  Mark this post and the followings unread

Building that stores and uses up tiberium.



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Last edited by Vefbl4 on Sun Jul 19, 2009 9:41 pm; edited 2 times in total

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Jul 18, 2009 9:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Amazing quality!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Jul 18, 2009 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Pretty insane.

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NiGhtPiSH
Cyborg Soldier


Joined: 19 Aug 2006
Location: Sofia, Bulgaria, Yellow Zone

PostPosted: Sat Jul 18, 2009 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Vef you're a king mate! It's awesome stuff that you make!

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sat Jul 18, 2009 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your best building so far! Smile

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jul 18, 2009 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

It produces tiberium now?! I'd better go read the story...

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sat Jul 18, 2009 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
It produces tiberium now?! I'd better go read the story...


Yep,I fixed it.

And thanks for the comments.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sun Jul 19, 2009 1:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Amazing quality man, well done!!

Only if each refinery you build during playing the game could have a different number on the dropoff point. Like that 01 on yours if another refenrey you built could have 02 and so on.

Thatd be cool...

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun Jul 19, 2009 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh dear...how long did you make this? It looks very...wow. It has amazing details...

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Jul 19, 2009 2:24 am    Post subject: Reply with quote  Mark this post and the followings unread

In Generals the technical has three variations, a different one comes out everytime you build it. However, I'm don't know if the coding can be applied to buildings. I'm 99% it could though. Although, these models look a *tad* to high poly for Generals.

Does the building have remap?

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Jul 19, 2009 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I still thinking,or I will add remappable animations over the building,or I will make it classical way.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Jul 20, 2009 1:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice! maybe it could show some green parts where some tib is stored

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon Jul 20, 2009 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

No,DI wount have all that stuff.I thought about adding green,yellow,red lights in the front of the building,showing the amout of tiberium.Instead of old fasioned transperent glass meter. But YR doesnt support silos.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Mon Jul 20, 2009 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

IIRC both allied and soviet refineries in RA2, have an animation where gold is stockpiled on the building (at least the soviet refinery does); I think, those are used by the game.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Tue Jul 21, 2009 7:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes Machine this is true, if you place a Refinery on the map via FA2 compared to building it yourself, the dump...point is _full_ compared to the one you built yourself #Tongue

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Jul 21, 2009 8:42 am    Post subject: Reply with quote  Mark this post and the followings unread

You can reactivate the dump animation (where the miner dumps, it fills with ore then decreases again) though Next= tags in art.ini

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Wed Oct 28, 2009 11:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is really great, the building looks very realistic.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Wed Oct 28, 2009 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

How long did it take you to throw together that skin?! AWESOME.

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Sun Jul 06, 2014 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

That looks really, really awesome, good work.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Jul 06, 2014 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks!

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Sun Jul 06, 2014 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice to see Active again. Tbh its awesome Very Happy :melikey:

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jul 06, 2014 8:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is this active, though?

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Fri Jul 11, 2014 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

No. Sorry. But you could use those images for spare parts.

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