Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 1:44 pm
All times are UTC + 0
new thing
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [33 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Sat Apr 19, 2014 3:26 am    Post subject:  new thing
Subject description: yup
Reply with quote  Mark this post and the followings unread

So this is the thing that I'm working on right now, opinion? (note: caution lines are there for a reason... don't comment on them)


Back to top
View user's profile Send private message
gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Sat Apr 19, 2014 4:33 am    Post subject: Reply with quote  Mark this post and the followings unread

more:

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Apr 19, 2014 8:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Five different wheel sizes...? The small ones on the bottom are redundant in & not necessary with other such large wheels.

The structure connecting the body to the tracks is only 1 pixel thick & looks like if you added a turret it would snap off etc, so I'd recommend beefing them up a bit.    

The tracks have gaps in them see pics:



gaps.png
 Description:
Gaps that will mess up normals & leave visible holes.
 Filesize:  3.58 KB
 Viewed:  5623 Time(s)

gaps.png



fixed.png
 Description:
A correct continuous layer of voxels.
 Filesize:  3.7 KB
 Viewed:  5623 Time(s)

fixed.png



_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Sat Apr 19, 2014 8:46 am    Post subject: Reply with quote  Mark this post and the followings unread

problem is, the gaps are there on purpose, here, a closer look at the tracks

Also, I apparently don't understand the Palette flag.. explanation?

Back to top
View user's profile Send private message
gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Sat Apr 19, 2014 8:50 am    Post subject: Reply with quote  Mark this post and the followings unread

another:

NOTE: Normals have not been done yet

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Apr 19, 2014 10:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Needs more warning stripes.

Seriously though, it looks interesting, and I hope it looks good ingame too.

_________________


Back to top
View user's profile Send private message
Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Sat Apr 19, 2014 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

looks interesting

_________________
Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Apr 19, 2014 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't get why it's so wide.

Back to top
View user's profile Send private message
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Apr 19, 2014 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Definite improvement over your last one, that's for sure. Keep it up!

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Sat Apr 19, 2014 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Should this be some kind of a flame tank?

_________________
If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!!

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Apr 19, 2014 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

designwise it's definitely something interesting. Like a crazy WW2 weapons project.

However the many different wheel sizes and the many warning stripes give it some kind of cartoonish/childish look.
As Mig said, the 1 voxel thick inner track walls and base of the chassis connecting to the tracks need to be bigger.

With correct normals and a bit more serious/realistic style, it could turn out very well.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Apr 19, 2014 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't like the gaps in the tracks. Designwise it's cool.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sat Apr 19, 2014 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your getting better and better.

Though, you should make the the line thicker instead just 1 line. It doesn't looks good when you normalizes them. 2 lines is better.

Interesting design!

_________________
Mod Leader and founder of World Domination


Back to top
View user's profile Send private message
gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Sat Apr 19, 2014 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
designwise it's definitely something interesting. Like a crazy WW2 weapons project.

However the many different wheel sizes and the many warning stripes give it some kind of cartoonish/childish look.
As Mig said, the 1 voxel thick inner track walls and base of the chassis connecting to the tracks need to be bigger.

With correct normals and a bit more serious/realistic style, it could turn out very well.


Well, at first I was trying to go for this kind of style: http://www.yrarg.cncguild.net/index.php/shp/buildings/viewdownload/3-buildings/888-grand-cannon
So that's the reason the  warning stripes are there (could also be the fact that it's carrying lava or some sort of liquid)
I'm also working on a better track wall, just bear with me for the moment.

Graion Dilach wrote:
I don't like the gaps in the tracks. Designwise it's cool.

WHY... *cries* jk I personally  like the gaps in the tracks, it looks better without covers but meh, whatever... if it seriously has a big difference in-game though, then ill do something about it.

Also, can somebody please explain the Palette flag works? Because the tank looks awkward with pink everywhere in-game

Back to top
View user's profile Send private message
Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sat Apr 19, 2014 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is that moment when a good talent is coming to PPM.

Nice job there, hoping for an in-game. Smile

With regards to the color issues: The pink colors set and the multicolored set from top-left and bottom-right leave behind those pink dots  AFAIK (someone correct me if there are extra-colors that don't work).

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Apr 19, 2014 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Every color works theoritecally (or how's it's spelt, I'm a bit drunk atm), it's just the VPL which throws you the pink, by default for every color used from that 4 pink slots just below the small red gradient.

If you use those, you either have to update your VPL either recolor your voxel. Palette does not work on voxel or turreted units (and doesn't even work at all without modding YR and using some kind of exe-enhancer, preferably Ares).

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Tue Apr 22, 2014 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Every color works theoritecally (or how's it's spelt, I'm a bit drunk atm), it's just the VPL which throws you the pink, by default for every color used from that 4 pink slots just below the small red gradient.

If you use those, you either have to update your VPL either recolor your voxel. Palette does not work on voxel or turreted units (and doesn't even work at all without modding YR and using some kind of exe-enhancer, preferably Ares).

I am using ares (0.6) but I don't know much else that I could do. (I don't think I understand what you're trying to say, Drunk Graion)

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Apr 22, 2014 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Thu Apr 24, 2014 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay, this is what I have so that I can get a custom palette to work (it's all in the artmd.ini)

[7K]   ; 7k
Voxel=yes
Remapable=yes
Cameo=HTNKICON
AltCameo=HTNKUICO
PrimaryFireFLH=150,0,100
Palette=CUSTOM.pal

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Apr 24, 2014 9:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can't custompalette a voxel.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Thu Apr 24, 2014 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

wat
really...
Crap.
this... this sucks
well, I guess I'll have to change it...

note:the yellow on that is actually green

Back to top
View user's profile Send private message
Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Fri Apr 25, 2014 1:27 am    Post subject: Reply with quote  Mark this post and the followings unread

The K-7 doesn't looks good on middle right side. It looks like someone just spitted their saliva out and it splatted on this voxel side armor.

For green one issues, only use the yellow to dark orange gradient. I don't use basic color on palette as it have issues in-game by not showing the correct colors.

But honestly, that voxel looks good for your third voxel in-game.

_________________
Mod Leader and founder of World Domination


Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Apr 25, 2014 5:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Zero18 wrote:
The K-7 doesn't looks good on middle right side.

It's because it is 7-K on the left side and mirrored on the other side (left and right voxel are mirrored which obviously doesn't works for texts on the texture)

That tiny text is also turning out too pixelated. When it's only readable on 2 of 32 facings, then it's not worth adding imo.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Fri Apr 25, 2014 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

love the metallic colors
RA2 should had them instead that stupid blueish shades

_________________
Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


Back to top
View user's profile Send private message
gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Fri Apr 25, 2014 7:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's a slightly fixed version... I'll fix the rest after i finish my essay

Back to top
View user's profile Send private message
gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Fri Apr 25, 2014 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wait, but no custom palette means no way to do this?:


Back to top
View user's profile Send private message
Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sat Apr 26, 2014 12:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, you can make custom and use it in-game but then it will screw up other such as Shadow casting and you will have to redo all buildings, shadow cast, structures and other voxels.

So, yeah.

_________________
Mod Leader and founder of World Domination


Back to top
View user's profile Send private message
gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Sat Apr 26, 2014 12:50 am    Post subject: Reply with quote  Mark this post and the followings unread

oh... dangit
well that sucks...

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Apr 26, 2014 1:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Are you sure you really even need that much of the same colors?

At most you only use around 5-10 shades on a specific area.

And on that Floating Orb, just make it all Remap and use the 3 yellow-orange-dark orange on the bottom right

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Sat Apr 26, 2014 1:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey zero18, how'd you get your colors to work?
Also, Atomic_Noodles, I want thesse specific shades, and that's why I'm disappointed

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Apr 26, 2014 2:21 am    Post subject: Reply with quote  Mark this post and the followings unread

There's a ton of wasted slots on those gradients.

What can you do if you really want to custompal your voxels (but I tell ya, that pal is crap, so first create a pal which doesn't suck, see an example of well-planned and optimized-for-voxels pal here (okay, brown2 needs a rework later))

- rename old unit*.pal to for example RA2*.pal
- add Palette=RA2 to every infantry, buildings and SHP units (assuming you use Ares, it's needed for this step)
- add CustomPalette=RA2~~~.pal to fix your unittem-based projectiles like Nuke (Ares is needed, see above)
- then adjust your VPL to suit your new colors / fix WW color bleeding (ohgod the work needed for that, they broke it so much)

Keep in mind, the following can't be repaletted:
- overlays (walls, fences, ore drill)
- turreted SHP units
- mutation animations (ohio, Brute)
- other voxels
EDIT: I forgot that spy disguises are still hardcoded to unittem as well. Embarassed

Now regarding your pal:
- the gradients are really, really bad, yellow wastes 32 slots for the same color, you can't even VPL that right, green is just a tad better, but 32 slots for a gradient is still lolz, especially because the gradient ain't even close to darkness, so you can't get it right in VPL

So, ultimately, first plan it out well, before you decide on custompal, VXLSE's 3D view isn't even close to what you'll get ingame because normals ingame doesn't act like shading but recoloring via a look-up table (which is the VPL). If you don't put in shades to properly darken/lighten your intended color then your voxels will gonna suck either way. This is why I linked the VPL research thread, to get the fact how VPLs work and why you need it, but since you did not grasp the concept, I don't suggest you to even try it.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Mon Apr 28, 2014 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

gistop wrote:
wat
really...
Crap.
this... this sucks
well, I guess I'll have to change it...

note:the yellow on that is actually green


Dat cow....
Anyway, nice progress, keep goin' \m/

_________________
Quote:
Humans were born for two things: to pray and be productive.


Back to top
View user's profile Send private message
gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Mon Apr 28, 2014 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread


Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [33 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1958s ][ Queries: 15 (0.0115s) ][ Debug on ]