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Some questions about map
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secondwtq
Light Infantry


Joined: 26 Jun 2010
Location: China

PostPosted: Wed Apr 02, 2014 10:45 am    Post subject:  Some questions about map Reply with quote  Mark this post and the followings unread

I tried to add sky for C&C3, as the C&C3 New Experience mod has this content, I downloaded it source then copyed model and code of skydome then merged with my mod and added a skydome to a map. BUT in the game, the scene would be clipped at a certain distance, and the skydome just displayed incompletely because of it. So what on earth does NE do to prevent it?

And, is it possible to have KW maps used in TW? I extracted them and opened with TW WorldBuilder then got nothing except a crash.

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Wed Apr 02, 2014 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Go to the scripts, there is one to change the camera frustum to display far away objects.

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secondwtq
Light Infantry


Joined: 26 Jun 2010
Location: China

PostPosted: Fri Apr 04, 2014 6:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Ju-Jin wrote:
Go to the scripts, there is one to change the camera frustum to display far away objects.


I found it called change camera depth of field, thanks!

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superdjidane
Cyborg Engineer


Joined: 17 Nov 2011

PostPosted: Mon May 05, 2014 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

KW maps have also the subfactions AI defined. (Zocom, Steel Talons, Black Hand, Marqued of Kane, Reaper 17 and Travelers 59) Try to remove them in map editor. (I never use it till now...)

I know the TW maps works is KW, but the sub faction will do nothing...

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